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Riposte Tank - Trickster/Bleak Walker Click the video below for a more detailed look at the build Showcase video Steam Guide Follow me on twitch >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Combat Showcase Timestamp <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Overview: This build is designed to be a resolve based dodge/riposte tank which utilizes the rogue passive Riposte and the enchant ability of the great sword Whispers of the Endless Path to counter attack when an opponent misses you in melee. It relies on a lot of deflection based passives, items and buff+-/debuff spells to mitigate damage taken in melee by making the opponent miss. It has very low constitution and is therefore bit weak to magic and ranged damage compared to other tank builds, but makes up for it by having the added damage from going 2 handed. I haven't tested it yet but the build should be able to solo on PotD. Bleak Walkers favored disposition is Aggressive and Cruel but you can make this build work with other Orders aswell. Update: Trickster recieved some buffs in patch 1.2.0. It shouldnt affect the build path just makes Trickster stronger. Rogue Trickster Gaze of the Adragan Guile Cost 3 -> 2. Trickster Wall of Many Colors Guile Cost 4 -> 3. Trickster Sneak Attack penalty -20% Damage -> -10%. Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8. Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string. Attributes: Might 10 Constitution 5 Dexterity 14 Perception 14 Intellect 15 Resolve 19 Role: Main/offtank, Offhealer/buffs, AoE damage dealer The build offers a lot of utility to the party in addition to beeing a tank by buffing and healing your team while debuffing enemies. Race: Human or Hearth Orlan. Both have bonus Resolve and racial passives that increases damage. Level progression: Level 1: Lay on Hands/Crippling strike Level 2: Deep Faith Level 3: Backstab Level 4: Dirty fighting/Zealous Aura Level 5: Two handed style Level 6: Inspiring Triumph Level 7: Riposte/Glorious Beacon Level 8: Hands of Light Level 9: Eternal Devotion Level 10: Finishing blow/Zealous aura upgrade (Exalted charge?) Level 11: Persistent Distraction Level 12: Scion of Flame Level 13: Elimination Blow/Enduring Beacon Level 14: Uncanny Luck Level 15: Deep Wounds Level 16: Improved Critical/Virtous Triumph Level 17: Divine Purpose Level 18: Retribution Level 19: Deathblows/Sacred Immolation Level 20: Stoic Steel Skills: Max intimidate for Casità Samelia's Legacy Passive Mix stealth/Athletics Weapon Proficiencies: Great Sword N/A. Just choose other two handers Pros: High damage for a tank build Can work as an off-healer Buffs/Debuffs High AoE damage Cons: Weak to ranged and magic damage due to low constitution Equipment/Gear: Priority is to max the deflection as high as possible to proc Riposte and Offensive Parry. There is quite a lot of gear you can pickup before endgame but I will list best in slot items Weapons: Whispers of the Endless Path with Offensive Parry enchant Equipment: Helm - Whitewitch Mask : +1 Illusion Power levels, Ryngrim's Enervating Terror, Ryngrim's Repulsive Visage when bloodied Neck - Claim and Refusal Modal ability: +10% damage taken from Melee attacks, +15 damage with Melee attacks Chest - Casità Samelia's Legacy +Deflection that increases with Intimidate skill Ring 1 - Entonia Signet Ring Entonia Signet Ring: +3 All Defenses when Engaged (Stack 5 times) Ring 2 - Ring of Focused Flame 10 accuracy with fire attacks Boots - Boots of the Stone +1 Dexterity, +1 Resolve, Resistance to Might afflictons Belt - The Maker's Own Power Reforge the flesh; The wearer transforms into a stationary pillar of steel, reducing incoming damage and restoring health Gloves - Gatecrashers Slugger: +2 Might, 50% chance to knock targets down on Critical Hit/Reeling Blow: Cone attack that pushes and stuns target (2 per rest) or Onepahua's Strength +2 Might, + 2 Intimidate Cloak - Cloak of Greater Deflection +7 Deflection Pet - Nalvi (Dog): Reduce recover Penalty for armor (varies by type) - Party Wide Consumables: Coral Snuff +10% action speed, +5 Deflection, +5 Reflex for 180 sec Grog (Deadfire) +15% Damage with Melee attacks, -1 Dexterity Potion of Improved Arcane Reflection (Against Casters) Potion of Insubstantial Form (Against Melee) Core Abilities: Faith and Conviction: +All defenses scales with disposition Enduring Beacon: Blind enemies, + Deflection Sacred Immolation: AoE DoT around caster Mirrored Image: + Deflection buff Riposte: Counterattack when opponent misses in melee Offensive Parry (Whispers of the Endless Path enchant): Counterattack when opponent misses in melee
Bleak Walker Dual-wield Paladin How does this character work ? This paladin is an off-tank ( You have to be tanking for this build to work ! ) , melee DPS who uses Dual-Wield to achieve 0 recovery while using Sanguine Plate , coupled with other Spell-Holding items for offense and defense , you will have fair amount of abilities considering you play paladin , meanwhile keeping the character very low maintenance , it does 3 types of damage : Slash/Corrode/Fire , and turns the fight every time it receives critical hit . Monsterlash Included @ Boeroer This is Not solo Build ! Race - Human/Coastal Aumaua/Any Races that have increased might , and melee related bonuses are best choice . Culture - Living Lands , Colonist ( +2 Survival ! ) Attributes : MIG 20 ( MAX ) CON 10 DEX 10 PER 10 INT 18 RES 10 Attribute build with Sacred Immolation in mind , Consider Starting with more PER/RES and retrain @ lvl 13 to put attributes for better use before you need max INT, this is not needed however . Build : Level 1 - Flames Of Devotion Level 2 - Remember Rakhan Field Level 3 - Zealous Focus / Lay on Hands Level 4 - Intense Flames Level 5 - Sworn Enemy Level 6 - Two Weapon Style Level 7 - Reviving Exhortation Level 8 - Savage Attack Level 9 - Liberating Exhortation Level 10 - Spirit of Decay Level 11 - Deprive the Unworthy / Healing Chain Level 12 - Deep Faith Level 13 - Sacred Immolation Level 14 - Scion of Flame Level 15 - Any Level 16 - Any Pick Lay on Hands and Healing Chain if party has no priest , however healing same as scrolls is not this paladins business . Skills : Survival 11 ( +2 Sanguine Plate ) or Survival 13 Without Sanguine Plate Rest Athletics You can put some points into lore as well but this paladin build is not aimed at casting scrolls even if attributes are perfect for that , id rather spend my time auto attacking and tanking , and you have your own stuff to cast when encounter starts Items : ! - Essential Head : Maegfolc Skull Armor : Sanguine Plate (!) + Durgan Ring1 : Gathbin Family Signet / Ring of Overseeing (!) Ring2 : Gwyns Band of Union Feet : Shod-in-faith (!) Neck : Swaddling Sheet Hands : Gauntlets of Swift Action (!) Belt : Looped Rope Weapons : Bittercut (!!!) + Corrosive/Fire Lash + Durgan Refined Vent Pick + Corrosive/Fire Lash Or use Helwax Mold for 2x Legendary Bittercut Durgan Refined Corrosive Lash You dont need all these unique end game items only the ones marked with (!) , tho if you have those items , you can hardly put them in better use honestly , stacking Spell-Holding items is the key to ultimate power If you are lucky like me and get Swaddling Sheet ( Cape that proc Overwhelming Wave on crit and has Recall Agony spellbind 0_o ) this character becomes really strong . The sole armor i would swap Sanguine Plate for is Ryonas Breastplate soulbound armor from WM2 , then you kinda have to drink DAoM potion every single fight . If you can spare Mold for double Bittercuts you will witness real power of this build . Try it out !
Anyone play around with this. I was thinking of continuing my POE1 character (Bleak Walker + Guns) with a Bleak Walker + Ascendant with blunderbusses to build focus real quick. Anything wrong with this idea on its face? High Dex/Per/Might/Int Might spread it too thin, although I don't know much about the stat distribution changes in PoE2.
Hi mighty adventurers! Today's another great day of victory, Thaos died once again, but this time by the hand of a cruel and merciless Bleak Walker! This time I'm going to go a bit more in the details of the build that I used for my hero. 0. Introduction: Why a Paladin? Why a Bleak walker? Pros: - It's a good challenge to play a bad and mean character in a rpg - Paladins get bonus stats if you roleplay, and I was intrested in that kind of gameplay - Not the most common class used to solo the game, and I love new challenges Cons: - Not so many active and offensive skills, so a bit annoying the early levels - Extremely gear dependant - No shadowing beyond 1. Attributes - Might 18+ - Constitution 18+ - Rest of the stats 10 Constitution is the best stat to solo the game in my opinion. Some fights are really long (especially the last one) and without enough of Cons, you will not survive. Might is great, but I guess you can balance it with some Dex if you want to attack faster. 2. Skills Key points: - Athletics 2/3 (80/90% Combat fatigue reduction, essential imo) - Lore 2: You will need it the first part of the game to use flame fan scrolls for Caed Nua - Mechanics 10+ : OverPowered. Free traps, Free loot, Free XP all along the game. A Must have - Stealth: Optionnal, but still good to take when the rest is maxed out 3. Abilities & Talents Key points: - Faith and Conviction + Deep Faith: a must have to solo the game. Free defensive points - Lay on Hands: Free heal once per encounter - Cautious Attack (+10 Deflection) - Superior Deflection (+5 Deflection) - Unstoppable (+10 Defense against Blind, Daze, Hobble, Prone, Stuck) - Mental Fortress (+10 Defense against Charm, Confusion, Domination, Fear, Terror) - Zealous Endurance (+3 RD) - Sworn Enemy (Nice damage boost for single target) 4. Gear Those are Core Items, the rest of the gear is up to what you will find. Act1. - Outworn Buckler (Merchant Gilded Vale) - Gaun's Share (First dungeon, Gilded Vale) - Blunting Belt (Merchant, Gilded Vale) - Ring of Minor Deflection (Merchant/chest) - Plate Armor (Backer next to the tree, Gilded Vale) - Fire fan scrolls (Crafting + Chest) Act2. - Oaken Scarab Figurine (Hidden cache, Copperlane close to the comedians) - Iridescent Scarab Figurine (Heritage Hill) - Obsidian Lamp Figurine (First Fire) - Rotfinger Gloves (Merchant in Ondra's Gift) - Sanguine Plate (Task: The Forgotten) - Ring of Deflection (Merchant in Copperlane) - Gaze of the Adragan's Trap (Merchant, Copperlane) Act3. - Blesca's Labor (Merchant, Hearthsong) - Purgatory (On the way from Stormwall Gorge to Elmshore, group from the Key) - Animancer's Boots (on a corpse during the riot, end of act 2) - Bartender's ring (Locked chest, Copperlane) - Boots of Speed (Random loot) - Health potions (Craft) Screens of the Stats of my character here: - Attributes: http://i.imgur.com/1EfSeLU.jpg - Gear Bonuses: http://i.imgur.com/d2bAMEj.jpg - Abilities and Talent: http://i.imgur.com/yaHjino.jpg Final Boss Video: http://youtu.be/8GkU_V3gKVM I hope you enjoyed the video and the Build, if you need more explanations, feel free to ask as always