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  1. Eternal Devotion or Flames of Devotion with higher power level bonus for inquisitor(BW/SB)?
  2. I play on PS4 and I am new to pillars. I am playing the deadfire ultimate addition. I like to start with a good Paladin (single class), a shieldbearer. A tank with a shield and mace. I’ve deducted that the attributes most beneficial to me would be; might, constitution, resolve, intellect. Am I correct, and what are the best numbers for those stats?
  3. Hello Can You guys share with me good build for solo PotD Paladin? I only know I can dump int but I don’t know which class I should chose (I prefer human) and what talents are “must have”. Thanks
  4. The Imperial Fanatic This is another thematic build (so not 100% min/max). It ends up being tank enough to just run into the fray (with support) and most of boss fights were WAY easier than they should have been because of the amount of crits I could pump out with Last Word silencing the mobs. I just wanted to make a Warrior Priest and this was the result. It was a really fun toon to play that was resistant to every affliction and I even got the party efficient enough that I could let my custom AI run almost all the fights (with a little micro for consumables and empowers).
  5. Hello my friends. I thought to try solo POTD turn based mode with special build, not sure if its will work and i want to hear your opinion and advices. The build is based on DMG over turn. Class: Blood mage / Darcozzi paladini The blood mage have good buff spells (maybe with large shield). The blood mage will make spelles dmg over turns ("chill fog" for example) and the darcozzi paladini will make "lay on hands". There is some items that can upgrade the dmg: The lay on handes will make heal and burn dmg and you can get more accuracy from ring - "Ring of Focused Flam
  6. Hello folks, I’d like to ask you some clarification on the multiclassing, I am a newbie and I feel quite confused. I am mostly attracted by the monk and the Paladin, so the idea of making a Votary seems quite appealing. If I understood correctly, with a multi class character you can only employ abilities up to level VII, right? The problem is, there are some level IX abilities of the monk that I would really like to use. So my questions are: 1) is it absolutely impossible to have a multi class character with level 8 or 9 abilities (even in one of the two classes) ? 2) Assuming i’ll M
  7. Hello again! I'm looking to build an all moon godlike party and would want for them to all be of one paladin order but I don't know which order or which multiclasses I should pick. Any thoughts?
  8. Part I: The Umbral Mystic Knights Overview: The Umbral Mystic Knight is a lonely inquisitor with the power to manipulate shadows. Umbral Mystic Knights lose access to many paladin abilities but gain a list of abilities when they reach specific power levels Description: The Umbral Mystics are a branch of the Mystic Knights paladin order that rose to prominence in tandem with Animancy in the Aedyr empire. The Umbral Mystics wear black clothing and armor. They are involved in covert operations against rogue animancers and dark creatures that result from their art. Shadows rise in servitu
  9. Build Name: Adra Infused Duelist Edit: 09/09/2018 Updated Party members after full Play-Thru, made minor change to Equipment. Removed level 20 stats as its redundant and unnecessary. Born in the Deadfire, this Inquisitor follows a simple rule, do good upon others and you will be rewarded tenfold. She is fast and deadly and can strip enemy defenses down to allow allies to pummel away at those who dare stand against the Watcher of Caed Nua. Unlike many inquisitors, she cares about finding the truth, but will get it out of compassion and benevolence and not cruelty or violence,
  10. The answer to the question in the title is, you dodge every deflection targeting attack in the game, including ones from the final boss. I have always been a fan of wizard in rpg games, I initially started with a pure wizard but got stuck on the final boss due to the fact that I invested heavily in defense but ended up defense and damage both being mediocre, 3 meteor showers wasn't enough to carry me through the boss's phases despite meteor shower being crazy op, and I didn't want to use arcana scrolls, so I decided to reroll arcane knight for the 21 bonus defenses as well as passive/
  11. (Keep It Stupid Simple) KISS Inquisitor Class: Inquisitor ( Soulblade/Paladin ) Difficulty: PotD+ Version: 2.0 Solo: Untested PATCH 2.1 NOTE: The low INT trick that this build was built around has now been fixed and a higher INT is now always better for overall disintegration damage. So this build's concept is now deprecated unless you just want to play a low INT Soulblade Inquisitor using Soul Annihilation and other shred abilities. DESCRIPTION: A build around the Mule's Wit ring to dump INT to the lowest value in order to shorten the time needed for disintegrate to do its
  12. The Holy Hand Grenadier (OK, so he is really a holy hand mortar maniac… but I wanted the Monty Python reference!) Class: Holy Slayer Subclasses: Goldpact, Kind Wayfarer, or Bleakwalker / Streetfighter Description: This is a very straightforward build. You use blunderbuss modal to activate streetfighter’s amazing speed boost. The hand mortar and fire in the hole are both AOE weapons and can be used to quickly spread afflictions and Damage Over Time (DOT) to your enemies. Paladin provides a ton of defense which helps offset the downside of constantly fighting under the distracted afflict
  13. That started as an answer to "the best girl tank" thread here: https://forums.obsidian.net/topic/104752-the-best-tank-in-the-game-herald-vs-crusader/, but grew in size to deserve its own topic. I'd go as far as to say, that adding Goldpact Paladin class to your multi-class provides highest possible damage avoidance and mitigation combo from one class compared to absolutely anything else. +8 free all defenses (up to +15 with 1 point investment)? Yes please! +4 armor on demand? Sure thanks! Oh, here's another +1 armor on demand (aura) just in case you need it when you run out of zeal. And
  14. I am looking to build a party with a Shadowdancer or Votary. So far most builds I see are for solo play, so their synergy in the class combo is based on, well, solo play. I am trying to do a classic party. Serafen - Witch (Bar/Cyp) - Striker/Debuffer *Using Sin Tee Witch King build as it makes him a fast and reliable striker https://steamcommunity.com/sharedfiles/filedetails/?id=1399216139 Pallegina - Crusader (Pld/Fgt)- Striker/Tank *Using modified version, also, from Sin Tee Valkyrie https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 Xoti - Priest - Healer/Buffer *As
  15. I was starting to get a little bit mystifed just how disposition influenced priest/paladin, and couldn't find any good answer for Deadfire. Instead, I found unanswered questions being asked on reddit or here that posted numbers that made no sense compared to past patch notes. So I decided to do a lot of tests and deconstruct what's happening and oy is it weird. (Someone will probably chime in and say that you could open up some game file and find this all out, but I did it the hard way.) Putting it here so that hopefully people curious about why one bad disposition is so negatively affecti
  16. While disentangling how priest/paladin disposition works for this post: https://forums.obsidian.net/topic/103595-mechanics-priestpaladin-disposition-aka-does-obsidian-even-understand-their-own-math/ I came across several oddities that strike me as potential bugs. 1. The disposition-scaling factor for priest Holy Radiance does not benefit from power level scaling. It is possible that this is intentional, but in case it is not, currently power level scaling only benefits the base 15 healing and base 12 damage from Holy Radiance. 2. The paladin's faith & conviction and deep faith do n
  17. Riposte Tank - Trickster/Bleak Walker Click the video below for a more detailed look at the build Showcase video Steam Guide Follow me on twitch >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Combat Showcase Timestamp <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Overview: This build is designed to be a resolve based dodge/riposte tank which utilizes the rogue passive Riposte an
  18. I have a problem with this kind of games, where there are many choices and I can't stick with one. So help me out here.. I am trying to start the game in POTD... 1. Votary (PLD/MNK) (BleakWalker/Shattered Pillars or Nalpazca) 2. Inquisitor (PLD/CYP) (BW/Soul Blade) 3. Shadowdancer (MNK/ROG) (???/Streetfighter [unsure of subclass as well]) On all 3 builds I plan to use Two-Weapon Fighting. Also so far I do not want to be a tank, maybe offtank but not main tank in any way. For Race either Godlike Nature or Frost Elf or Human. Since I haven't reached end game yet, I have no idea o
  19. How viable this class would be? Rogue is a damage-focused class and Paladin is a tank or a supporter, but the ability to buff myself, therefore increasing DPS looks promising. What attributes and abilities are recommended? Is there a soulbound greatsword?
  20. From the description it seems reviving command is supposed to drop the character down half the regained health after some period, however it is killing my full health characters after a short period.
  21. I have started the game as an Inquisitor (Paladin + Cipher) and have never retrained. The only Cipher abilities I can use are the level 1 abilities. Anything beyond that is categorized on my action bar but the abilities themselves won't show up and are not clickable. Clarification: The bug is caused by UI creating categories for abilities while they are only passive abilities, so they show up empty and weird. Savegame, outputlog and dxdiag Thanks.
  22. Finishing up my 1st playthrough as a melee War Caller (Skald/Fighter) on Veteran, so I'm looking to make a ranged Bleak Walker for my 2nd one, probably on PotD (not solo). My basic idea is the following: A Votary Bleak Walker/Helwalker who uses Dragon's Dowry's enchant to increase action speed and inflict damage on myself which generates wounds, which in turn triggers Paladin's Retribution ability while healing back up with Lay on Hands and Moon Godlike passive. Stat distribution is as follows: MIG: 15 CON: 10 DEX: 18 PER: 18 INT: 14 RES: 3 Helwalkers get a bonus to MI
  23. [CLASS BUILD] Commander Shepard Sharpshooter/Bleak Walker Description: I'm Commander Shepard and this is my favorite gun build on the forums. Word of warning, you will need to pull mobs carefully! This is my attempt at creating a sniper arquebus build. What this build promises is an insane amount of accuracy (138 with passives), a cuddly meat tank you can lay your hands on and the ability to deal 200 dmg(around there, depending on immunities) per shot. To be honest, I just wanted to call it Commander Shepard and make stupid jokes. You can snipe squishy targets with this build tho
  24. Bleak Walker Dual-wield Paladin How does this character work ? This paladin is an off-tank ( You have to be tanking for this build to work ! ) , melee DPS who uses Dual-Wield to achieve 0 recovery while using Sanguine Plate , coupled with other Spell-Holding items for offense and defense , you will have fair amount of abilities considering you play paladin , meanwhile keeping the character very low maintenance , it does 3 types of damage : Slash/Corrode/Fire , and turns the fight every time it receives critical hit . Monsterlash Included @ Boeroer This is Not solo Build ! Rac
  25. I don't understand the deal with dispositions. - Globally I understand for the main character. Cruel and agressive = bleak walkers etc. 4 rank etc. Same for prohibited dispositions. But... In my team, there 2 others paladins. One have 11.8 with deep faith (Engaged mercenary). Pallegina have 15 (deep faith include). All are level 20. What is the "key" to understand the division ? Numbers are based on what ? EDIT : Found it : p Engaged mercenary (and even Pallegina I think) : follow the actual dispositions of the players. That's why, a kind wayfarer and a bleak walker in
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