Checking the aggregated list of character builds, I've noticed there are unexpectedly no ranged priests. So, I've made one.
[Difficulty: PotD; Solo: Untested]
This build is focused on buffs, healing and is also capable of some serious damage when necessity comes.
It also comes in 3 flavours; bound by the same idea, but using different races, deity and equipment:
The Godhammer- Boreal Dwarf - sturdy fellow which prefers arquebuses and Abydon's Hammer. Follower of Magran.
Mecwyn, the Slave Queen - Wood Elf. Makes great use of Ine Gyrd sceptre. An evasive follower of Scaen.
The Falling Moon (aka Moonfire) - Moon Godlike. An altruistic priestess of Eothas.
STATS:
- Godhammer: 20/7/17/12/19/3
- Mecwyn: 18/6/19/13/19/3
- Moonfire: 18/7/17/13/20/3 or 18/7/19/11/20/3
STATS REASONING:
- The idea is to buff for as long duration as possible. To heal for as high amount as possible. To deal high damage with spells over time. And to do all this stuff as fast as possible.
ROLE IN THE GROUP:
- This pretty much derives from the previous paragraph. But while it is obvious how well a priest can buff and debuff, I will briefly elaborate on his potential to deal damage. Thus:
DPS:
Priest has quite a few damaging fire spells. The first one to attract attention probably is his Shinning Beacon: 80 base damage over 9s, in a 2.5m AoE. Factor in 36 Might, 31 Int, and it becomes 254 damage over 18.5s, in a 5.6m AoE. And yeap, it also stacks with itself.
The following spell is Cleansing Flame. It has 80 base damage as well, which ends up in 236 over 10.3s. But the cool thing about it is that it speeds up the tick rate of all other dots, basically doubling their damage in that 10s interval.
Four beacons have potential to deal 1000 FoE burning damage, and that amount being doubled if not tripled on three cleansed targets. All in less than a minute.
And than there are symbols, storm of holy fire, envenomed strike, scrolls and spell-binded items, to keep your priest's steady dps output.
Of course if it's the only priest in the party he will probably have to contribute with the buffs first (and high DEX/INT really help at that), but once the buffing phase is over, it's FIRE time! Cose really.. why not?
TALENTS AND ABILITIES:
- Interdiction (!)
- Painful Interdiction (!)
- Inspiring Radiance ®
- Inspired Flame (Godhammer) / Prey on the Weak (Mecwyn) / Aggrandizing Radiance (Moonfire/Anyone)
- Scion of Flame ®
- Envenomed Strike
- Weapon Focus Soldier (Godhammer) / Noble (Mecwyn) / Adventurer (Moonfire) | or Bonus 4th Level Spell ®
- Deep Pockets or Galant's Focus or Would Binding or Field Triage or Interrupting Blows or Beast Slayer or whatever
SKILLS:
- athletics: 4-5
- survival: 4 or 10
- lore: 8 or 10 | Recommended scrolls: Wall of Flame, Moonwell, Fireball, Valor, Boiling Water. If solo: Mass Confusion.
MASTERY:
1. Barbs of Condemnation or Blessing
2. Divine Mark or Suppress Affliction
3. Pillar of Faith or Dire Blessing
4. Shinning Beacon or Devotions for the Faithful
EQUIPMENT (COMMON):
Rings: Gwyn's Band of Union; Ring of Thorns; Ring of Changing Heart; Pensiavi mes Rèi
Head: Maegfolc Skull or Garodh's Chorus (3mig, preserve) or nothing in case of Moonfire (but will need to get that 3 might via other items)
Gloves: Celebrant's Gloves/Gloves of Quickness
Cape: Swaddling Sheet; Cape of the Master Mystic (invis); Shimmering Cloak; Shroud of Mourning
Amulet: Necklace of Fireballs; Nîdhen's Finger(+3con); Marked Amulet(+3con); St. Borragia's Tears(+15% healing); Engwithan Adra Ban Amulet(+3 mig);
Belt: Belt of Chimes; Sentinel's Girdle (+3 mig); Girdle of Maegfolc Might (+3 mig); Belt of the Stelgaer (+3 con); Girdle of Mortal Protection (-27% from crit)
Boots: Patchwork Boots; Shod in Faith
EQUIPMENT (GODHAMMER):
Weapons: Pliambo per Casità s, Abydon's Hammer (when in 'caster' mode)
Armor: Wayfarer's Hide
Reasoning: Extra defenses against status effects are always nice. Especially +15 against paralyzed. And ofc Nature's Vigor spellbind. Also it has sort of synergy with arquebus, which being a reloading weapon won't suffer from a bit of extra recovery.
EQUIPMENT (MECWYN):
Weapons: Gyrd Háewanes Sténes, Abydon's Hammer (when in 'caster' mode)
Armor: Raiment of Wael's Eyes
Reasoning: this robe, coupled with Gyrd sceptre, will give a nice +40 def / + 20 ref bonus on being crit.
EQUIPMENT (MOONFIRE):
Weapons: Curoc's Brand or Cgadob's Hazel, Abydon's Hammer (when in 'caster' mode)
Armor: Starlit Garb or Angio's Gambeson
Reasoning: extra athletics will increase the base value of Second Wind heal. And either +10 to defences against spells or DAoM will also prove useful.
EQUIPMENT (ALTERNATIVE):
Weapons: Persistance
Reasoning: this build was thought for an NPC companion; but if you are going to solo with it, and stumble upon an fire-immune enemy, wounding will help to get past this limitation. Especially with such high Might as this build has. (because wounding dot benefits from this stat twice; first on main hit damage calculation and then on dot appliance)
Some numbers from a priest with 36 Mig and 31 Int (just gear + Minor Avatar)
Ring of Ancient Forge: 20.5s stun in 9m AoE
Abydon's Labor: 80-107 crush dmg
Nature's Vigor (Wayfare's Hide): 131 endurance over 24.6s; + 15% max endurance
Exalted Hands (Patchwork Boots): 432 endurance over 10s; or 10s stun against enemy
Fireball (Necklace): 45-62
Divine Mark: 71-89
Shining Beacon: 254 over 18.5s | 5.65m AoE radius
Cleansing Flames: 236 over 10.3s
Storm of Holy Fire: 43-53 every 3s for 18.5s | 11.3m AoE radius
Symbol of Magran: 27-45 every 3s for 41.5s | 5.65m AoE radius
Hand of Weal and Woe: 44.5 dmg/endurance per second
Holy Radiance: 217 dmg over 6.2s | +71 endurance | 11.3m AoE radius
Envenomed Strike: 150.2 raw damage over 18.5s
Pillar of Faith: 53-70 crush dmg; prone for 20.5s | 2.83 AoE radius
But that's ^ theory.
And here is a dps test vs Alpine Dragon in practice: link to video
In-combat time: 95s (including pauses and buffing)
And one more test: solo naked vs Alpine Dragon: link to video
In-combat time: 3m 30s (including pauses and buffing)
Edited by MaxQuest, 01 June 2016 - 01:39 AM.