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Quillon last won the day on June 21 2017

Quillon had the most liked content!

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About Quillon

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    (6) Magician


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  1. RTwP is best when the game's fully 3D/with custom viewing angles for clarity & fun TB might be better on the 2D maps of PoE but I prefer RTwP either way.
  2. Since they won't add an optional top-down rtwp gameplay, I'm not interested in pausing in first person view, slow-mo is a better option in this situation for fps game play or for me. What I'm more curious to know is: since in Tactical Time Dilation shots can be snapped to individual body parts, will there be dismemberment? if there won't be dismemberment It would be a bit pointless to hit anywhere other than heads, at least for humanoid targets.
  3. I'm doubtful atm if the game has face/hair customization? It could be helmet-ed protag in perma-first-person-perspective.
  4. Why does the game have to have magic? Magic is for the weak everyone knows that! Dungeons & No Dragons ftw!
  5. That's Firebrand, a summoned weapon. As I said in the original post, I think the summoned weapons look quite nice, and I wish some other uniques looked similar, Hmn, thought it was gonna be a unique flaming sword since it says "burning lash" in that vid.
  6. Any chance for attack/ability animation speeds to be in gamedata in the future? Or speed slider's data if it ain't just time manipulation
  7. I only took the blocks of code(or whatever its called) that I edited within, I didn't need to copy the whole file to make it work. (I took the code related to recovery and reload that I wanted to edit; in the end mod file ended up 3411 lines(for 29 edits in it) but the original attacks.gamedatabundle file has 240252 lines). What didn't work was combining code from another original file with it, I had to make 2 separate mod files from 2 separate origins for 2 separate purposes Anyway, so what's changed with 1.1 related to modding? People's been saying that it would become easier somehow...
  8. No, I do NOT like "real time" combat systems. Never have. never will. Games are much more enjoyable when they're something like turn based or at least very pausible. I like being to THINK about what I'm doing, not win because I can out twitch a computer. This isn't to say that the system they used was great, but it's better than any RTS could ever be IMO. Dude, it's a secondary system for an RTwP game. f.i. if there were ship to ship combat in DivOS games, you'd expect it to be TB since the base game is so, vice versa for Pillars.(tho prolly you'd like pillars' main combat system to be TB too). Ideally they should have made it RTwP but as Josh said also; they'd have had to build another game into this game which was not doable.
  9. Death Godlike sucks in this game, simply cos there is no horned head which is similar to pillars 1 version.
  10. Before, boat got off the beach with the help of "high tide" somehow.
  11. :D I don't expect anything. I already played the game "normally" twice, now I'm trying stuff to see how the game would respond. Anyway boat gets repaired anyway and becomes seaworthy, just the initial crew don't get on board for some reason, prolly a bug since they are not acting differently/not reacting to the fact I killed everyone, they are just sitting around the campfire.
  12. I murdered every named NPC except the crew in the first island, including governor Clario and Stormspeaker Ikawa, after being done with the dig site and returning to the beach to talk with the Stewardess and getting the ship off the beach only crew member available is that Riggy-something guy from the jail, and rest of the crew is still enjoying the campfire on the beach, no way to get recruited.
  13. Some people might not like the idea of ignoring Maia before reaching Ukaizo. And I have experience where Tekehu leave me no matter what after I killed the queen and he just send me a missive. Thing is it was the last quest I did so it didn't matter to me whether she stays or not since I wasn't planning to take her to the last mission. In fact I should have killed her so she wouldn't f. up Port Maje post game
  14. I just did the VTC quest and avoid talking to Maia afterwards. She was on her spot on the deck last I saw her before Ukaizo
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