Jump to content
  • Sign Up


  • Content Count

  • Joined

  • Last visited

  • Days Won


Boeroer last won the day on May 26

Boeroer had the most liked content!

Community Reputation

14,171 Excellent

About Boeroer

  • Rank

Profile Information

  • Location
    Berlin, Germany
  • Xbox Gamertag
  • PSN Online ID
  • Steam
  • Interests
    family life, basketball, weight lifting, politics, programming, gaming, making, gardening, cooking, reading, zoology


  • Lords of the Eastern Reach Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  • Black Isle Bastard!

Recent Profile Visitors

16,412 profile views
  1. It also works with Avenging Storm (every lightning during the empowered duration will trigger the Least Unstable Coil). I use it with dual mortars + Avenging Storm from time to time because one volley with Blinding Smoke is enough to trigger Brilliant if you hit enough enemies. I suspect Relentless Storm would also do this and maybe even Nature's Terror but I didn't test them.
  2. True. By the way: with enough stealth and a reach weapon you can wait behind your buddies until the enemies make contact with your frontline. You will still be stealthed and can do a Backstab (+Sneak Attack). That way you remove the need to steer your "stealthy" rogue towards enemies and then (after Backstabbing) have to flee in panic because they all want to pierce your squishy guts. Also works with ranged weapons (as long as you don't fire too early but wait until enemies are <= 2m near). Also note that when using melee weapons + Backstab: it's the command of attack that counts, not the actual time when the attack hits (dirrerent from Deadfire!). As long as you were stealthed while commanding the attack (clicking on the enemy) your attack will be a Backstab - even if you unstealth accidentally on the way to your target. So you don't even need a stellar stealth skill to pull off Backstabs (with a melee weapon). With ranged weapons it's not the case because if you command the attack from far away your char will simply stop and shoot from afar - and get no backstab bonus. Best weapons for Backstabs are heavy hitters - like an arquebus (from 2m range or lower) for example or even a blunderbuss (if enemies' DR is not too high). But also Firebrand (see Forgemaster Gloves or Belt of the Royal Deadfire Cannoneer) and Tidefall are very good backstabbing weapons (only that FIrebrand has to be used from invisibility because summoning it breaks stealth so it's not a good alpha-striker from stealth but devastating from invisibility). In general two handed weapons are better than one handed ones. Sadly daggers and all other light weapons are not. The implementation of Backstab (which is an additive damage bonus calculated on the weapon's base damage) prevents this.
  3. Not really an immunity afaik. He has a passive that clears fire effects on him periodically - I guess every 3 secs(?). Unfortunately it removes benefical effects, too. I mean it makes total sense so Im not complaining. I was just a bit bummed that I had to find out about that after trying to use Mith Fyr for quite a while and wondered why the f he wouldn't get any burning lash on his attacks althoug he was singing Mith Fyr all the time. Is suspect he also clears stuff like Flame Shield - but I didn't try.
  4. @Rooksx: Yes, that is correct. But to be fair this wasn't widely known until someone tried it (kind of by accident) and posted it here not too long ago. Before that I guess most players just assumed that "immunity vs. disengagement attacks" just meant "immunity to engagement" or that it wouldn't be counted as a real miss.
  5. I have no idea. Chillfog does trigger CW, even Frostseeker does iirc (might be wrong here though) - but I have issues with Tekehu using the Mith Fyr chant (it gets cleared by his godlike passive which makes sense but is also annoying ). Maybe explicit water spells do quench/not work with CW, but I didn't do a comprehensive test. At first glance it seems that this "element x counters element y" stuff doesn't work at all (besides Tekehu). Maybe it was planned to be like inspiration vs. affliction, but it surely didn't get implemented thoroughly (if at all). And what would counter acid, what shock? Maybe they dropped it because it just wasn't worth the hassle. If others have more insight then please share! Would love to know what works and what wouldn't. Anyway - multiple Chillfogs, a Wall of Flames, Wicked Briars and such things combined with CW is often my 1-trick-pony approach in a lot of encounters in the mid game. Most classes have one or more of those pulsing or multiprojectile abilites and the others can use stuff like blunderbusses or Sun & Moon (with Swift Flurry even...) or so. Even against some late(ish) enemies that are vulnerable to fire - like Neriscyrlas - it's a great thing to use CW. And if you go with a Beckoner who uses his skeletons frequently and who's accompanied by a Priest with Spark the Souls then you might want to add a Wizard with CW, too. Druid with Avenging Storm + dual mortars: same. Missile Salvo: yep.
  6. As an SC Wizard you can combine Combusting Wounds with pulsing spells like Chillfog, Freezing Pillar, beams and walls and so on - and minor missiles and blunderbusses, too. The damage output is very good as long as the enemy isn't resistant/immune to burn damage.
  7. If you have some thematic wizard builds you want to translate it may be that you just need to multiclass. For example I did that Mountain Dwarf Bilestomper Wizard who made himself nearly invulnerable against poison and disease and most fortitude based attacks and then tanked enemies and showered himself with all those poison/disease spells like Noxius Burst, Maglignant Cloud and so on. You can do that in Deadfire with a Paladin/Wizard because the Paladin gets a passive that makes you immune to poison and disease. How fitting. The tanking and the casting of those spells on top of yourself works even better then. I also made a variant with fire and ice spells (with a Pale Elf obviously) and in Deadfire you can do the fire variant very nicely with Rekvu's Scorched Cloak while the ice variant is nice with the BoW-ice-outfit. Stuff like that. So recreating thematic builds isn't that hard. You can even end up with something more interesting. Very special "powergamey" builds that require certain unique items or other delicate synergies are of course harder to do - or even impossible. What I really don't like is that they put Caedebald's Blackbow into PL8 - it would have been so nice for multiclassing...
  8. You also have to distinguish between early, mid and late game. Saying "XY is best" when only looking at the late game isn't really a wholesome assessment (I still thing Priest is best because there's so much impact for a party even at low levels - see Inspiring Radiance but also mid game stuff like Devotions, Prayers and so on). Per-rest casters in PoE feel a lot weaker in the early game - because they have so few spell uses per rest compared to the endgame (where they have an overbundance of spells). A lvl-1 per-rest caster can cast two spells (especially if you took pretty lame spells as a Wizard to begin with) and then it's auto-attacking with suboptimal stats. Of course that feels weak - hence the claims of "uselessness". Fighters and Rogues (and Monks as well) feel stronger in the early game of PoE because they start with higher stats (for example compare the starting ACC of Fighter: 30 with the starting ACC of a Priest or Wizard: 20) and are somewaht "frontloaded" with nice abilities like Sneak Attack, Constant Recovery and such. Hence so many new players sworde that Rogue is the strongest class at first. Same reason why so many players thought that Barbarians were bad: they just didn't play them long enough. Barbs started with low ACC and deflection - of course they felt weak in the early game. Especially because Carnage couldn't hit anything with the low starting ACC and the -10 malus on top. And the 36% damage malus felt really bad in the absence of other dmg bonuses. It's written nowhere in the game that Carnage gets +1 ACC per char level. You had to find out yourself which was only possible if you didn't give up on the Barb (or read the forums ;)). In the end you could have a really great Barbarian - but you wouldn't have guessed from the first impressions.
  9. People also said that "wizards are useless" in PoE. Usually people have the strongest opinions when they have no clue...
  10. In PoE, with several priest in the party: always make sure all of them take Inspiring Radiance - because it stacks. 6 Priests = +60 ACC from Inspired Radiance. :headbang:
  11. Fortunately it doesn't matter where the lightning damage comes from as long as it's the wielder of the Voulge who causes it. You could for example wear Heaven's Cacophony and use its Avenging Storm to cause the shock damage or as you said a scroll of some shock dmg spell. That way it's very easy to level it up (the other steps are also easily done). SC Barb is good with this like the others said. Not related to Serafen or Tekehu but it's a very fun weapon for a Berserker/Monk actually - mainly because of +INT from Duality (enlargens Carnage Area) and Swift Flurry (+Heartbeat Drumming) in combintion with Frenzy+Bloodlust + Blood Thirst. Sometimes Swift FLurry/HBD trigger one another and you'll get a ton of AoE damage because Carnage can't crit and still applies Static Thunder while the main attacks' chain-crits trigger it right away. @AeonsLegend did post some screenshots that do show the effect quite impressively. It's also fun for a Barbarian/Druid. You can bind it to the Druid class for +3PL to storms but still get the Static Thunder for Carnage (without the Distraction part that Barbs would get but still nice combo). Relentless Storms with Deltro's Cage + Voulge get +5 PL and are devastating - and when they kill your Bloodlust and Blood Thirst trigger... Fighter is also nice due to Clear Out (and upgrades). For SC Druids like Tekehu it's more like a stat stick. But all storm spells (that's not only shock spells) and Greater Maelstrom get +3 PL from it which is pretty awesome. I don't use it as melee weapon that much then (bcause busy with casting) but it's still good for that because dual damage with shock which is handy for many encounters (against constructs etc.).
  12. That was merely a reply to your presumptuous sentence "Surely no one in their right mind , who has enough knowledge of both games, can say[...]" as you well know. As if only insane people or beginners wouldn't agree with you. Trying to twist this into an pretentious statemenet of mine is quite dishonest.
  13. I absolutely agree. That was also the biggest disadvantage (besides the immense costs) that Josh Sawyer brought up.
  14. The only thing you did was posting some videos in which PoE Wizards fought dragons with a multitude of spells while claiming that you can kill them reliably with three casts of Freezing Rake alone. Which - even if it would be the case - does neither support nor prove your initial statement that Deadfire casters are garbage and that you should avoid playing them. It doesn't even touch it. It wouldn't even matter if you could kill a dragon with one cast of Freezing Rake - it's just a deflection. Your approach to a question like "How do I translate wizard builds from PoE to Deadfire?" was basically "Casters in Deadfire are garbage so pick a martial class". And there lies my problem. I would say that I have extensive knowledge and that I'm mentally healthy - and yet I insist that Deadfire's casters are not garbage - which was your initial claim. If you would have said "They are not as powerful as in PoE" we wouldn't have this discussion at all. But you didn't say that. Instead you claimed that they are garbage and that it's best to pick something else. I laid out the reasons why I think that that's not correct and why I think they are good, fun to play and why they had to change for Deadfire - all in previous posts.
  • Create New...