Search the Community
Showing results for tags 'dual-wield'.
Bleak Walker Dual-wield Paladin How does this character work ? This paladin is an off-tank ( You have to be tanking for this build to work ! ) , melee DPS who uses Dual-Wield to achieve 0 recovery while using Sanguine Plate , coupled with other Spell-Holding items for offense and defense , you will have fair amount of abilities considering you play paladin , meanwhile keeping the character very low maintenance , it does 3 types of damage : Slash/Corrode/Fire , and turns the fight every time it receives critical hit . Monsterlash Included @ Boeroer This is Not solo Build ! Race - Human/Coastal Aumaua/Any Races that have increased might , and melee related bonuses are best choice . Culture - Living Lands , Colonist ( +2 Survival ! ) Attributes : MIG 20 ( MAX ) CON 10 DEX 10 PER 10 INT 18 RES 10 Attribute build with Sacred Immolation in mind , Consider Starting with more PER/RES and retrain @ lvl 13 to put attributes for better use before you need max INT, this is not needed however . Build : Level 1 - Flames Of Devotion Level 2 - Remember Rakhan Field Level 3 - Zealous Focus / Lay on Hands Level 4 - Intense Flames Level 5 - Sworn Enemy Level 6 - Two Weapon Style Level 7 - Reviving Exhortation Level 8 - Savage Attack Level 9 - Liberating Exhortation Level 10 - Spirit of Decay Level 11 - Deprive the Unworthy / Healing Chain Level 12 - Deep Faith Level 13 - Sacred Immolation Level 14 - Scion of Flame Level 15 - Any Level 16 - Any Pick Lay on Hands and Healing Chain if party has no priest , however healing same as scrolls is not this paladins business . Skills : Survival 11 ( +2 Sanguine Plate ) or Survival 13 Without Sanguine Plate Rest Athletics You can put some points into lore as well but this paladin build is not aimed at casting scrolls even if attributes are perfect for that , id rather spend my time auto attacking and tanking , and you have your own stuff to cast when encounter starts Items : ! - Essential Head : Maegfolc Skull Armor : Sanguine Plate (!) + Durgan Ring1 : Gathbin Family Signet / Ring of Overseeing (!) Ring2 : Gwyns Band of Union Feet : Shod-in-faith (!) Neck : Swaddling Sheet Hands : Gauntlets of Swift Action (!) Belt : Looped Rope Weapons : Bittercut (!!!) + Corrosive/Fire Lash + Durgan Refined Vent Pick + Corrosive/Fire Lash Or use Helwax Mold for 2x Legendary Bittercut Durgan Refined Corrosive Lash You dont need all these unique end game items only the ones marked with (!) , tho if you have those items , you can hardly put them in better use honestly , stacking Spell-Holding items is the key to ultimate power If you are lucky like me and get Swaddling Sheet ( Cape that proc Overwhelming Wave on crit and has Recall Agony spellbind 0_o ) this character becomes really strong . The sole armor i would swap Sanguine Plate for is Ryonas Breastplate soulbound armor from WM2 , then you kinda have to drink DAoM potion every single fight . If you can spare Mold for double Bittercuts you will witness real power of this build . Try it out !
I'm planning my next run on PotD Upscaled and I'd love to play a ranged guy who dual wields scepters. As it was already pointed out, scepters have one of the best modal in game: + 2 PEN and + 20% Damage with no substantial drawbacks. But... how would you build a ranged character who dual wields scepters to maximize his DPS output? Has anyone tried such a character? I've seen the "Eccentric Scepter-trick Shadowdancer" build by Silvaren, but I'm not convinced about going Helwalker/Assassin (I've just played an Assassin and the assassinate bonus doesn't apply to the attack made with the off-hand weapon, so the ability seems kind of wasted). How about a Devoted/Helwalker? Would it be better to go Devoted/Ranger instead? Could a wizard+something multiclass build work with dual scepters? Any kind of advice would be greatly appreciated.