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nem0

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About nem0

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    (3) Conjurer
    (3) Conjurer

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  1. Hello, From what seems to be random times my monk will, when using Whispers of the Wind, only target himself. It is not due to any reflection skill as I have tested on mages with reflection active. I have some pictures for various encounters attached. I have 2 on hit items attached to monk Falcon, Ajamuut's stalking cloak and mask of grotto deep. This only happens a small percentage of time but is usually autodeath.
  2. Ok, I am just going to murder a tavern and see what it does. Edit: Solved. It will heal the amount shown based on bodies(not crit destroyed bodies) per 3 seconds. It seems to have a base duration of 30 seconds as I had 16 procs I counted with 21 intelligence(approximately 55% bonus duration). First tic is immediate after cast and multiple sources stack heals. Can be a super strong heal, maybe strongest in game if there are enough dead bodies but situational.
  3. What you are saying is the per corpse you receive a 3 sec duration. As in 4 corpses yields 12 seconds without modifiers. Very limited use spell comparatively to other heals.
  4. https://pillarsofeternity2.wiki.fextralife.com/Garden+of+Life This spell has a 6 sec tic timer and 3 sec duration. Tooltip reads 0 when I hover over the total heal calculator. Reaching +100% duration is a little difficult but I believe the tooltip still read 0 when I previously achieved this.
  5. Nevermind then I guess, I don't understand what the point of it is as a one hit weapon. Maybe you can combine it with a martial ability but it seems like an odd choice.
  6. Hello! Doing some testing I found this weapon disappeared when I killed enemies. I believe it stayed on hit but most of the enemies I tested on kept getting 1 shot so I would have to try somewhere else. Edit: Just rechecked on guards and it does disappear on hit. Edit 2: I guess it's supposed to do this.
  7. Thanks, I did not know this guide existed. I wish obsidian was a bit more clear on how stuff worked.
  8. Hello! I was recently doing some testing and I could not get damage shown to match numbers. I was under the impression that no penetration gave a negative bonus similarly to how damage bonuses, apart from lashes, are additive. I can not get the numbers to add exactly but it seems that no pen uses a .25 multiplier to base damage, then the game takes the .75 penalty again to reduce bonuses additively before multiplying for a final damage total. Using my monk/barb here are some numbers: 14.6base +.03+.2+.5+.15-.75 = 4.7 game Calculator= 16.498 Negative Reduction to bonus, ~4.5 with Negative Reduction base and bonus 22.2base +.15+.1+.15+.15+.5+.15-.75= 7.9 game Calculator= 32.19 Negative Reduction to bonus, ~8.05 with Negative Reduction base and bonus Is this intended or a bug?
  9. The interface for changing the ai is "unoptimized" and it takes a few minutes to make a small changes because I have constantly move things one input at a time then re-adjust slider. Wondering if there is a file location to make my own faster.
  10. According to tool tips only the potency from hp/sec in whiteleaf gained a bonus. The rest just increase in duration. It does however seem to reduce the crash penalty as the skill goes up. At 39 alchemy, coral snuff had 0% crash debuff and then began increasing to positive numbers.
  11. https://forums.obsidian.net/topic/107456-crown-of-exiled-queen-same-as-chain-of-rightful-authority/?do=findComment&comment=2125619 Accidentally posted this is the wrong place. I believe this item wasn't implemented correctly and/or has the wrong description.
  12. I started the game with the Berath Blessing but I had gotten it previously on another game through mutiny and it never happened. Should have been 3.0 or later, odd
  13. Hello! I just got into ship combat after the big update and now fights are started with the opponent crew already having hoped on my ship and engaged. I have not taken any damage on my party at fight start but it used to start with us on our respective ship. I could not find any update notes that talk about this and am confused whether it is a bug or "feature".
  14. Hello! I believe this is either missing the right ability because I do not see a difference between the two. Once the 2 piece Chain is upgraded to the Crown it says Supreme Fealty but the ability shown is still fealty just like the Chain. Maybe I am missing something but it seems like this is supposed to upgrade the item and as far as I can tell both are exactly the same except for the cosmetic. They both offer the same first ability and fealty dominate for 10 sec vs will.
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