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davoker

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About davoker

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    (2) Evoker
    (2) Evoker

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  • Location
    Asturias (España)
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  • Steam
    Davoker
  • Interests
    Roleeeeeeee & building characteeeeers

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  1. I guess he is made to be hostile and will directly think that you have attacked his people to get to him, so he will have scripted it, I guess.
  2. Wow, I didn't know that bug, there are so many bugs that have remained that we should make a list and send it to Obsidian, so they can fix the ones they can or want to fix, I'll settle for them fixing the most serious bugs
  3. They have updated the beta patch, you already get the sponsor reward, even with already created characters, not just new ones, and some more fixes they have put in, none of them are what I expected, but at least they keep working, that's good and it is appreciated.
  4. Excellent, thank you very much! the last time I looked this mod didn't exist, it's a few months old but I didn't realize it existed, I was already thinking that someone would make a mod like this hehe
  5. When the in-game clock shows "day 19," that's when you should be at the castle. Calculate the hours it takes you to travel to the castle from another map so that you arrive there on day 19. The time of day is also crucial; it doesn't suffice to arrive on "day 19, hour 2X." It must be "day 19, hour 0X or 1X" (for example, day 19, hour 05, or day 19, hour 11). Day 19, hour 22 won't work; even though it's day 19, the loot hasn't changed yet—it's still using the loot from day 18. I hope I'm explaining myself well. Important days for items that personally interest me (all in Raedric's Castle): Day 6, hour 0X or 1X (again, hour 2X won't work; that hour always uses loot from the previous day) —-> Ring of Searing Flames, in the chest at the foot of Raedric's bed. Day 9, hour 0X or 1X (2 important items) -> Rymrgand's Mantle, in the small chest on the desk, in the room next to Raedric's bedroom. Boots of Stability -> Catacombs, in the cell area, in the chest next to the stairs leading up to the ceiling (not to be confused with the hidden loot in the cells; that's different). Day 11, hour 0X or 1X -> Boots of Stealth, hidden box on the roof, accessed from stairs near Raedric's priest, the one who sends you to save Giacco. Day 19, hour 0X or 1X -> Gloves of Manipulation, hidden loot in the cells, the cell near where Giacco is. There's more loot, but none relevant to me; that's just personal opinion. I've noted what interests me the most. You can quickly reach day 19 by simply clearing maps, traveling, taking rests to recover—no need to "cheat" and sleep intentionally. Traveling and engaging in combat still pass the time. I'll leave this here in case it proves useful to someone. PS: Translated english, sorry xD I hope this is understood
  6. The gloves only come out once in Raedric's castle now, and in a place where they never came out before, for me at least, they only come out on the 19th, the time dropped is between 1 and before the day changes, there is enough slack, the 2x time is not valid, the loot hasn't changed yet and the gloves don't come out yet. The gloves come out in the hidden stash in the cells, where Giacco is, if anyone is interested, of course I'm talking with the current beta patch, if someone doesn't use it the loot is still the same as always.
  7. Hehe, nobody expected it, they are getting some feedback, some are reporting "old bugs" (some have been fixed in the latest beta patch update), hopefully they fix the most serious ones, which there are some. That's why I was telling you that I don't find the gloves anymore where before I did on specific days, the beta patch has changed some things, especially due to the Unity engine update, the loot mechanics are the same but the days don't match anymore, your strategy probably won't work if you put the beta patch in the steam option to use betas
  8. The beta patch is a "current" patch, Obsidian has updated the game a few days ago, and the update is still in beta, you can access it from Steam, here is the patch thread: That patch has updated the Unity engine and fixed some bugs, the engine change has made the loot change due to the change of hashes of the objects (or something like that xD), if you are not playing with the patch, it is normal that your strategy still works, if I play without the patch I still get the gloves on days 4 and 5.
  9. It seems complicated to enter the sewer and kill all those enemies that are in there, they are not few, at that stage of the game your character has level 2, are you telling me that you get to kill almost 10 enemies in the sewers with level 2? in POTD and solo? plus then the enemies in the cells of Giacco, what class allows you to do something like that with level 2? PS: Have you actually tried this strategy with the beta patch? because before this patch I always got the gloves on day 4 or 5.
  10. That's what I did, I saw the days go by until day 26 and I didn't see the gloves, maybe I got the gloves after that day? I don't know, but I always got the gloves on day 4 and 5 (two different places in the castle, 2 different days), it's clear that the days have changed, the earliest I can get to the castle is day 3, I don't have time before, I would have to wait a whole month to be there on day one, check and recharge, but from day 3 to 26 I haven't got the gloves, at least in my case.
  11. The same thing happens to me, I commented it just above, I no longer receive the items in the inventory with new games. Not only that, there are magic icons that get "blocked" (visually), it doesn't always happen, but it happens very often, that is, imagine that you cast a magic, and then another, when you cast the new magic, it has the icon of the previous magic on the mouse arrow, this had never happened to me before. And for God's sake, what about the loot? the gloves don't even appear in the castle, I can't even get them anymore, not even if I wait a whole month there xD
  12. Seriously, I can't find the damn gloves, if anyone knows on what day they come out now please tell me, I have arrived on day 3 at Raedric's castle, and I have looked day after day until day 26 and the gloves don't appear. The loot has changed with the beta patch, there are items that did not appear before, it has changed a lot, I'm starting to think that the gloves are no longer there, I do not know xD
  13. It's strange, but I'm 100% sure that with the current beta patch, the loot from Raedric's castle has changed. I no longer get the manipulation gloves; I always used to get them by day 4. Now, the 'famous loot table' that's floating around is completely off. I don't like having to intentionally sleep to get the gloves; I simply knew that by day 4 or 5, I'd get these gloves. Then I'd go to the castle when that day was near and arrive (with the journey) just in time to get them, so I didn't have to resort to the sleeping trick, which feels like cheating to me. Now, I don't know which day the gloves appear. And not only that, I no longer receive the ring and the piglet pet with a new game. Before, I would receive them, but now they don't appear in my inventory. That ring used to be sold in the caravan; the vendor there pays the best in the entire game. I used to leave the initial map with almost 2000 money, but that has also changed.
  14. The thing is, I've played a lot with priest lately, my usual build is usually: 19/3/19/16/18/3 (min/max, bonuses already included for race, background, etc). But this build is literally hell to climb, the first 5 levels, until you get decent magics, anything will kill you, even a group of xaurips is a problem, the bear in the cave with her 2 children looks like a boss if we take into account the extreme weakness of this build in the first levels. I was thinking (I'd like to remember it's for POTD on SOLO) of a build in this style: 14/8/10/19/19/8 But I have doubts whether the POD will be too little, and especially, the DEX, it may be too slow, opinions?
  15. Text error in the Spanish language (there are actually many, but this is one of the most relevant ones), the dialog options of Ponamu Bird-Scorned, option number 1, which says "Who are you?", does not appear, you can choose option 1 blindly without knowing what it says, but no text appears. There are other issues, but they are numerous. They consist of dialogue texts spoken by the "narrator" that get mixed up with the texts of the NPC. I'm not sure if I'm explaining it well. When the text is from the "narrator," it has a "dark gray" tone, whereas when the text is spoken by the NPC you're interacting with, it's of a "whiter" tone. This problem exists in both the base game and the expansions. Sometimes it's difficult to follow the narrative thread when you're unsure if what you're reading is said by the narrator or by the NPC you're speaking to. However, I have made text corrections myself, with dozens and dozens of dialogues corrected for different issues. We're talking about problems where the gender of your character is confused, to issues involving "internal commands" being visible that shouldn't be seen. I have all of this corrected in a small mod that I share on a Spanish-speaking forum. If you (the developers) are interested and want to fix these text issues, I can provide you with a link to the corrections. It's very difficult to catch all the errors because you need to play all the classes and see all the possible dialogue options. Nevertheless, I have corrected hundreds of lines, in case you're interested. ___________________________________________________________ Separate issue, this is more of a request and I would understand if it's complicated to carry out. This request concerns the "NPC Backers" that we can see in the game. Have you ever stopped to search on Google "Pillars of Eternity NPC backers"? You'll notice that many people complain about "seeing these NPCs everywhere," and there are several valid reasons for these complaints: 1 - The Godlike race: According to the game's lore, this race is supposed to be extremely rare to see. There are few NPCs in the game who are of this race, one being a companion. However, the NPC Backers have made this no longer make sense because many backers chose the Godlike race for their NPCs. The consequence? The entire game is filled with Godlikes everywhere when supposedly it's a very rare race to see in its lore. 2 - The stories of the NPC backers take you out of context. There are stories that literally describe Marvel or DC superheroes, and many others don't fit with the game's lore. 3 - There are people who "don't know what NPC backers are." The consequence? Those people "read everything about all the NPCs." The second consequence? They get lost in the narrative thread, not knowing if what they're reading is part of the game's story. As a result, they get lost, overwhelmed, and frustrated (when you tell them that those NPCs aren't actually part of the game, that their stories have nothing to do with it, they feel relieved and return to the game with enthusiasm (Relieved not to have to read something that was only confusing them.), poors...) What's my request? A button in the game options to "disable NPC backers," which would replace the NPC backers with generic NPCs when that option is activated. This solves the problem. As I mentioned, if you look on Google, many people complain about the NPC backers, even many backers complain about them, which is quite ironic xD If this is possible, thank you, if not, well, no worries, we'll continue to ignore and/or kill backers, some of them have good loot xD
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