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  1. WHAT THIS IS Trying to do something different here. I'm going to discuss a character build that I had a lot of fun putting together and playing on 1.1 PotD (probably the most fun I've had in Deadfire so far), but I'm going to use it as an entrypoint to teach-by-doing various game mechanics and how to think about them and use them for your own builds. People already comfortable with min-maxing their way through Deadfire might not get much out of this, but hopefully for everyone else there's something useful here, because there's a lot of information scattered through this forum, reddit, and th
  2. Priest spells are currently very weak . some priest spells that were amazing in poe1 (such as consecrated ground) are now useless. consecrated ground (level 3 slow healing) slowly heals 30 hp while restore (level 1 fast spell) auto restores 40 hp. in future updates they need to rebalance priests. i suggest changing some spells (specially those related to healing and defense) and increase the duration of some spells (such as circle of protection). paladins are now way better than priests in almost anything. possibly if they added "practiced healer" talent in a update it would make priest s
  3. How bad of an idea is this? What stats/ability picks/gear would you suggest? I know generally how AA works, I've fixed the scaling of bues with a mod. I was thinking of using priest for AOE dmg situations and AA for big hard targets. Berath is for flavor and the end game choices of the playthrough more than anything else. I'd probably use spearcaster or dragons dowry.... This is for turn based. I'm worried about running out of bond fairly quickly, just using it on imbues and takedown combo. The alternate is the obvious paladin. Thanks in advance for any help
  4. First of all I would like to thank MaxQuest for inspiring me to try this run by posting his Fire Priest build. ​That inpired me to try my own priest build, wich worked vey well and was able to solo the game. CHARACTER ----------------------------------------------------------------------------- Class: Priest ​Deity: ​Skaen/Wael Background: ​Old Valia - Drifter Race: Wood Elf Solo: ​Yes PoTD:​ Yes​ Trial of Iron:​ If you avoid the Luminescent Caves ----------------------------------------------------------------------------- STATS -------------------------- ​Pre - Level 09: Mig: ​18 Con: 0
  5. I know the spell has a pretty low base damage (20), so scaling it probably isn't worth it, but you spam it so often, so I wondered what all we can scale it with. I know Secrets of Rime gets us to 24. Is there anything else? Also, I read Shining Beacon does not benefit from Scion of Flame. Is this true? Train of thought is to go Secrets of Rime Priest with 1 to 2 Seal(s) of Faith, Bonus 2nd Level spell, use things like The White Spire and Scath Gwannek, and use an unconventional damage type on Priest on a spell I'm going to be casting anyway. Any chance this isn't horrible? I would strai
  6. I just finished a playthrough with a lot of single... Naturally I wasn't attracted by single. I know it was bad but I still tested it completely. I have understand a lot of thing. Ascertainement. 1) I am a single Priest. 2) I have 2 spells to cast (ressources) by spell level (1 to 9). 3) I have more spell to choose than multiclass each level up. 4) I have the same number of ressource (2) than multiclass. 4) But number of spell is opposite to number of possible uses. (If I have 999 differents spells and only 2 uses...) To conclude, there is absolutely no argument
  7. I have an idea for a Fire Godlike Priest of Magran that uses Condemnation and Punishment spells before shooting stuff. It's intended to a fun character played on Veteran with all of the Community Patch, but I still want it to be reasonably effective so I have a couple of questions about it. First, I want to play it as a multiclass and am heavily leaning towards Ranger. Is plain, arcane archer, or sharpshooter best for a gun build? Secondly, the gun setups I'm looking at are 1) Arquebus, 2) Dual Pistols/Blunderbusses, 3) Single Pistol/Blunderbuss, 4) Pistol/Blunderbuss w/ Bashing Shie
  8. Hey all, I made a mod to add a couple of new spells into the game. You can download that from here if you want to give it a try. But I'm also looking for feedback on what other kinds of spells or abilities people might be interested in seeing, as well as feedback on what people think of new spells added. Thanks for your time!
  9. Hey everyone I made a mod that includes all the custom subclasses I made into one package and introduces the Priest of Ondra subclass.  This mod adds three new priest subclasses to the game. The priest of Abydon, Hylea and Ondra. All come with unique abilities, progression tables and playstyle. The Priest of Hylea Custom Subclass: The Priest of Hylea is a fast and chaotic caster, hurling foes with gusts of wind and causing destruction with the turbulent dissonance in their songs and poetry. Description: Hylea is the goddess of songs, arts, language and maternity. She is the matron o
  10. Checking the aggregated list of character builds, I've noticed there are unexpectedly no ranged priests. So, I've made one. [Difficulty: PotD; Solo: Untested] This build is focused on buffs, healing and is also capable of some serious damage when necessity comes. It also comes in 3 flavours; bound by the same idea, but using different races, deity and equipment: The Godhammer- Boreal Dwarf - sturdy fellow which prefers arquebuses and Abydon's Hammer. Follower of Magran. Mecwyn, the Slave Queen - Wood Elf. Makes great use of Ine Gyrd sceptre. An evasive follower of Scaen. The Falling Moon (
  11. Since this was requested I will type up this build. It does require a mod from nexus to unlock Woedica Priest subclass - but if you play monk/priest you may as well go all out and play the Woedica priest because of the excellent spiritual weapon synergy on Woedica: +20% raw damage on "summoned fist" attacks that synergize with monk bonuses to fist attacks. Unmodded Skaen/Helwalker also works but is not quote-unquote absolutely optimized and "op". Note: Helwalker can be replaced by Nalpazca if you don't want to be super squishy although barring death's door kind of solves the squishiness
  12. First time poster here! So, I've been enjoying the game, and playing an Ascendant Cipher has been fun, but the duration for the übermode always feels just too short, doesn't it? Even if you can use the Salvation of Time to make it last a bit longer. (And to be honest, one Ascension is plenty against the vast majority of fights.) Now, I ran into the actual gimmick once I hit level 13 on the Cipher and got Ancestor's Memory. I discovered that the Brilliant Inspiration is busted when a slot caster class gets it. The fun here really begins when a friendly Priest gets it, and can from then on
  13. First of all, this post will be heavily edited as i play this guy further, but he has been tested at higher lvls using console to lvl 16 to test if the concept would work, and it did. As of right now the character is lvl 13 and is a blast to play. I am currently at work, bored to death, wich is why i thought id start this post and i could edit it later when i get home, but because of this i cannot at this time be 100% accurate on my attributes or spells picked per lvl but i will edit that in when this character is all done. Class: Mystic - Ascendant/Priest of Wael Race: Wood Elf (not import
  14. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  15. I was starting to get a little bit mystifed just how disposition influenced priest/paladin, and couldn't find any good answer for Deadfire. Instead, I found unanswered questions being asked on reddit or here that posted numbers that made no sense compared to past patch notes. So I decided to do a lot of tests and deconstruct what's happening and oy is it weird. (Someone will probably chime in and say that you could open up some game file and find this all out, but I did it the hard way.) Putting it here so that hopefully people curious about why one bad disposition is so negatively affecti
  16. Hey guys just made a new custom subclass mod. Hope you enjoy. The priest of Hylea is a fast and chaotic caster, hurling foes with gusts of wind and causing destruction with the turbulent dissonance in their songs and poetry. The priest of Hylea is a priest that focuses on evasion, range, summoning and most importantly croud control. The priest of Hylea uses a variety of buffs, familiars and wind elemental abilities. Description: Hylea is the goddess of songs, arts, language and maternity. She is the matron of sky creatures and her sphere of influence includes the sky and the wind eleme
  17. While disentangling how priest/paladin disposition works for this post: https://forums.obsidian.net/topic/103595-mechanics-priestpaladin-disposition-aka-does-obsidian-even-understand-their-own-math/ I came across several oddities that strike me as potential bugs. 1. The disposition-scaling factor for priest Holy Radiance does not benefit from power level scaling. It is possible that this is intentional, but in case it is not, currently power level scaling only benefits the base 15 healing and base 12 damage from Holy Radiance. 2. The paladin's faith & conviction and deep faith do n
  18. Hey guys, I just made a new priest subclass, Priest of Abydon, hope you enjoy Description: God of golems, machines, industry, strength, hope, and aspiration. Favored most commonly upon the laboring class. "The Golem" is thought to have once been able to take a human-resembling form as most of the other gods are, but then been somehow killed, only to forge himself back into existence inside the shell of an immense golem. Various accounts of his death exist, and none is considered definitive. (Favored dispositions: honest and stoic, disfavored dispositions: deceptive and clever)
  19. This is a really minor bug, but from a role-playing sense seems important. At the end of the Storms of Poko Kohara quest, when you're inside the corrupted adra, you are talking to the souls there and you can try to convince some of them to leave before fighting. There's one dialogue tree where you try to explain that there's nothing divine here. One of the choices, for example, is to show them Beza's Pages. Another is unlocked, in part, if you're a Priest: Magran. (See screenshot below) Only problem is that this Priest: Magran option is a "diplomatic" option, and "diplomatic" is
  20. Hey there! Long time lurker, first time poster. With the release of 1.1 I've been meaning to start my PotD playthrough, and I've been looking for a way to make use of a Berath priest, preferably paired with a martial class. Anyone have any ideas?
  21. As offensive caster, self-enchanting fighter with utility, as AoE buff Tank or what? For some reason this combination of the classes sounded the most stupid to me, but now I can't stop thinking about making my PC with that multiclass in the next playthrough. Both classes have poor passives for weapon-based fighting - so maybe evocation wizard + x priest would be the best combo for maximum damaging spell-casting? What's your take on the multi-class?
  22. Hello everyone! I am pretty bad at theorycrafting, I completed Poe1 with Boeroers amazingly fun Schemers Needler character, but I have some problems getting the concept to work in Poe2. I was wondering if anyone had any tips or tricks or maybe even a complete build lying around somewhere to make a Priest of Skaen decent in Deadfire? RP > Powergaming for this one. But I am not above multiclassing! Thanks in advance!
  23. I know this is a spoilers forum, but I thought I'd mark this thread anyway to help those who might accidentally wander in here. Anyways, onto the topic at hand... I cleared my first game last night, and am now looking to start a new playthrough as a Templar multi-class. I'm mostly playing for the dialogue and roleplaying potential, but I'm terrible at builds, so I thought I'd come and ask some help from the wonderful peeps here. I'm thinking about playing a Death Godlike Pal/Priest of Berath, or a Pal/Priest of Eothas for any race. Any advice on what talents or abilities you guys would
  24. This is just a sketch. Was thinking about old style healer. Classes: Templar Shieldbearer of st Elega Priest of Eothas Idea: Tank with small/tower shield, throw some buffs, have alot of heals, including fast ones. When bored summon pillar of fire from Priest to gain Virtuos Tryumpf. Could throw decent amount of buffs (care less about Power Level) or blind enemies. Stats: Int 18 very important buffs Mig 15 heals Res 13 need some, probably Per 12 Nice to have Con, Dex cant dump Races: Natur godlike, natural synergy with easy migh but could be nerfed Moon Godlike, more heals
  25. Hey, I was wondering if I could get some advice for a possible cleric build, I was thinking about Berath/Devoted or Magran/Evoker, I'm pretty new to the PoE world and was wondering if someone could provide some advice, I will say I don't really care if the this is min/max as for my first playthrough I find myself more interested in learning the game and the story. Please let me know! Thanks!
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