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davoker

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About davoker

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    (2) Evoker
    (2) Evoker

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  • Location
    Asturias (España)
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  • Steam
    Davoker
  • Interests
    Roleeeeeeee & building characteeeeers

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  1. Great job with the fixes, you’re the best. Continuing to show love to this game is priceless for me. Thank you for keeping up with these improvements; I’ll start a new game to test everything thoroughly, this deserves it. (づ ̄ 3 ̄)づ
  2. There is still a visual bug with some skills/spells. For example, imagine I use a priest spell, and after using it, I want to use a different one. The "visual problem" is that sometimes (not always, but it happens often), when I cast the second spell, the icon of the previous spell remains. It looks like you're going to use the previous spell again, but you're actually using the new spell. It's just that the icon of the previous spell stays there. To give some context, when we use a spell, the "icon" of that spell appears on the mouse cursor, meaning the cursor gets replaced by the spell's icon. If we cast a spell, the icon appears on your mouse cursor. The problem arises when we cast another spell, and it still keeps the icon of the previous spell
  3. It's a bit late to answer, but it's not the 19th in the 2X hours, it's the 19th in the 1X hours, before 2X, the 2X loot still belongs to the previous day, it's a bit weird, but that's how it works xD In the list above I have been very specific, I have put "1X" hours, not "2X" hours, because in 2X the loot is different, as I said, it still counts as loot from the previous day. PS: Strangely enough, the 1X hour comes after 2X, the hours work a little differently in this game, I don't know why, if you see that it is the 2X hour, sleep 8 hours or as many as necessary until you see the 1X hour, in fact any hour from 0X to 1X ( day 19 hour 09, day 19 hour 12, etc) is valid to find the correct loot.
  4. Of course, let's fix irrelevant bugs and bugs for casual players and forget the serious bugs that "any player who spends time with this game has encountered in all his games", all very logical, why fix run cipher talent that turns 80% of the enemies into dummies, why fix items that don't give the skills they are supposed to give, why... bother to say more :S
  5. I guess he is made to be hostile and will directly think that you have attacked his people to get to him, so he will have scripted it, I guess.
  6. Wow, I didn't know that bug, there are so many bugs that have remained that we should make a list and send it to Obsidian, so they can fix the ones they can or want to fix, I'll settle for them fixing the most serious bugs
  7. They have updated the beta patch, you already get the sponsor reward, even with already created characters, not just new ones, and some more fixes they have put in, none of them are what I expected, but at least they keep working, that's good and it is appreciated.
  8. Excellent, thank you very much! the last time I looked this mod didn't exist, it's a few months old but I didn't realize it existed, I was already thinking that someone would make a mod like this hehe
  9. When the in-game clock shows "day 19," that's when you should be at the castle. Calculate the hours it takes you to travel to the castle from another map so that you arrive there on day 19. The time of day is also crucial; it doesn't suffice to arrive on "day 19, hour 2X." It must be "day 19, hour 0X or 1X" (for example, day 19, hour 05, or day 19, hour 11). Day 19, hour 22 won't work; even though it's day 19, the loot hasn't changed yet—it's still using the loot from day 18. I hope I'm explaining myself well. Important days for items that personally interest me (all in Raedric's Castle): Day 6, hour 0X or 1X (again, hour 2X won't work; that hour always uses loot from the previous day) —-> Ring of Searing Flames, in the chest at the foot of Raedric's bed. Day 9, hour 0X or 1X (2 important items) -> Rymrgand's Mantle, in the small chest on the desk, in the room next to Raedric's bedroom. Boots of Stability -> Catacombs, in the cell area, in the chest next to the stairs leading up to the ceiling (not to be confused with the hidden loot in the cells; that's different). Day 11, hour 0X or 1X -> Boots of Stealth, hidden box on the roof, accessed from stairs near Raedric's priest, the one who sends you to save Giacco. Day 19, hour 0X or 1X -> Gloves of Manipulation, hidden loot in the cells, the cell near where Giacco is. There's more loot, but none relevant to me; that's just personal opinion. I've noted what interests me the most. You can quickly reach day 19 by simply clearing maps, traveling, taking rests to recover—no need to "cheat" and sleep intentionally. Traveling and engaging in combat still pass the time. I'll leave this here in case it proves useful to someone. PS: Translated english, sorry xD I hope this is understood
  10. The gloves only come out once in Raedric's castle now, and in a place where they never came out before, for me at least, they only come out on the 19th, the time dropped is between 1 and before the day changes, there is enough slack, the 2x time is not valid, the loot hasn't changed yet and the gloves don't come out yet. The gloves come out in the hidden stash in the cells, where Giacco is, if anyone is interested, of course I'm talking with the current beta patch, if someone doesn't use it the loot is still the same as always.
  11. Hehe, nobody expected it, they are getting some feedback, some are reporting "old bugs" (some have been fixed in the latest beta patch update), hopefully they fix the most serious ones, which there are some. That's why I was telling you that I don't find the gloves anymore where before I did on specific days, the beta patch has changed some things, especially due to the Unity engine update, the loot mechanics are the same but the days don't match anymore, your strategy probably won't work if you put the beta patch in the steam option to use betas
  12. The beta patch is a "current" patch, Obsidian has updated the game a few days ago, and the update is still in beta, you can access it from Steam, here is the patch thread: That patch has updated the Unity engine and fixed some bugs, the engine change has made the loot change due to the change of hashes of the objects (or something like that xD), if you are not playing with the patch, it is normal that your strategy still works, if I play without the patch I still get the gloves on days 4 and 5.
  13. It seems complicated to enter the sewer and kill all those enemies that are in there, they are not few, at that stage of the game your character has level 2, are you telling me that you get to kill almost 10 enemies in the sewers with level 2? in POTD and solo? plus then the enemies in the cells of Giacco, what class allows you to do something like that with level 2? PS: Have you actually tried this strategy with the beta patch? because before this patch I always got the gloves on day 4 or 5.
  14. That's what I did, I saw the days go by until day 26 and I didn't see the gloves, maybe I got the gloves after that day? I don't know, but I always got the gloves on day 4 and 5 (two different places in the castle, 2 different days), it's clear that the days have changed, the earliest I can get to the castle is day 3, I don't have time before, I would have to wait a whole month to be there on day one, check and recharge, but from day 3 to 26 I haven't got the gloves, at least in my case.
  15. The same thing happens to me, I commented it just above, I no longer receive the items in the inventory with new games. Not only that, there are magic icons that get "blocked" (visually), it doesn't always happen, but it happens very often, that is, imagine that you cast a magic, and then another, when you cast the new magic, it has the icon of the previous magic on the mouse arrow, this had never happened to me before. And for God's sake, what about the loot? the gloves don't even appear in the castle, I can't even get them anymore, not even if I wait a whole month there xD
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