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About Silvaren

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  1. As always I'm late for the party. I was playing other games since 2019 instead of focus on the series I really like the most in recent years. Anyway, I think now it's time to try my luck with SC Chanter but it can be hard without Withdraw. @Raven DarkholmeVictor, I'm watching your current playthrough with several challenges. Did you give up on Ultimate? ;< How about you,@Boeroer? I remember you mentioned that you prefer playing with party and you won't be aiming at Ultimate. Maybe something changed? There are still 2 places on the Roll of Honor iirc.
  2. Why you argue realism in flanking mechanism while all weapon swings are made without any footwork, without constant moving forward or backward? I would say this is unrealistic and it looks like that in almost every cRPG (Kingdome Come Deliverance probably made it more realistic?)! Flanking was designed that way to fit rest of the systems in the game. It adds another tactical layer to the combat. It just works. You can't efficiently react to all enemies surrounding single character. If all of them are engaged in melee combat the one who is flanked can't efficiently react to ranged attacks eith
  3. It works with any melee or ranged attack with any weapon. You can score sneak attacks with summoned weapons. Most builds use this talent. Spells can hit for over 100 damage (even those from lower levels, like Blast of Frost). Some are even more damaging: Delayed Fireball, Kalakoth's Freezing Rake, Wilting Wind can easily deal 160 or so. Some spells do damage and status effect, like awesome Ninagauth's Shadow Flame - it's basically 4th level ice-ball which paralize affected targets. Wall of Many Colors is great. All of Minoletta's Missile spells do great damage (those even benefit fro
  4. 1. Damage spells can be very good if you build your character with high enough Might, combine it with Braces of Spiritual Power (+10% spell damage). With DAoM you can quickly deal huge amount of damage. Scion of Flame, Secret of the Rime and other elemental talents will boost elemental damage for another 20%. Remember that spells can get another +50% damage from cricital hits if you stack some Acc bonuses (you gain + 3 on every level after lvl 1 and additional +1 Acc per level while using spells and inheret spell's Acc bonus from specific spell). Merciless Hand (+30% crit damage), Gift from th
  5. Maybe it would be better to just create new list with builds developed since final patch? Both PoE 1 and PoE 2 lists are outdated in some parts. I mean - these lists are still there for refference.
  6. This game is designed that everything will work (at least on normal and high difficulty). You can play 6 chanters with the Dragon Trashed... Unstoppable until someone will use domination on one of them. Then the dragon will trash and burn through the team - but you can change chants before that. You can mix strategies and use different chants and invocations to boost defense of entire party and incapacitate enemies by fear, paralyze and deal huge amount of damage through invocations.
  7. Cool idea about that monk-wizard! Put on Stag Helm and use Binding Web + Ryngrim's Repulsive VIsage and he could go into the fray. That's why both PoE games are awesome. There are so many posibilities. I have updated first post. Btw. Your Cauterizer's trick about killing summoned skeletons for triggering Blood Thirst works with paladin's Inspiring Triumph
  8. Chanters! I knew I had forgotten something! I will test invocations tomorrow. I will check Wrath of the Five Suns too but I wouldn't be surprised if it won't benefit from Penetrating Shot. Eg. Minoletta's Precisely Piercing Burst has inherent 10 DR Bypass and don't gain addiiotnal 5 from DR bypassing talents. I will check Grimoire Slam too - anyone use that? I remember first gameplay demo of PoE at Gamescom (iirc). It was set in Cliaban Rilag and Josh showed Grimoire Slam for the first time and I thinked - wow, that's pretty cool move! Now? Meh. My knowledge is rusty too. I didn't play Pi
  9. It's sad irony that Josh Sawyer repeats during nearly every panel (at GDC, Digital Dragons etc.) that as a game director or designer he has to make a game which players want. A game that players will like and play - not the game what he would exactly like to make or play - unless he buy 2 milions copies of that game. He said that so many times! He laughed of it. Whenever someone ask him eg. why he made Sawyer's balancing mod for New Vegas and not incorporated it into base game as deffault. He said it changes what he thinks could work better but not for broader audience. So he shaped Deadf
  10. I did some test to verify old data because I'm writing guide for Pillars of Eternity (but it's in my native language). I will share results of optional means for increasing spells damage (via DR bypass talents): PENETRATING SHOT Chanter: Seven Nights She Waited While the White Winds Wept (3), So Singt thy Biting Winds o' Eld Nary (4) Cipher: Mind Blades (2), Mind Lance (4) Druid: Stag's Horn (3), Overwhelming Wave (4), Firebug (5), Avenging Storm (8), Tornado (8) Priest: none Wizard: Minoletta’s Minor Missiles (1), Thrust of Tattered Veils (1), Necrotic Lance (2),
  11. I've seen this topic some time ago and it looks like Penetrating Shot affects some cipher's powers and wizard's spells. I will test if this is still valid. Probably only a part of it. If Crackling Bolt is affected by Penetrating Shot it's shame that Iconic Projection isn't. I guess it's because fixed damage vs 25% DR.
  12. I did some tests of all priest's spells with Penetrating Shot and Vulnerable Attack. Barbs of Condemnation, Divine Mark, Pillar of Faith benefit from Vulnerable Attack. These spells are good as debuffs so I would skip Vulnerable Attack and use different source of damage like Shining Beacon.
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