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  1. A witch doctor is originally a type of healer who treated ailments believed to be caused by witchcraft. The term witch doctor is sometimes used to refer to healers, particularly in the region of Old Vailia, who use traditional healing rather than contemporary medicine. In monks' societies, "witch doctor" is sometimes used derisively to refer to a warrior who hates magic and witchcraft which is not done by kith. this monk absolutley loathes all forms of non kith casters like Pŵgras, Ogre Druids, Vithracks, Cean Gŵlas and so on and tries to purge them from the face of Eora as fast as possible.
  2. So my first character in game was monk. Shield monk. I clearly didn't knew what I did but I kinda still like that old bugger. He was stupidly defensive and I quite liked using him as my secondary tank. So I desided today that maybe it worth to post him here. Went in with a bit of tweaking for sake of Fashion of Eternity( Pillars of fashion?) Anyway, here is monk of Sanguine order. =============================================== Karmesin Ordensschwester aka Sister of Pure Crimson ============================================== Difficulty: PotD ----------------------
  3. "Let's go to the Golden Dragon and ask for protection." "Why should we go to a fancy exotic restaurant? How are they supposed to... Ahhh - THAT Golden Dragon! Right!" - Two shop owners who got bullied by thugs - Menu of the day: Appetizer: a fresh shout served with an echo First course: fiercest barbarian yelly Main course: sliced heart of fury with a taste of hunt Dessert: sweet minor fatigue, served with a bit of anger - Menu card of The Golden Dragon - The Golden Dragon is the wild, unconventional, but also posh counterpart to a usual bodyguard – dist
  4. Dergano Ploi was born in Aedyr - his parents are elven Aedyrean Ambassador Laxon Ploi and deceased human Aerdyrean fleet officer Lt. Leanna Andra Ploi. Although Dergano Ploi had little exposure to the military world of his mother, he attended the fleet academy as well as university and earned an advanced degree in "philosophy of mind". He then served as the captain's counselor aboard the Aedyrian flagship "Venture" before joining the Shieldbearers of St. Elcga and leaving active military service. He is also trained in diplomacy, beguiling, languages and linguistics, often making him a valu
  5. Hi everyone! I'm finally starting my first playthrough of POE II (with full party, planning to go with Veteran mode) and thinking about creating a CC-focused caster (with some nuking sprinkled in). Will be playing turn-based. After looking through multiple forum posts here I'm leaning towards trying out a blood mage/priest and even found this amazing FAQ with a Wael Thaumaturge build, written by @thelee as far as I understand: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/case-study-2-deadfire-lich I also sort of like the idea of cipher/rogue.
  6. After my keeper build, I was fascinated with the druid (a class that I have really underplayed) and tried to brainstorm some fun setups with it. It took some testing to make sure everything worked as I anticipated, but I'm happy with the results, which is a debuffing druid/chanter with some party utility that is so good at disrupting enemy plans in a zany way. How zany? Well, this build has yielded the first and only time I've ever been in a situation where it has been an optimal decision in a high-level fight to cast an empowered Tanglefoot (and yes, it wrecked the enemies!). Basi
  7. If you've followed my postings on this forum, you probably know that I play priests a lot, and have been trying to find a way to play basically every priest subclass and multiclass option. Universalist has been really hard for me to square up into a good satisfying option, but I finally had a breakthrough while watching some WarCraft 3 streams. A keeper of the grove! While this build isn't the most powerful or synergistic universalist you could build, I found it to be quite a bit of fun and can really carry you in the early-mid game due to the strength of its summons and buffs
  8. Welcome to the new and updated list of current builds from these boards. The actual list is down below (scroll down a bit). Each of the several classes and multiclasses in the game are listed below in alphabetical order (single classes first, then multiclasses), with each build listed alphabetically underneath. If there's no build yet for a class/multiclass then you won't find the class name/section. I will add those once class builds come flying in. I don't order by subclasses. If you think I should and can tell my why I will consider it. For each build you'll find a short descriptor, an
  9. WHAT THIS IS Trying to do something different here. I'm going to discuss a character build that I had a lot of fun putting together and playing on 1.1 PotD (probably the most fun I've had in Deadfire so far), but I'm going to use it as an entrypoint to teach-by-doing various game mechanics and how to think about them and use them for your own builds. People already comfortable with min-maxing their way through Deadfire might not get much out of this, but hopefully for everyone else there's something useful here, because there's a lot of information scattered through this forum, reddit, and th
  10. "That old sorcerer has vanished And for once has gone away! Spirits called by him, now banished, My commands shall soon obey. Every step and saying That he used, I know, And with sprites obeying My arts I will show." From "The Sorcerer's Apprentice" Johann Wolfgang von Goethe (1797), translation by Edwin Zeydel (1955) =================================== The Sorcerer's Apprentice =================================== Difficulty: PotD v. 3.02 -------------------------------------------------------------- Class: Rogue ----------------------------
  11. When I was but a tween, addicted to the original Neverwinter Nights on our crappy family computer that could hardly run it, I refused to play anything but the Shifter prestige class. The idea of shapeshifting into different creatures to face my enemies was too exciting to even consider abandoning. Now that I’m much older and only very slightly less single-minded (sadly my computer can run Deadfire only slightly better than the old junker could run NWN), I’ve imported my love of shapeshifting to this game, resolving from the beginning to make the most of the Shifter Druid subclass. At thi
  12. "Your a cruel device your blood, like ice one look, could kill my pain, your thrill! I wanna hit you but I better not touch (Don't touch) I wanna smack you, but my senses tell me to stop I wanna smite you but I want it too much (Too much) I wanna hack you but your limbs are venomous poison You're poison running through my veins You're poison I don't wanna break these chains" - Arlise Pooper, Death Godlike wandering minstrel, after meeting Bilestomper - Nobody knows Bilestomper's real name. Nobody knows what he did before he became a drainer in Tâkowa. The
  13. INTRODUCTION An escaped slave from a Rautai saltpeter mine, The Effigy draws from a reservoir of pure hate for those that have harmed them. Tormented by the ghosts of their past, deaths they witnessed and those they caused, they lack the will to confront foes directly. Instead, they wait in silence, crafting bizarre and unnerving totems that resonate with power. When threatened they unleash a blood rage, surviving vicious wounds and lashing out in unbelievable speed against those who strike them. They reserve their most vicious attacks for those from the spirit world that have manifested
  14. Checking the aggregated list of character builds, I've noticed there are unexpectedly no ranged priests. So, I've made one. [Difficulty: PotD; Solo: Untested] This build is focused on buffs, healing and is also capable of some serious damage when necessity comes. It also comes in 3 flavours; bound by the same idea, but using different races, deity and equipment: The Godhammer- Boreal Dwarf - sturdy fellow which prefers arquebuses and Abydon's Hammer. Follower of Magran. Mecwyn, the Slave Queen - Wood Elf. Makes great use of Ine Gyrd sceptre. An evasive follower of Scaen. The Falling Moon (
  15. "All right stop! Collaborate and listen: Chillfog's back with a soothing bliss, um... something pumps the heals of me nicely flows like pure essence daily and nightly. Will it ever stop? Yo, I don't know - turn off the lights and I'll glow To the extreme I rock the fight, blow their lights out Light up my stage and freeze d'mobs like a white-out!" - Chillfog himself in his genuine rythmical parlando - "You're as cold as ice you're willing to sacrifice our love you never take advice someday you'll pay the price, I know!" - A Foreigner - ==
  16. Somewhere in Old Vailia, 15-year-old Dervide Riso gave his crush, Centa Enricis a carved rod with which she was supposed to scratch her back. A bully, Marco Zaurippi, took the rod and threw it onto a frozen river. While trying to retrieve it, Dervide fell through the thin ice and with him his beloved pet bear Frogfish. They were pulled away by the current. Dervide suddenly found himself in the local library and discovered his ability to "jump" from one place to another. Amazed with his new ability, he left his permanently boozed father and leaped away from home. Frogfish simply drowned that da
  17. The "Stop-N-Go" or "The Jumping Fortress"* (Holy Slayer) [*Thanks to Dr <3 for this more evocative name.] Introduction: The idea behind this build is take advantage of several defense-boosting abilities that require you stand still (the large shield modal, Bronlar's Phalanx, Stoic Steel), combined with the fact that you count as "standing still" when you use Escape to teleport somewhere. In practice, this build has two modes. In the first mode we rush into the middle of your enemies with two weapons or a two-handed weapon and get ourself Flanked and Bloodied as quickly as possible.
  18. Sorcerer, Fury edition Wizard : No Subclass Druid : Fury Version : 3.0.1 Difficulty : PotD Solo : untested, unlikely. After my first sorcerer run I decided do away with the niceties, I realised that I was using only half the spells I had, some of them I had used about once in the entire run, and PEN was a real pain in the ass for the later third of the game. Race : Any, I played Aumauna Background : Rauatai & Scholar (or one of the other giving Metaphysics) Skills : Metaphysics and Athletics Stats : MIG : 16 CON : 8 DEX : 12 PER : 18 INT : 16 RES : 8 T
  19. "Lash! A-ah Savior of the Universe Lash! A-ah He save everyone of us Lash! A-ah He's a miracle Lash! A-ah King of the impossible" - The Queen that was - <maybe I will insert backstory here... > =================================== Monksterlasher =================================== Difficulty: PotD v. 3.02 -------------------------------------------------------------- Class: Monk -------------------------------------------------------------- Race: Fire Godlike -------------------------------------------------------------- Background: The Living Lands - Colonist ----------
  20. The Thundercat - or 'crit me maybe on more time!' --------------------------------------------- Difficulty: PotD; Game version 3.02 --------------------------------------------- "The Thundercat is on the move, The Thundercat is loose, Feel the magic, hear its roar, The Thundercat is loose. Thunder, thunder, thunder, Thundercat! Thunder, thunder, thunder, THUNDERCAT!" Intro Pictures Race, Heritage and Background Attribute Scores Talents & Abilities Spell Mastery Skills Equipment Buffs &a
  21. I posted this in another thread, but I would like to bring it up for discussion separately. One barbarian that I have had a lot of fun with for PotD is the stun-lock or excessive status effect barbarian. The idea is to have the barbarian use carnage to pile as many on-hit/crit status effects as possible on the enemy - stun and disorienting being the main ones, but also dazed - as well as using passive auras and effects from being hit, such as sickened, terrified and stuck. Attributes: - 10/8/16/18/18/8, or something thereabouts. We want accurate and fast carnage, over as large of an a
  22. "He got a vision. Everything was in flames" =================================== The Boreal Thrasher =================================== Difficulty: PotD v. 3.0+ -------------------------------------------------------------- Class: Chanter -------------------------------------------------------------- Race: Boreal Dwarf -------------------------------------------------------------- Background: Living Lands - Explorer -------------------------------------------------------------- The dwarf inside Maegfolc Skull Stats: MIG: 21 CON: 19 DEX: 2 PER: 15 INT: 18 RES: 3 -------
  23. PotD, Full party. Not fully tested yet. The Trashman is pretty much...for clearing "trash mobs". Cleaving through groups of the various run of the mill monsters and bad guys that are in no short supply. He does this in particularly barbarian-like fashion - with an Axe! Named after Frank's wrestling pseudonym in 'Always Sunny in Philadelphia'. Short, hairy, ornery... kind of like an Orlan Barbarian? This character takes advantage of several changes in the 3.03 beta, which I've noted in bold below. This is not the most durable character to have on the front line, but it's a
  24. -Used on Path of the Damned difficulty, version 3.02 -Not the most exciting or quirky build, but I figured I'd put it up anyway. Paladin Order: Darcozzi Race: Wild Orlan (Optional) Attributes: 15 Might 11 Constitution 3 Dexterity 15 Perception 16 Intellect 17 Resolve Abilities(Odd numbers) and Talents(Even numbers): Lay on Hands Weapon and Shield Style Zealous Charge or Zealous Focus Aspirant's Mark Liberating Exhortation Inspiring Liberation Coordinated Attacks Critical Focus or Bull's Will Aegis of Loyalty Deep Faith Righteous Soul Scion of Flame Sacred Immolation * * * * = Pe
  25. "Maybe I can't die - but I will not stop trying. The only antidote to mental suffering is physical pain!" Burl Marrax, about 500 years old, immortal and world-worn Vailian pirate, conquerer and colonist, cursed by a native shaman after mocking his religion... and slaughetering his tribe. Or the other way round. "Some kith kiss me, some kith hug me I think they're okay If they don't give me proper beating I just walk away. They can slap and they can smack But they can't see the light 'Cause the boy with the cold sharp blade Is always Mister Right. 'Cause I am living
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