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A Big World

Big World pillars of eternity two ii rpg

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23 replies to this topic

#1
DexGames

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I hope we'll get to see a very lot more of Eora.

When you take a look at the map, it is so promising !

 

-RKukgLtskIarWUanWWlGns5pzRSSAwWXXZzdGgU

http://pillarsofeter...epedia.com/Eora

 

If this, is going to be 3D, I'll be even more disapointed if the Game doesn't feel really Big.

Let's not care about a lot of "Travel time" between Quests blabla... Give us a mount, I wanna visit Eora.

 

The Size of a Map is only defined by : Lengh x Width x Height, so... What's the matter ? Make it huge, (emphasize around the height ?).

In any case, a ton of Hype & Hopes are happening here :)

 

Godsidian is working out.



#2
Sedrefilos

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Well, I believe Pillars + White Marches is a pretty big game! As for the sequel, from what it's been teased to us, we believe it'll take palce in the Deadfire Archipelago and maybe the Vailian Republics (the former a copletely new location map-wise).


Edited by Sedrefilos, 21 January 2017 - 06:34 AM.

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#3
Quillon

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If this, is going to be 3D, I'll be even more disapointed if the Game doesn't feel really Big.


It won't be 3D/FPP-TPP.

Edited by Quillon, 21 January 2017 - 03:55 AM.

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#4
Messier-31

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I hope we'll get to see a very lot more of Eora.

When you take a look at the map, it is so promising !

 

The map you posted is out of date... Here ya go:

 

https://hydra-media....2059bb329fb85bc


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#5
DexGames

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Yeah, Thank you, I was looking for that pic, couldn't found it somehow.

 

 It won't be 3D/FPP-TPP. 

 

Maybe, they could do Pillars II à la Dragon Age : Origins.

(Neverwinter Nights 2, etc)

All it has to do is to "feel" like it's Pillars. Still hope we'll get to visit a lot more of Eora's world.



#6
SunBroSolaire

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I would love to see them go crazy with the scale on this one. Since they have the engine polished up from PoE, WM 1&2 and Tyranny, all their pipelines are already established, and the setting is semi-established, I'm guessing they'll be able to do much more with their production time than on the first game.



#7
the_dog_days

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Yeah, Thank you, I was looking for that pic, couldn't found it somehow.

 

 It won't be 3D/FPP-TPP. 

 

Maybe, they could do Pillars II à la Dragon Age : Origins.

(Neverwinter Nights 2, etc)

All it has to do is to "feel" like it's Pillars. Still hope we'll get to visit a lot more of Eora's world.

 

They don't have the budget for that. The Witcher 3 (which nearly bankrupted CD Prodject Red) only cost them something like 20 to 30 million because they're in Poland. In the US to make the same game, one-for-one, would shot-put the production costs into 70 to 100 million range. Even smaller 3D titles have are either foreign (Spiders games) or done way on the cheap and look it. Assuming they rake in as much from Kickstarter as last time, that's around 4 million. Even assuming they could double that with money out of their own pocket, you're not talking about high production value. At that price range the best you could hope for is to be a janky Dragon Age knockoff, and to be honest even that might setting the bar too high.



#8
evilcat

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PoE with WM wasnt small map. Maybe it feel that way since some levels are undeground or inside buildings.

Dragon Age Orgins wasnt that big, but some dungeons was copy past which is not right direction.

There is difference of big empty map or smaller which is dense.

 

PoE version 2.0 (better with all feedback collected) is good enought.

 

Maybe after PoE2, TotN, DOS2 genre will be exploited, and this will be time for swap to different engine, different timeline Vampire Blodlines or something.



#9
Sedrefilos

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Yeah, Thank you, I was looking for that pic, couldn't found it somehow.

 

 It won't be 3D/FPP-TPP. 

 

Maybe, they could do Pillars II à la Dragon Age : Origins.

(Neverwinter Nights 2, etc)

All it has to do is to "feel" like it's Pillars. Still hope we'll get to visit a lot more of Eora's world.

 

They don't have the budget for that. The Witcher 3 (which nearly bankrupted CD Prodject Red) only cost them something like 20 to 30 million because they're in Poland. In the US to make the same game, one-for-one, would shot-put the production costs into 70 to 100 million range. Even smaller 3D titles have are either foreign (Spiders games) or done way on the cheap and look it. Assuming they rake in as much from Kickstarter as last time, that's around 4 million. Even assuming they could double that with money out of their own pocket, you're not talking about high production value. At that price range the best you could hope for is to be a janky Dragon Age knockoff, and to be honest even that might setting the bar too high.

 

To be fair, Witcher 3 cost around 75,000,000 us dollars not just 20-30.

But yeah, 4 mil compared to 75 mil is nothing, although I believe they're gonna have a larger budget this time, especially if Paradox is involved again.

From a tease by Josh Sawyer (the Testacles shot) I think it seemed a lot like the 1st one. No 3D environment.



#10
DexGames

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They don't have the budget for that. The Witcher 3 (which nearly bankrupted CD Prodject Red)

Seriously ? Ok I didn't know they went on bankrupt....

Still.... Godsidian, their own ip....

ça laisse rêveur... (up to you to translate :p)

 

 EDIT : Good story & a world, is all we ask for in the end.


Edited by DexGames, 21 January 2017 - 11:51 PM.


#11
the_dog_days

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They don't have the budget for that. The Witcher 3 (which nearly bankrupted CD Prodject Red)

Seriously ? Ok I didn't know they went on bankrupt....

Still.... Godsidian, their own ip....

ça laisse rêveur... (up to you to translate :p)

 

 

Almost went bankrupt. In fact, during the development of each of the three games the company almost went belly-up. The Polish government has been giving them financial aid, ah, I mean 'grants' for years.



#12
PrimeJunta

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Beautiful hand-painted 2D backgrounds are a big <cough> pillar of the series' identity. No way they'll change that.


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#13
Quillon

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Beautiful hand-painted 2D backgrounds are a big <cough> pillar of the series' identity. No way they'll change that.

 

They'll change it when/if ever they'll get the budget to make Skyrim of Eternity.


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#14
IndiraLightfoot

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  • Black Isle Bastard!

 

Beautiful hand-painted 2D backgrounds are a big <cough> pillar of the series' identity. No way they'll change that.

 

They'll change it when/if ever they'll get the budget to make Skyrim of Eternity.

 

Given what Feargus shared as his dreams and hopes a few years earlier (source needed), I have the feeling you maybe quite right about this assumption of yours. Although I prefer the isometric approach for party-based CRPGs, I wouldn't turn down a PoE 3D game similar to, say, Skyrim, but it will be another kind of bag of fun, then. :)


Edited by IndiraLightfoot, 22 January 2017 - 04:21 AM.


#15
PrimeJunta

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It's more likely IMO they'll do their totes-not-Skyrim in a different franchise, at most a spin-off. Once that little matter of finding $100 mil to do it is sorted out obv.



#16
Mamoulian War

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PoE should stick to his isometric roots. There is plenty enough of 3D openworld borefests released each year and only handful of isometric games.
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#17
SkySlam

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Also, even the (genuine or forced) detractors of the game had to praise the amazing isometric graphics of PoE.

I don't see why they would change the only aspect of the game that was universally acclaimed.

The 2D backgrounds and the art direction in general were totally on point, and I'm expecting no less from PoE2, PoE3, PoE4... ;)

 

If they want to realize something innovative in the series, they have a lot of options: changing the battle mechanics, creating original narrative elements, improving customization and especially moddability... switching to 3D would be the last (and IMO worst) choice of all.


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#18
PrimeJunta

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Once we're done with the Watcher's story, I'd like them to take a crack at doing Storm of Zehir right.

 

There was a ton of cool stuff there, mostly let down by the engine: the awful combat and the extremely frequent and tedious loading times. The combat part is already sorted, loading times could be fixed by engine improvements and clever level design, and they could go hog-wild with a fully party-based open-world design with economy mechanics and quests all over the place.


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#19
Sedrefilos

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Once we're done with the Watcher's story, I'd like them to take a crack at doing Storm of Zehir right.

 

There was a ton of cool stuff there, mostly let down by the engine: the awful combat and the extremely frequent and tedious loading times. The combat part is already sorted, loading times could be fixed by engine improvements and clever level design, and they could go hog-wild with a fully party-based open-world design with economy mechanics and quests all over the place.

Now that they have their own IP (and much better than Faerun imho), after Watcher story is concluded, I'd rather see other sorts of games in Eora. A Storm of Zehir style game would be great. A dungeon crawler with not much bla-bla and branching choices, focused on exploring dungeon(s) would be geat too for me. And whatever other "spin-offs" they come out with :)

Of course I woundn't object if they'd rather make a Pillars 3, but the world offers so much...


Edited by Sedrefilos, 22 January 2017 - 07:42 AM.

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#20
Sedrefilos

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Also, something else about the Pillars 1 world map. Taken we'll be exploring the Vailian Republics in the sequel, I'd like to see the game start in the Pearl Coast, a place the Watcher didn't got the chance to explore - conclude our exploration with Dyrwood and Eir Glanfath and onwards to the new areas :)







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