Jump to content

Lampros

Members
  • Posts

    1576
  • Joined

  • Last visited

Reputation

113 Excellent

About Lampros

  • Rank
    (10) Necromancer
    (10) Necromancer

Recent Profile Visitors

1433 profile views
  1. As a newb, in what order should I take them on in turn-based? As in, what are the easier ones and potentially killable by a newb like me?
  2. I've never played Wizard, but I am thinking of playing the next run, and I noticed that Ningauth's grimore is almost universally recommended for a nuke wizard. But here's the problem: Some of Ningauth's nukes are 6 second casts. So are they viable in turn-based in that case? It seems to me that the only way to ensure they land before mobs move out is to immobilize/stun/paralyze them, but most of those effects only last 1 turn in turn-based. So by the time my cast completely, the mobs will be un-immobilize/stun/paralyzed, no? Also, would Paladin/Evoker still do decent nuke DPS? Or do I have to go single class?
  3. I did notice that scroll nuking them works reliably - provided I have at least 2 characters using scrolls. Very few things survive two scroll casts of end-game nukes. Thanks for your belief, but I bet I fail multiple times to begin with!
  4. Yes, this would be a choice once I've gathered everything. I didn't grab Blackened Plate until level 16, and I don't think I can at least post level 13 at the earliest (but even that's doubtful). What enabled me to kill the Fampyrs painlessly was to spam scroll nukes by multiple characters, and I can't reach high enough Arcana for a while. In contrast, I grabbed Patinated Plate at level 8, so it is the default armor for a long time. Ironically, it's the very speed advantage that Patinated Plate gives that makes me not like it as much! (Of course, I can opt to avoid the speed enchant though.) With the speed enchant (and bonuses from MC Berath's Blessings, Alchemical Guile, and Swift Flurry), I was going ahead of the main tank, and I definitely didn't want to do that. Instead, I like to set things up with my main tank (Swashbuckler) putting Persistent Distraction and Lower Their Guard on multiple mobs and enabling my MC to do massive damage with Clear out>
  5. I am torn between Blackened Plate and Patinated Plate for my MC - who is a melee Brawler. I guess Normad's Brigandine works, too? What would you guys suggest would be best for a DPS melee? It's PotD; and this guy will be going last after my tank has gathered up the other mobs; so I'd rather not go anything but heavy armor.
  6. Oh, as an auxiliary question: How do people generally handle Sigils? I found that it's not always possible to destroy them on the first turn before they trigger. So I need wardstones. Now, are you supposed to pop them all when you acquire them? I thought about doing that, but I was afraid I'd make a mistake and need to rest eventually. So I've been hoarding them and destroying sigils and popping only when I cannot destroy them on the first turn.
  7. I forgot that descending from certain places in the Beast of Winter DLC area will cause injury without it. Goddamn! I had to waste 6 Luminous Adra potions. As a result, my no rest run is in real jeopardy, because I only have 2 left. (Early on, I kept forgetting to pop wardstones, so I wasted a ton.) Lesson: People should mention quick items and other utility gear you need at all times when listing their builds - not just equipment. Otherwise newbs like me waste 100-plus-hours of progress!
  8. I tested, and among the 4 I mentioned at Arcana 13 or above, I like Great Maelstrom and Wilting Wind. Neither are resisted a lot; in contrast, Meteor Shower seems to have too many resistant or immune monsters. The targeting is also imprecise, and you can waste a lot of the "meteors" with bad luck. Tornado is okay - somewhere in the middle for me. I am also using Tayn's Chaotic Orb and Gaze of Adragon. On turn-based, I see no indicator for recovery time on scroll; but all actions are "standard" so they are instantly cast. This makes scroll build perhaps the best build in turn-based!
  9. Thanks. I am a bit wary of Venombloom, because I am so inept at casting AoEs that can potentially inflict friendly fire damage. But I guess I shouldn't be worried as much in turn-based. Yet old habits die hard, and I seem to automatically avoid any non-foe-only AoEs! I am using Garden of Life, and I am satisfied. I am getting it automatically on my subclass, so I forgot to mention I had it. I was thinking of picking either Rusted Armor or Sunlance, so I guess I will do so now - I cannot take both, because I only have 1 level to go. Finally, I am not a fan of summoning spells (micro-management wary), so Call to the Primordials is probably something I wouldn't want to take.
  10. Tornado, Meteor Shower, Great Maelstrom, and I guess Wilting Wind are the candidates? Also, I have suddenly become a scroll whore, because it's instant cast on turn-based. Is this the case on real-time, too?
  11. Are there useful Druid spells at PL 6 or 7? I had no problem picking spells until then, but nothing attracts me at this juncture.
×
×
  • Create New...