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Madscientist

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About Madscientist

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  1. I do not know about the %, but at least for BG3 I can say that many threads have been closed because they turned into a turn based vs real time rage and the official thread for this topic is growing all the time even though it is known for month that the game will definitively be turn based only. Personally I do not care. There are many turn based and also many real time games that I like.
  2. my 2 cents: PoE2: The main cover shows a ship fight against a kraken. You do not have this in the game ( kraken yes, ship fight yes, but not kraken on ship). Plus this cover makes me think of the pirates of the caribean movies, but the game gives me a different feeling. Maybe they should hire Johnny Depp for PoE3 P:K: I played the game in german and I did not think that the writing is bad. I think the game is very good, but it is also very difficult and confusing if you are not a DnD nerd. I made a bad char, but at some point I switched to story mode difficulty and finished the game
  3. Please no mini game for speech skills. Mini games for mechanical actions ( lock picking, hacking ) can be OK if done well, but the "mini game" for speech is to select the right answer.
  4. Personally I hope that you can spend points on skills or attributes or select abilities/talents( like DnD or PoE ) instead of the "learning by doing" approach of Skyrim. Skyrim style leads to grinding which I consider boring. Please let us not craft 100 steel swords until the skill gets high enough so we can craft gold swords. Morrowind encouraged the player to jump and run all the time when moving from A to B. Or you sneak all the time just to get better. I think Gothic 1+2 had the best open world level up system. Spend points for trainers which need to be found and sometimes unlocked by
  5. Companions are good in turn based or rtwp games. In Skyrim or 3D fallout they made more problems than they were good for so I was playing solo. They stand in your line of fire, they get killed all the time or they run after some enemies in the distance. Negative record was F3 where my supermutant companion saw an enemy at the other side of a river, jumped down a cliff into the river and chased after it. I did not follow him because the river was radioactive so he disappeared at the horizon and I never saw him again. I did not play TOW, still waiting for release of GOTY edition on somethin
  6. Just to be sure: You can insult villagers until they attack so you can kill them without being a wanted criminal. I have not tested if you can kill guards this way without being a criminal. Its been ages since I played Morrowind.
  7. Since we talk about speech and crime: In Morrowind it was a crime to attack or kill other people or to steal stuff. Guards would stop you and you have to pay money or they attack you ( attacking/killing guards is also a crime, so the money you have to pay goes up). There is a trick to go around this: You have to insult them until they attack you first. This is needed for at least one quest where you have to kill some people without drawing attention. Reminds me of the western movie "The great silence". The silent protagonist who annoys gangsters until they draw their gun and he can k
  8. This is a very good example of how it should be done. I did not Play Fallout4 so I cannot comment on that. I agree with you that the choice to attack another person is importent. Now I understand a little bit better why people want to have it. Personaly I have never attacked other people unless they were hostile or there was a quest to kill them. If I accidentally kill an innocent person I would reload the game. But yes, there are people who play in a diferent way. side note: I would consider myself lawful neutral. I like order and I dislike people who ignore rules. In games I use to
  9. Thank you. First, thanks for reminding me of the end of Disco Elysium. The meeting with the other cops is more interesting than the usual ending slides. There are 3 people who evaluate your actions so you get different opinions on your actions and it is interactive, so you can tell why you did it or what you want to do next. You said that your actions in DE or TW are limited, but in Mass Effect (and most other Bioware games, I guess) you cannot steal or kill NPC too. I never felt that was a big downside, at least it did not stop me from enjoying those games. On the other hand I
  10. I agree with you on this one. In games with well written text and some kind of alignment there are often discussions where players complain why this choice is considered good, evil or whatever. If an option perfectly fits an alignment it is often bad or boring. I have just finished the Mass Effect trilogy. The games are good and even most answers you can give are are good. But the classification as paragon/renegate felt strange sometimes. Also the fact that they show only key words as answer and not the whole text let to some situations where my answer was different than what I expected o
  11. I did some more thinking and I came to this conclusion: The best alignment system is: NO ALIGNMENT AT ALL In the video from Josh he should add one great example: The Witcher series. Lets look especially at part 3. The game is very reactive ( most quests have several solutions and some of them have great impact), there are several factions and tons of characters. While the game gives you tons of choices that also include morale or alignment stuff, the game does not judge your actions by calling them good, evil, lawful, chaotic and so on. You do something and the game shows you the res
  12. In turn based mode the graze range is bigger, which means you and enemies will miss less and graze more in turn based than in rtwp. This means stuff that depends on retaliation is less good in turn based. What difficulty do you want to play? I had a devoted/soul blade with greatsword on normal in turn based and I had no problems, but any char can beat the game on normal. I did not try to beat the mega bosses, but everything else was easy. Dex is almost useless in turn based. In real time it lets you act faster, but in turn based everyone has only action per turn anyway, except i
  13. The Lord himself has returned to the forums. Praise this miracle I helped with the german translation mod by reporting errors. The mod made the bad translation better, but the result is still not perfect because non of the modders was a professional writer, as far as I know. We could deal with spelling and grammar problems, but some things cannot be changed easily by modders. Sorry, I was just reporting bugs, I did not write any code. Translating a book is easier than translating a game. People read a book from beginning to end in a row. Games give several exclusive options that depe
  14. Sorry, but I disagree Since we already have some videos here, this is my favourite Choice an consequence Look at the part "failure is a consequence" and "things that should fail in the real world should also fail in the game". If you try to disarm a bomb and your disarm skill is low you will blow yourself up. If you have low int and cha and you try to convince a scientist that the universe is cube shapes you will fail. As he says in the video: Many games encourage players to chose the good but unrealistic option, and this is bad. Very difficult actions should be locked behind ve
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