Hey folks!
Long-time forum lurker getting back into the game and looking to build a Seer hireling that I don't have to manage super carefully - my biggest obstacle currently is that I can't seem to find a way to get the behavior settings right for marked prey. Namely, I've found that even if I use "Target: affected by marked prey (not)" as the condition and place it below an action set that commands auto-attack on marked prey targets, the Seer still spams marked prey on all targets. I'm guessing that's due to the game considering ALL possible targets without marked prey as satisfying the marked prey action set conditions and NOT satisfying the auto-attack action set. I'm aware of the action set cooldown option, but this seems like a really lame way to work around the issue. Basically, I just want the character to cast marked prey if NO target with marked prey exists. FWIW, I am currently using the expanded AI conditions mod.
Does anyone have any suggestions for me? Nothing I've read online has answered this question specifically, and it's quite possible that it's a lost cause but I figured I'd ask here just in case there's a workaround.
Thanks!
- Cheshire_Khajiit