Deadfire is a game with a lot of extremely complicated, intricate mechanics that aren’t described clearly in game and are not intuitive for most players, even those with a good bit of experience in the game. It’s fine for games to have lots of complicated mechanics. I really like it, in fact, and it keeps the community more engaged with discussing builds and figuring things out. But, information about how things work should also be easy to find. This post is an attempt to compile one set of the game’s mechanics and present them in a readable format. I hope, if I do my job well enough, that it and other in depth posts can eventually be compiled into a stickied, master thread of in-depth game mechanics. This post is absolutely incomplete, and will have omissions and inaccuracies. I’ll try to keep the post up to date with my current knowledge of the game mechanics. Please let me know if you have any problems with readability or if anything is incorrect.
Deadfire Stacking Rules:
Bonuses from Equipment Stack:
Active Buffs Don’t Stack:
-Some damage taken debuffs stack and others don't. Sworn enemy stacks with takedown combo and inspired beacon, but the takedown combo and inspired beacon don't stack with each other.
Passive Buffs Stack:
Hit-To-Crit Conversion and Other Boosts Don’t Stack Additively:
Some Buffs or Debuffs With Similar Effects but Different Names Stack:
I apologize for the “I don’t knows”, “I thinks” and “I don’t recalls”. I’ll test them if and update the post as appropriate once I do know. I’m sure I’ve missed some important things to mention. Please remind me!
Edited by grasida, 11 August 2018 - 07:06 AM.