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Boeroer last won the day on January 11
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Berlin, Germany
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löl
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Boeroer
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Yes, applying elemental lashes to attacks doesn't give them any keyword. Turning Wheel, Lighting Strikes, Shared Flames, Wildstrike etc. don't work like that. They don't alter the keywords of the underlying attack but only add an additional layer of elemental damage. Mith Fyr's lash also doesn't do this. So even if a confused Chanter could apply Mith Fyr to enemies their attack would still not be keyworded with fire. Instead, Mith Fyr acts as "benefical effect" on the enemy and that effect has the keyword. And because the enemy would carry that keyword and gets hit by a water or frost attack (properly keyworded) they won't get harmed (as it happened with your skeletons vs. Grave Calling). But the nature of their attacks against you won't have changed at all. I don't know any way how you could put a blanket keyword over all enemies' attacks in order to achieve what you described above. You cannot do it with your party's attacks either. There's no way to alter the keywords of your party's attacks during an encounter. At least I cannot see one. You are right that with some of the elementally themed weapons such as Dragon's Dowry, Essence Interrupter, Frostseeker and so on the attacks themselves are keyworded "manually" (no matter which damagve type is actually used). Some abilities are also keyworded explicitly with an element (or more than one). Spells are most obvious, but also stuff like Flames of Devotion (fire - Bleak Walkers' version also get the addititonal corrode keyword because of Black Flames). In case of fire those will get countered by stuff like Moonwell. Fun fact: Tekehu is immune to fire - that also means that if he gets buffed with Mith Fyr his immunity will remove that buff. So: no Mith Fyr lash for Tekehu.
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Yes, Skald/Soulblade might be a nice combination with WotEP/Offensive Parry. I did Shattered Pillar/Soulblade once because of those reasons. If you feel you cannot gain enough deflection to get enough parries you can always use Nomad's Brigandine or Gipon Prudensco with their immunity to disengagement attacks. That will turn all disengagement atacks against you into misses which will get parried then. That way you can be a very mobile melee character (no fear of disengagment attacks, always best position for cone AoEs and so on) and profit from the parries on top.
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Two priests can be very benefical - especially early in the game - because their Inspiring Radiance (+10 accuracy in an AoE) will stack with everything, even with each other. That's either "free" and stackable +20 ACC for a shorter time or 2 times +10 ACC (twice the duration). Also a problem of a priests can be the time it takes to put out multiple buffs at the start of an encounter. Two priests speed up that process immensely (for example one is casting Blessing while the other casts Devotions for the Faithful). And of course after a certain level priests also become offensive powerhouses.
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That is always the case with the Skald's phrase generation from crits: he gets +1 phrase maximum for an action (spellcast, ability activation etc.), NOT attack rolls. Offensive Parries from Whispers of the Endless Paths do generate phrases on crit iirc. I think it doesn't generate focus but I might remember that incorrectly. It's been a while since I used the weapon on a Skald or Cipher.
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You can test the bounces and the damage mechanics of bounces (afaik bounce dmg malus gets displayed in the combat log) with the help of enemies of the type "CRE_Dummy". They cannot move and so you can put them where you like (use "SpawnPrefabAtMouse CRE_Dummy") and try chain lightning on them for maximum bounces. Keep in mind the double inversion of dmg maluses.
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PL bonuses get applied to the base damage roll (that's a multiplicative dmg increase), unfortunately you cannot see them in the combat log. There you will only see the additive damage bonuses. The roll of 61.6 damage is well within the bounds of 54-91 which the tooltip suggested - so everything seems to be in order with this roll.
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I haven't tested the summons from Dragon Pendant - I think some summons from items "die" properly like with leaving a corpse and all - and some just disappear like the summons you call with your abilities. Iirc the summons from Essence Interrupter also leave corpses. I tested and wrote about items that work for a Corpse Eater in the past but unfortunately I already forgot which ones I tested successfully. If Dragon Pendant worked that would be great.
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Yes - and if you get hit twice you will not have two stacks of Gaping Wound but instead you'll get an additonal "Major Injury". When hit a third time you will get another "Critical Injury". After that you will die instantly if you get hit again by the Sigil. So it's very dangerous. Animal Companions cannot have injuries, cannot die and cannot be destroyed - so there's no danger of permanent Bonded Grief.
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Please explain my stats ...
Boeroer replied to Menthur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's weird that the accuracy bonuses of both weapons get displayed in one window frame. Like... two times the same Weapon Focus bonus and all that? Something's not right. -
As Kaylon said in some other thread, Eager Blade, enchanted with Battle Unending used by a Berserker/Forbidden Fist is a good combo. You'll get an alternative crush dmg attack with the Forbidden Fist attack. With its Enfeeble you prevent the enemies from getting occasionally healed by the blade - while you still profit from the healing on crit.