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Yes there already is am orchestra soundtrack for the game itself. The idea that is being shared by me, is if there is a list of tracks that the writers listen to while writing quests and character dialogue for the game? Such as Awesomesauce Mix Vol. I & II for Guardians of the Galaxy, or there is a series of songs that Stephenie Meyer listened to while writing Twilight. For choosing to share your time and Force, grateful am I.
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Because atm they are underwhelming and un-fun. Complained in 1 about that as well. Saying this after a complete playthrough. DnD spells (in any DnD game up to now) were impactful - they felt powerful. PoE spells (except the best spell in the game- chill fog), even with a large amount of perception and accuracy, are unreliable and not worth casting except for crowd control in some situations. See much better results with non-wizards in my party. And the new grimoire/spell system is not intuitive at all. Every grimoire has assortments of spells that I don't like tbh and re-training seems a must for every wizard. With these spell/element resistances in the game, if wizards can not versatile, they end up being useless in half of the fights. Why not let us write our own grimoire and use that as a gold sink as well?
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Will Pillars of Eternity II: Deadfire feature human female characters and NPCs Nudity officially?
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Dear Obsidian and other forum users, Some people requested I would let you know how Pillars of Eternity plays on console because you wondered how well it would translate to our tv's. I can assure you that this game is an absolute succes. Professional reviews have been raving and all the people I spoke to are really satisfied with how the game feels. I am a ps4 user myself and I wish to extend my gratitude and respect on a job well done porting this game so extremely well to a platform so vastly different from what it was originally designed for. I am very happy to know there is a company out there that takes porting as serious as Obsidian and Paradox did, to the great enjoyment of your new fans. I am not alone when I say we, the PS4 users, hope this is just the start of a wider array of Obsidian games coming to consoles. With utmost respect for a job well done, A happy customer.
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About half way through a first PotD run in Pillars of Eternity I, and an epiphany came to me. That is 'if' there is a plan to have Path of the Damned, ironman mode, et cetera in P.E.II:D.A. then there is one change that would greatly improve the game. That is you allowing the player control over party member's stats when they first join the group, or if we 'retrain' them, pray do I. Given the difficulty of PotD, forcing the player to 'hire' five new adventurers just to increase the probability of success seems particularly onerous, feel do I. Even with that accomplished, we are constantly having to return to previously explored areas with our companions if we want to advance their personal quests. It would be fine to even limit this option to only on PotD difficulty, think do I. Of course, that could be abused but its hardly game breaking, especially given the other actual cheats. Producers and Designers may see say Eder as only having 16 might or Aloth only have a 16 Intelligence for role playing reasons; However, that only plays out as them being stuck back on the ship waiting for our protagonist to return, if we are playing while engaging a mode similar to PotD. If it's easy enough, allowing that option in the original P.E. would be fantabulous. Oh and its understandably too late now, however 'when' {pray} there is a Pillars of Eternity III. Suggesting that you include early in the 'Stretch Goals' adding making an additional expansion, am I. It would be for P.E.II:D.A. that helps update the game engine to whatever P.E.III is using/advancements, as well as content. The content would take players from wherever they end P.E.II to whereever they begin P.E.III. For instance, it would be wonderstrukk if about now there is another expansion for Pillars of Eternity that takes the player from where they end the game with, to however we begin P.E.II in the Deadfire Archipelago. However, everyone is working on P.E.II and that would be nearly impossible, understand do I
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Paladin {me} Godlike: Moon -> Darcozzi Paladin -> Orlan: Wild -> Slave Culture: Old Valia Stats: high RES, high INT, high MIG, normal PER, low DEX, normal CON Abilities: Lay on Hands, Zealous Endurance, Liberating Exhortation, Inspired Liberation, Reviving Exhortation, Greater Lay on Hands, Talents: Weapon & Shield, Superior Deflection, Hold the Line, Cautious Attack, Deep Faith, Sacred Immolation, Scion of Flame Weapon: Shatterstar, Larder Door Fighter ~ Godlike: Fire -> -> Slave Culture: Living Lands Stats: high MIG, highCON, normDEX, normPER, lowINT, highRES Abilities: Disciplined Barrage, Armored Grace, Confident Aim, Critical Defense, Vulnerable Attack, Unbroken, Savage Attack, Take the Hit, Talents: Two-Handed Style, Apprentice's Sneak Attack, Weapon Focus & Mastery: Adventurer, Bull's Will, Scion of Flame Weapon: Spectacular Spetum/ Grey Sleeper Rogue ~ Moon Godlike -> Dwarf: Boreal -> Laborer Culture: The White That Wends Stats: highMIG, normCON, highDEX, highPER, lowINT, normRES Abilities: Crippling Strike, Reckless Assault, Deflecting Assault, Dirty Fighting, Vicious Fighting, Deep Wounds, Finishing Blow, Adept Evasion, Death Blows, Vulnerable Attack, Finishing Blow, Lethal Blow Talents: Weapon & Shield, Superior Deflection, Weapon Focus: Knight Weapons: Battle Axe {We Toki} Ranger ~ Moon Godlike -> Orlean: Hearth -> Slave Culture: Living Lands Stats: highMIG, normCON, highDEX, highPERS, lowINT, normRES Abilities: {Pet: Bear} Wounding Shot, Resilient Companion, Vicious Aim, Stalker's Link, Arrow Sense, Defensive Bond, {lvl 11 retrain: Antelope} Resilient Companion, Strengthened Bond, Stunning Shots, Twinned Arrows Talents: Gunner, Penetrating Shot, Apprentice's Sneak Attack, Weapon Focus: Ruffian {lvl 11 retrain} Marksman,Weapon Focus: Adventurer, Apprentice's Sneak Attack, Bull's Will, Mental Fortress Weapons: Blunderbuss/Pistol until lvl 11. Chanter ~ Moon Godlike -> Elf: Wood -> Slave Culture: Old Valia Stats: highMIG, normCON, highDEX, normPER, highINT, lowRES Abilities: At the Sight of their Comrades, their Hearts Grew Bold; White Worms Writhed in the Bellies of the Dead; Dull the Edge, Blunt the Point; The Thunder Rolled Like Waves on Black Seas; Sure-Handed Ha Nocked Her Arrows with Speed; At the Sound of His Voice, the Killers Froze Stiff; Rime and Frost Followed the Footfalls of Karth, Shatter their Shackles; Cast off their Chains, Aefyllath Ues Myth Fyr; Oh, But Knock Not on the Door of Urdel and Gurdel; The Dragon Thrashed, The Dragon Wailed; Seven Nights She Waited While the White Winds Wept; Seven Nights She Waited While the White Winds Wept; They Shielded Their Eyes 'Gainst the Fampyr's Gaze; Their Champion Braved The Horde Alone; Talents: Fast Runner, Shot on the Run, Marksman, Weapon Focus: Adventurer, Scion of Flame, Secrets of Rime, Apprentice's Sneak Attack Weapons: Ranged {Cgadob's Hazel} Priest ~ Fire Godlike -> Elf: Pale -> Slave Culture: OId Vailia Stats: highMIG, normCON, lowDEX, highPER, highINT, normRES {About 6ish will be retraining: highMIG, normCON, highDEX, normPER, highINT, lowRES } Abilities: Deity: Eothas, Inspired Radiance, The Hope Eternal, Bonus 2nd lvl Spell, Heart of the Storm, Bonus 3d lvl Spell, Bonus 4th lvl Spell Talents: Weapon & Shield Style, Scion of Flame, Superior Deflection, Weapons: Ranged Grateful for you sharing your time and Gravity. May you ask the Goddess to eternally alight your path. Please feel free to criticize my planned party. According to many Fighters are better tanks simply for the engagements. However being a Paladin, and the non-rogue dps to be ranged, is of want by me. Other than that everything is changeable.
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Merry Meet! Grateful for you sharing your time and Gravity. May you ask the Goddess to eternally alight your self-determined path. In [The White Marsh] in the [LongWatch Falls] in front of the shrine with [The Grey Sleeper] legendary weapon stuck into a cold rock, is where am I. Eder is who will be getting the Legendary Estoc, though the weapon will be permanently bound to him. In the Pillars of Eternity II info that has been released, it mentions that Eder is one of the companions that will be returning. However, when continuing from this P.o.E. save file, will he still be wielding the Legendary sword? Will it still be permanently bound to him? The interest in making all the new equipment 'newer, better, bigger' is known to me. Therefore, whether Eder or not could 'remove' a 'now' lack luster [Legendary Estoc] is a concern of mine. Sincerely, Witkh13
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Hi Obsidian ! Let's make a deal : Since we haven't reached the 4.75M Stretch Goal for "Sea Monsters & Fishing". BUT, went pretty close to it, having raised roughly about 4.7M. So, for the lack of these missing 50K.... You could just cut out the Fishing part & give us Sea Monsters ? What do you say ? Deal ? After all, 200k were raised for that goal right ? PS : The wait is....... HYPING.
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​With these tags I expect at least a little traffic, so, for newcomers. Campaign​ (Read me! Human advert!) https://www.fig.co/campaigns/deadfire I'm discussing suggestions and philosophizing about design:​ It looks a bit like it might have more features than simply being a map you travel across (Information, Population, etc. "Eothas mad!!" -1000 Population, change of Faction ownership and whatnot maybe even, source). ​World Map/Global Turns/Global Timeline A discussion on Fig got me thinking... and about Readceras as well... ​Basically, how do the people of Eora communicate at long distances? Telepathy? Soul sharing? Or are Gods the operators? When Eothas is reborn, he texts everyone at the same time "I'm back"? Or other Gods pick up on it and warn their followers? How does it function? ​Let's say that they don't. It's medieval times, you have to send out runners and messengers, by horse, or bird messenger etc. it'll take weeks, months, before any decision is made. A Board Game World Map. With Global Turns, or perhaps "Global Timeline", and Faction AI taking in-game turns at the same time as the Watcher moves on the World Map. So it'd really​ become "Hunt​ a God", even on the World Map. What I'm really wondering about is what could be done with Mid-Game Turns and Late-Game Turns. ​This is just an example to give a general idea: ​Turn 1: Eothas wakes up. Takes a walk through Defiance Bay. ​Turn 5: Dyrwood refugees arrive. ​Turn 8: Eothas arrives at Nekataka. Huana sends messengers to Rauatai. ​Turn 9: Watcher arrives in Deadfire. Eothas leaves Nekataka. Turn 11: Rauatai arrives at Nekataka. ​Turn 15: Eothas destroys a village. ​Turn 20: Readceras arrives. ​Turn 1'000'000: Eora blows up. ​The Player would be able to completely ignore or intercept and act how they want. It might also not be 100% obvious "Here it is" pointers, but more or less random events occurring all around you as you travel on the World Map (because detective work and looking for clues is fun. Tracking down Eothas would be badass more than "Here I Am" on the World Map, even if he would just be patrolling A to B). Invisible Random Encounters essentially. https://i11a.3djuegos.com/juegos/11994/battle_brothers/fotos/set/battle_brothers-2761733.jpg EDIT: Sunless Sea is also a great example: http://scientificgamer.com/blog/wp-content/uploads/2015/02/sunless_london.jpg ​Thoughts?
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Curious, because in the past, Obsidian did manage to put Pillars of Eternity on some tablet variant. ​Some market trends, Konami (those bastards) focusing (2015) on mobile platforms, we also know how successful Pokemon GO was on mobile, of course, it was made for mobile (which I hope Deadfire isn't even remotely thought of as a Player interface). Anyways, Fire Emblem (Konami) is "Coming soon" "Released" on the Play Store (Android, don't know about iOS). ​I know Baldur's Gate & Icewind Dale exists for mobile, Shadowrun Returns too. And Deadfire shrunk down to 5 party members "for space" (mobile screen space is small). ​Is Deadfire designed in mind to be compatible for mobile screens, or would it be something desired for by the community? ​Personally ambivalent, I want Deadfire to be in monogamy for PC, Mac, Linux (mouse and keyboard), but can't deny the market in mobile. Technology advances really fast, and with HoloLens, AR, VR, on the doorstep of revolution, I believe Deadfire would benefit tremendously. ​A bit of a Captain Obvious statement, but I would want Deadfire to be designed for computer use only, and if it'd work or even be really simple to port to console or mobile, go for it.
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Hi Guys, Wasn't this feature already in the original Pillars of Eternity ? If not, it was in Tyranny right ? Where you could tell any of your 3 companions (Verse, Lantry, KIS, for ex.), how to react in combat in certain circumstances. (Like : Protect, Full Aggro, etc) If not... what is this Player AI Scripting for Companions ? What does it bring to Obsidian for Pillars II ? Thank you
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I hope we'll get to see a very lot more of Eora. When you take a look at the map, it is so promising ! http://pillarsofeternity.gamepedia.com/Eora If this, is going to be 3D, I'll be even more disapointed if the Game doesn't feel really Big. Let's not care about a lot of "Travel time" between Quests blabla... Give us a mount, I wanna visit Eora. The Size of a Map is only defined by : Lengh x Width x Height, so... What's the matter ? Make it huge, (emphasize around the height ?). In any case, a ton of Hype & Hopes are happening here Godsidian is working out.
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So I understand that the various factions in Defiance Bay are at odds with each other and that choosing one will result in not being able to interact with the others. That makes sense to me, even if I messed it up in my most recent play through. However, I found that when aligning with one (the mafia-like one), I had already completed quests with both the dozens AND crucible knights. As such, the game has now locked me out of ALL factions, as I am at a "faintly good" reputation with each of them. Is this a bug or intended? I like the idea of exclusive faction quest-lines and such, but the execution here is baaaaad. It should be structured so that when you compete a quest for one of the factions, your reputation with the other factions drops considerably so that you are unable to complete any quests you currently have for the other factions but your aligned faction's quest-line stays intact. Currently I cannot do quests for any of them, and that's kind of a bummer. I hope that makes sense. Can anyone shed light on the topic for me?
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I believe we don't have any details about it, but let's speculate a bit. I think this time they will try SciFi or Space Opera setting, I also believe that they will use the Pillars engine, as it will reduce time and money needed for the project. Do you think it is possible for them to license some property or they will try once again to create their own?
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Widescreen Oddities
wtnbrad posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Reporting something that isn't making a lot of sense to me. First relevant files https://drive.google.com/file/d/0BxD6SDYMR-VWdmhjRjZ6eUJEMEk/view?usp=sharing (sharing is for anyone with link to view) I have added a .zip file of approx 2MB to my above google drive link containing a screenshot of the issue (which also shows selected graphics options) output logs and specs, and my 3 save games. (none of which are saved from after the issue. Booting up the game the first two-three times it was fine. Today I have booted it up 4 or five times and it insists on removing widescreen and showing a squared off box, I can't disable full screen (or I can but it doesn't apply it even after exiting the game entirely). I have two wide rectangular lines down either side of my game screen and a smaller grey rectangle down at the bottom of the right hand side. As to the steps taken to achieve this, I opened the game. my saves were fine and it was only today it's done it. Anyone have an idea on how to get my wonderful widescreen back (it is really annoying when the cursor stops being active from too quickly going over those borders another minor issue) The game is playable but I'm finding it really really irritating after I was enjoying it so much on widescreen. changing resolutions doesn't fix it I've noticed, nor does fiddling with the settings tick boxes.-
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"As the tide turns and the waves roll in across distant shores, the echo of drums can be heard crashing in amongst the waves. A battalion like no man has witnessed this side of the free Palatinate, draws ever nearer. The village stirs as the shrill call of a horn pierces the early morning vale, a sound no one ever wanted to hear again. It marked the end of everything we held dear, of every moment of blood and sweat to carve out but a life for ourselves. In the end, none of it mattered. That morning was the day I took up sword and shield to protect those I could and avenge all that was lost." Kia ora, My name is Tony, AKA Neralyte, I hail from Middle-earth. A place not unlike the world of Eora, told as tales to enthrall the wide-eyed and curious of heart. I have a great passion for the cRPG genre and played through no small share of Roleplay in my earlier days. While I'm not always found these days by the fire-side spinning tales and imagining worlds beyond the corporeal, I'm still extremely interested in the stories others tell and the games woven of such tales. To celebrate the release of Pillars of Eternity and the awesomeness that Obsidian has given us, I will be streaming live on Twitch with a themed broadcast devoted to PE. I think the poster says most of what I need to say about the matter, come join us and enjoy this rather auspicious return to fantasy. I hope to see you there
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Project Eternity Project Eternity is a Kickstarter initiative from Obsidian Entertainment. It has been introduced as a spiritual successor to the 'Infinity Engine' games which include the Baldur's Gate series, Icewind Dale series and Planescape: Torment, characterised by a beautiful pre-rendered 2D backgrounds, a fixed isometric viewpoint for tactical views, full player control over 6 party members and real-time with pause combat. It is currently being fundraised through Kickstarter, where gamers directly fund development with no publisher involvement. The Kickstarter page is found here. For now, you should refer to the Kickstarter page for most of the information, which will be coming directly from Obsidian. You can also check out the Project Eternity page on the Obsidian website here.Please note that all information collected in this thread is unofficial and does not represent an official statement from Obsidian Entertainment. . . http://www.youtube.com/watch?v=DC4w9GdFPrg . . Kickstarter Updates The Kickstarter campaign not only features the main site but a series of updates over time. You can check out the actual updates here at the Kickstarter site, as Obsidian uploads them. The relevant forum threads for each update are linked below: Update #3: Game Basics - Your Party, Your Characters, and Races Update #4: Digital Tiers, DRM, and Add-Ons Update Update #5 - Souls, Technology, and Adventuring Companies Update #6: Choosing the Best Tool for the Job [Linux Confirmed] Update #7: Non-combat Skills with Tim Cain Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal Update #10: Characteriztion with Chris Avellone Update #12: Reddit Q&A with Tim Cain . . FAQ: Kickstarter & Technical Information Will there be a Paypal option? Obsidian have said that they are trying to put it up soon. However, due to the way Kickstarter works as a funding platform, Paypal donations would likely not count towards the official $ figure. Will there be a DRM-free version? Confirmed by Kickstarter update #4, a DRM-free version is being offered in conjunction with GOG. At the end of the Kickstarter campaign, you will be able to choose between a GOG or Steam key. Obsidian is also looking into solutions for Mac versions, and boxed copies? Will there be multilingual support? There is no official word on this yet. Localisation is often costly, and handled by the publisher; a different solution would be required here, if Obsidian were to do them. Will there be Mac & Linux support? Yes to both. Mac and Linux were originally listed as stretch goals. The Mac version goal has now been reached and with the announcement that they will be using the Unity engine, they have made a commitment to a Linux version without the need for a stretch goal. Will there be 64-bit support? Most likely, yes. What will the system specifications be like? It is impossible to say so early in development. Obsidian have, however, said that they will try and make sure the game can run even on integrated graphics chips (the primary limiting factor in laptop gaming). See exact quote here. . . FAQ: Game Information Is Project Eternity a codename or the actual name of the game? It is a codename. Art Style It will be in the same style as the Infinity Engine games, though the technology used will be different. For reference, IE games built the backgrounds in 3D then exported them into 2D form, not quite 'hand-drawn' but certainly not full 3D; this was supplemented by typical 2D sprites for moving objects. Engine Obsidian have chosen Unity as the engine for Project: Eternity. Unity is known as a versatile, relatively low-cost engine that can support both full 3D worlds and a mix of 2D and 3D, the latter being Obsidian's choice. Obsidian's internal Onyx engine (Dungeon Siege 3, South Park) was considered, but Obsidian explain the middleware and Mac/Linux compatibility raised costs too much. Note that the engine itself does not determine what the game will look like, or even the exact camera. For example, Wasteland 2 will also use the Unity engine, but is likely to look very different from Eternity. Obsidian's Roby Atadero explains: Camera Camera has been confirmed as static, though probably zoomable. Alignment / Reputation Tim Cain has confirmed that the game will not use a Good/Evil alignment system, but a reputation system: Deities Feargus Urquhart has confirmed the presence of deities: "they won't just be hanging out in bars, but they are definitely a part of the world." Show me the World Map! OK. (Sawyer has hinted that this may not be, in fact, the actual world map.) . . Media Coverage This is not a comprehensive review of coverage; usually, only coverage with new information, a lot of content, or otherwise interesting features are included. Official Project Eternity Facebook Page 4 Teaser Texts - These splash pages were released by Obsidian as part of the buildup to the Kickstarter announcement. 14/09/12: GameBanshee Exclusive - Many details on game vision and big ideas. 14/09/12: Kotaku on Kickstarter Launch 18/09/12: Tim Cain on Eurogamer 19/09/12: TIME article 21/09/12: Chris Avellone on VGA24/7 21/09/12: Feargus Urquhart on TIME . . Developer Comments Josh Sawyer on D&D style camping Source: Somethingawful Josh Sawyer on experimental and innovative features Source: Obsidian Forums Josh Sawyer on the map Source: Somethingawful Josh Sawyer on the Player House stretch goal Source: Formspring Source: Obsidian Forums Josh Sawyer on art style Source: Obsidian Forums Chris Avellone on engine Source: Twitter
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This might be an unusual question since languages beside English are more or less a norm in games nowadays but in this case, is there a enough money for that? Since Project Eternity is fan funded, there are going to be some compromises (it's stated at their Kickstart page that there WILL be compromises if budged is below X number of money). How much do you need to get to give us choises in French/German/Spanish etc.? If there are going to be voice acting, might be too much to ask to have those in other than English (?) but for the text at least? I obviously don't know how much money that will even take, so I'm asking from you guys. And btw, I don't really need other languages than English to be able to enjoy this, but as a language learner I could use this opportunity to practice other languages than English via playing the game.
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Hi, i have a only a question i saw new videos with pillars gameplay, but i noticed that the trees and grass are static. I dont see anywhere a answer. The developers will put animations in some trees and grass or will stay static? Thanks
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Please specify which languages should be a priority in your opinion. Sorry that I couldn't include more languages to the poll.
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The name has been leaked (source)! I fear this topic may violate the NO SPOILERS rule, but the truth has to come out!
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I ran across this article on PC gamer where Monaco designer Andy Schatz explains: Correct me if I'm wrong, but doesn't content that can be created scale with development funds available? I mean, you can get a price quote for remodeling your home that includes a room by room breakdown. How many rooms you ultimately get remodeled would depend on how much is coming in that tax return. I'm just curious where this guy's all-or-nothing ideology is coming from...
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I don't think I've seen a specific poll on the subject, thus I'm making a new one. So, what do you think about "living world" in PE? Namely, should NPC go to bed at night, perform some work during the day, go on travels, etc?
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Justin Bell just stated in the chat with PC Gamer that the Morrowind score is one of his favorites... this made me cry a little from happiness. I fondly remember that game, it's music... and it being one of the last non-hand-holding cRPGs of our time. I remember turning my computer on, starting the game, and leaving it in the main menu just to listen to the theme over and over. What we've heard so far of PE's music is fantastic... I keep going back to listen to the released songs, the pauses, you know which ones I mean, are just epic.