
wih
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You made it extremely easy for me Thank you very much. I tested the Grog pet now and it works as I want it. Poor Eder had to die in the Sea Cave in order to prove the concept, but the main char escaped to the beach. Now that I thought about it some more, the removal of the engagement mechanic is a good thing for this case. I will probably have enough trouble running away from chasing enemies. Engagement will cause me to suffer heavier losses than without it.
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Deadfire supports Ironman mode, but what I mean is different. If I run into an enemy that's too strong for me, I want to be able to flee, possibly leaving some downed companions on the battlefield. The biggest problem is that if the unconscious companions are close to the enemy, they won't get up but they won't die either, so the game won't go out of the combat mode. So I want a permadeath basically, where some or all companions die, but I am able to run away, and start to rebuild my party (with other NPCs, sidekicks, hired mercenaries, whatever). Berath challenge looked like a solut
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A possible explanation is that those people probably fully intended to buy Deadfire once its finished, but by the time all the DLCs were released, they have forgotten for this game or lost their interest. New games get released all the time. Another factor (possibly working in tandem with the first), is that when people decide to postpone the purchase, then their purchases (if they happen eventually) will be spread over a large period of time, so there won't really be any noticeable sale spike. But even if the above is true, it just confirms that if a game is not a success shortly after r
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Is there a way to mod the combat speed?
wih replied to wih's topic in Pillars of Eternity: Modding (Spoiler Warning!)
It wasn't my goal to disable it. This is just how I managed to achieve the slow-mo. It is just a dirty hack, nothing more. -
The following seems to indicate that the log can be exported to a file. Isn't this what you want? "The Combat Log Exporter can be configured through the file config.ini file - the options you can change are: Where to save the combat logs (the default value is ..\Pillars of Eternity II Deadfire\CombatLogs\) Whether auto-pauses should be included in the combat log (by default it is off) Whether there are any keywords that should be excluded Whether the more information tooltip should also be logged (by default it is off)"
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Delete my account.
wih replied to Sebastian_Monroe's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
OP thought nobody replies to them because we are a bunch of elites who despise newcomers/noobs. -
Delete my account.
wih replied to Sebastian_Monroe's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Hey, we like newcomers. However you shouldn't expect to get an answer in the first two hours of your posting. The game is not that new, so the forum's regulars aren't that many and this is not the most active time of the day anyway. -
Terrible performance?
wih replied to Bercon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ha, I will just run this through Google Translate and I will understand everythi... .... Hmm, well I guess I won't. Maybe I will have to learn German after all. -
Ah, absolutely. You also can't translate a movie well if you only have the subtitles file. You will need to watch the movie first. By "superficial difference" I only meant the fact that you need access to the inner workings of the game, and this difficulty can be overcome. But in any event translating a game like Pillars is going to be a lot harder than translating a book or a movie.