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Boeroer

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Everything posted by Boeroer

  1. Yes, applying elemental lashes to attacks doesn't give them any keyword. Turning Wheel, Lighting Strikes, Shared Flames, Wildstrike etc. don't work like that. They don't alter the keywords of the underlying attack but only add an additional layer of elemental damage. Mith Fyr's lash also doesn't do this. So even if a confused Chanter could apply Mith Fyr to enemies their attack would still not be keyworded with fire. Instead, Mith Fyr acts as "benefical effect" on the enemy and that effect has the keyword. And because the enemy would carry that keyword and gets hit by a water or frost attack (properly keyworded) they won't get harmed (as it happened with your skeletons vs. Grave Calling). But the nature of their attacks against you won't have changed at all. I don't know any way how you could put a blanket keyword over all enemies' attacks in order to achieve what you described above. You cannot do it with your party's attacks either. There's no way to alter the keywords of your party's attacks during an encounter. At least I cannot see one. You are right that with some of the elementally themed weapons such as Dragon's Dowry, Essence Interrupter, Frostseeker and so on the attacks themselves are keyworded "manually" (no matter which damagve type is actually used). Some abilities are also keyworded explicitly with an element (or more than one). Spells are most obvious, but also stuff like Flames of Devotion (fire - Bleak Walkers' version also get the addititonal corrode keyword because of Black Flames). In case of fire those will get countered by stuff like Moonwell. Fun fact: Tekehu is immune to fire - that also means that if he gets buffed with Mith Fyr his immunity will remove that buff. So: no Mith Fyr lash for Tekehu.
  2. Yes, Skald/Soulblade might be a nice combination with WotEP/Offensive Parry. I did Shattered Pillar/Soulblade once because of those reasons. If you feel you cannot gain enough deflection to get enough parries you can always use Nomad's Brigandine or Gipon Prudensco with their immunity to disengagement attacks. That will turn all disengagement atacks against you into misses which will get parried then. That way you can be a very mobile melee character (no fear of disengagment attacks, always best position for cone AoEs and so on) and profit from the parries on top.
  3. Two priests can be very benefical - especially early in the game - because their Inspiring Radiance (+10 accuracy in an AoE) will stack with everything, even with each other. That's either "free" and stackable +20 ACC for a shorter time or 2 times +10 ACC (twice the duration). Also a problem of a priests can be the time it takes to put out multiple buffs at the start of an encounter. Two priests speed up that process immensely (for example one is casting Blessing while the other casts Devotions for the Faithful). And of course after a certain level priests also become offensive powerhouses.
  4. That is always the case with the Skald's phrase generation from crits: he gets +1 phrase maximum for an action (spellcast, ability activation etc.), NOT attack rolls. Offensive Parries from Whispers of the Endless Paths do generate phrases on crit iirc. I think it doesn't generate focus but I might remember that incorrectly. It's been a while since I used the weapon on a Skald or Cipher.
  5. You can test the bounces and the damage mechanics of bounces (afaik bounce dmg malus gets displayed in the combat log) with the help of enemies of the type "CRE_Dummy". They cannot move and so you can put them where you like (use "SpawnPrefabAtMouse CRE_Dummy") and try chain lightning on them for maximum bounces. Keep in mind the double inversion of dmg maluses.
  6. PL bonuses get applied to the base damage roll (that's a multiplicative dmg increase), unfortunately you cannot see them in the combat log. There you will only see the additive damage bonuses. The roll of 61.6 damage is well within the bounds of 54-91 which the tooltip suggested - so everything seems to be in order with this roll.
  7. I haven't tested the summons from Dragon Pendant - I think some summons from items "die" properly like with leaving a corpse and all - and some just disappear like the summons you call with your abilities. Iirc the summons from Essence Interrupter also leave corpses. I tested and wrote about items that work for a Corpse Eater in the past but unfortunately I already forgot which ones I tested successfully. If Dragon Pendant worked that would be great.
  8. There are some items that summon creatures that are beast or wilder - and when those die they won't disappear but you can consume their bodies as a Corpse Eater. For example the wurms from Dire Talon (chance to summon wurms on crit). That way you can bring your own food to any Flesh Communion.
  9. Yes - and if you get hit twice you will not have two stacks of Gaping Wound but instead you'll get an additonal "Major Injury". When hit a third time you will get another "Critical Injury". After that you will die instantly if you get hit again by the Sigil. So it's very dangerous. Animal Companions cannot have injuries, cannot die and cannot be destroyed - so there's no danger of permanent Bonded Grief.
  10. It's weird that the accuracy bonuses of both weapons get displayed in one window frame. Like... two times the same Weapon Focus bonus and all that? Something's not right.
  11. I guess the Monk is actually a Priest? Did you by any chance go to Crägholt Bluffs?
  12. I think Sympetrum meant the consumable poisons such as Razorgill Dust and so on. If you apply a poison to your AoE weapon - like Fire in the Hole - will the poison get applied to all enemies in the AoE?
  13. As Kaylon said in some other thread, Eager Blade, enchanted with Battle Unending used by a Berserker/Forbidden Fist is a good combo. You'll get an alternative crush dmg attack with the Forbidden Fist attack. With its Enfeeble you prevent the enemies from getting occasionally healed by the blade - while you still profit from the healing on crit.
  14. Is great sword the only option or would estoc also be okay? I personally like defensive builds with Whispers of the Endless Paths (and Offensive Parry), especially Steel Garrote/Bloodmage but also Soulblade/Trickster and such - but the estoc Engoliero do Espirs is maybe best suited to "smite wave of foes". Engoliero with a Paladin/Forbidden Fist plus Sacred Immolation is pretty dope imo. Berserker/Troubadour, too. Reason is that the enchantment "Blade Feast" gets triggered by any kill, not only weapon kills. And the Ghost Blades that come out do not only profit from all sorts of weapon damage bonuses etc. but also heal your character with the damage they cause - countering the self damage of Sacred Immolation or Berserker Frenzy. Maybe Whispers of the Edless Paths with a Devoted/Helwalker using Clear Out. Devoted provides Clear Out with high PEN and the Helwalker awesome MIG and INT (for bigger AoEs). The AoE cone of Clear Out "stacks" with the AoE cone of the weapon, giving you a ton of attack rolls if you manage to target several enemies at once: every attack roll of the Clear Out cone triggers a cone attack from the weapon. That's also smiting waves of foes I'd say. Well... Soulblade/Trickster with Whispers of the Endless Paths is maybe also fitting the description. The Soul Annihilation attack gets dispersed over the whole cone and Riüoste + Offensive Parry do stack. Also pretty tanky and versatile because... Cipher. Some call it boring, but a Crusader (Fighter/Paladin) can deal a good and steady amount of single weapon damage with something like Voidwheel or Effort - and at the same time be sturdy as hell.
  15. Yes, but as was said before: it's not correct that all of Tekehu's shock spells get +5 Power Level from Deltro's Cage + Lord Darryn's Voulge. Only Druid spells that carry the keywords "electricity" or "shock" and "storm" will combine +2 PL from the armor AND +3 from the Pollaxe. Those are in this build's case Returning Storm and Relentless Storm. Spells that are storms but no shock will get +3 PL, spells that are shock but not storms wll get +2 PL. That's still good but not as good as +5 PL of course. A SC Druid Tekehu could get +5 PL on Avenging Storm and Maelstrom. +5 PL on Maelstrom is very impactful as it boosts an already very powerful spell. If you combine that 5PL with the additonal 5 Power Levels you get from using an Empower point you can wipe most normal encounters right from the start, especially if you combine that with some of the passive abilities that can boost Empower further (like Accurate Empower). However, the build presented here is very versatile - which is a great quality in itself and often more useful than being extraordinarily powerful at one particular thing (like electric storms).
  16. Maybe because they often come with lots of totems/wards. Also most Naga fights in Hasongo have lots of barrels standing around - which gives you Thunderous Blows in every fight. I think the random mind affliction on 50% of crits can be pretty cool.
  17. Maybe because it also interrupts. Having multiple attack rolls can make sure to actually interrupt the target. And in case that target has (multiple layers) of concentration, multiple attack rolls might remove those, too. Huh - interesting find!
  18. Oh - I used it on a Berserker/something (don't remember) and just lived with the occasional healing of enemies - I only lowered that a bit with Effigy's Husk. That wasn't too bad actually. I didn't think about going one step further and use a Forbidden Fist to prevent that healing completely - what a nice idea.
  19. Of course I mean for usefulness for the party. If the wielder can reliably crit with BotEP he himself won't need much more accuracy or deflection debuffing. But if you as a party can drive a boss' deflection down by 60 points or so, every party member (plus summons) can land good hits, making the fight a whole lot easier. If you combine that with weapons that disable on crit (Ball and Chain, Thundercrack, Grave Calling etc.) this has great synergies, too. I try do do the same with the other defenses, too. That's why I often have stuff like Pikes (Ngati's Tusk), Morning Stars (Willbreaker), Flails, Maces and Clubs in the party and combine them with other sources of stacking debuffs. Engoliero do Espirs has Blade Feast that triggers on all kills, not only weapon kills. Also works if you kill allies (like Many Lives Skeletons) and barrels and stuff. Blade Feast can proc itself (a kill from the cone procs another cone and so on as long as smth. dies). It not only damages enemies but also heals the wielder. It's essentially Ghost Blades + healing. Since it procs off of any kill it's even great for offensive casters. You just have to stand near the enemies because Blade Feast will originate from you, not the killed enemy. It also counts as weapon attack so it works with Avenging Storm and such. Avenging Storm again will trigger Blade Feast on kill. Blae Feast also profits from weapon quality and other dmg bonuses. Then, with the right apporach you can quickly get +3 to 3 attributes which isn't bad either. One examplary character who can make great use of it is Berserker/Troubadour with Many Lives Skeletons and Blood Thirst. SC Barb with Driving Roar is also nice with it. Or Evoker/Helwalker, a Skald who uses Her Revenge a lot, Fighter with Clear Out...
  20. Estocs are fine if you are not clinging to them in every fight. So... Devoted+Estocs might not be the best combo. But it's also not that bad imo. Leaning into massive PEN, even if only pierce, can be fun, too. You make overpenetrated shashlik from some enemies and not much from others. Of course Estocs are worthless against pierce-immune foes (enemies with high pierce AR often still receive full PEN, at least with the modal and esp. with a Devoted). But that's what the 2. weapon set is for, isn't it? A pollaxe can be a nice backup, doesn't even need to be unique imo. A Devoted can use Monastic Unarmed Training if he fears the lower ACC with a backup weapon. Engoliero do Espirs has awesome potential but also comes pretty late for my taste. The early Blade of the Endless Paths is an excellent unique weapon to me. The potential -20 deflection on (4)crits synergizes very well with the auto-accumulating ACC bonus it gets. The debuff stacks with all other deflection debuffs - such as the pike modal. It even stacks with itself if you have two or more BotEP on the field (Wizard's Phantoms, Watery Double, Living Illusions). Theoretically one can stack unlimited instances of the deflection debuffs because every newly added phantom/double adds a new stackable instance. If you prolong them all (e.g. with Dispersed Suffering) you can theoretically drive anybody's deflection into the realm of sub-zero. Not that this is practical... just saying. Had great results with it on several characters who used it to support the main weapon damage dealers. It doesn't make a big difference against most ordinary enemies but is really handy against tough ones. I combined it with the Cap of the Laughingstock and a Ranger more than once and added a buddy with a pike. Wicked Beast for example is a great partner for BotEP, especially on a Monk with Swift Flurry/HBD (Wicked Beast has multiple potential attack rolls per attack). But you absolutely need backup weapons. Places like Hanging Sepulchres are not the best environment for those. Maybe I fee like that because I prefer a more slowish style of encounter. I usually don't try to overpower the enemy with brute force but try to strengthen accuracy, then debuff and only then try to deal damage. I guess BotEP fits that approach better. --- Anyway: a weapon type I almost never use (as tools for melee dmg) are hatchets. The modal is not very useful imo. Wands are also kind of meh to me.
  21. I think I have an exported character with only Ngati's Tusk somewhere if you need it. You can also export a "cheated" character and then edit the file (it's just a text file basically) and set the according boolean back to non-cheated - so that said character wouldn't disable achievements when imported.
  22. I have two different suggestions: 1. Howler (Furyshaper/Troubadour) with a Pike (aiming for Ngati's Tusk, Morning Star such as Willbreaker as backup)? At least 10 INT and max out the Survival skill. First of all it's easier to position if you are in (somewhat) confined spaces. The modal supports your own attack as well as Edérs. A Howler can be an excellent debuffer without actually having to do anything for the debuffing actively (aka wasting time better spent for poking things). You pick Spirit Frenzy (debuff enemies Fortitude by 10 on hit with Carnage and with chant hits), The Long Night's Drink (debuff Fortitude even further by another 10 points). With Ngati's Tusk you can lower enemies' defenses by more than 10 in an aura (autohit) if you enchant it with "Lord of the Hunt". With Willbreaker you can use Body Blows for -25 fortitude and -3 Will per hit. Once you can summon Fear Ward you do that, too. You use phraes for Ben Fidel's Neck (-10 to all defenses, stacks). Result is that enemies' defenses are really low, especially fortitude. That is great for Edér because his Knockdown and Clear Out target fortitude. Nice buddy synergy. Looks great as a Huana (Aumaua) with some fitting armor (Reckless Brigandine or one of the Hide armors). Also looks nice with Blackend Plate (add 1 or 2 other auto-hit auras) - almost like a Death Knight because Ngati's Tusk looks like pale bone while the armor is... well... quite black. 2. Shepherd (Paladin/Ranger - Ghost Heart is most convenient with the positioning of the AC for Stalker's Link, Stalker is the most tanky one) with Blade of the Endless Paths. It's easy to position yourself with Evasive Roll. It's a bit of a variant of my PoE1-build "Counselor Ploi" which was my best buddy for Edér in PoE1. It was focused on giving Edér (or anyother party member) the best possible accuracy boost. Here in Deadfire I use FoD + Ring of Focused Flame OR Accurate Wounding Shot (should my Zeal be low) for the sweet +20 ACC in combination with Zealous Focus (more ACC) and Marked Prey and Stalker's Link etc. in order to get really high ACC pretty early. I want to crit a lot because the Blade of the Endless Paths has an enchantment that causes -4 deflection on crit (stacks up to -20). At the same time the ACC of the Blade also goes up during the fight. Basically you "mark" the enemy with crits for your buddy Edér while you also will land a ton of crits with nice damage yourself. A bit like hammer and anvil... so maybe give Edér war hammers. Of course a Paladin can heal well - which is always nice in the front line. This char looks very nice imo with Devil of Caroc's Breastplate and Helm of the Falcon. Proper MC looks if you ask me. You'll need some backup weapon like a Pollaxe or so bc. of the Estoc's pierce-only dmg. This marking stuff also works well with a Geomancer (Wizard/Ranger), using the Essential Phantom in order to get two parallel marking stacks from the Blade otEP (then up to -40 deflection on the enemy) - but that is a lot of casting for a deflection debuff and it also gets crowded pretty quickly with an animal companion and a Phantom. It's also ACC/debuffing overkill in most cases. But you'll have the versatilty of a Wizard...
  23. Yeah, the PL scaling from 1 is nice (both for ACC and also damage). And I particularly like the CC effect that switches off most single foes immediately - and that it feels so affordable. And the additional Carnage trick is pretty cool, too and sort of free additional (raw) damage. But I guess the best part is that Efficient Anguish is fueld by wounds - which are potentially an inexhaustible resource. Imo there is no other martial attack ability that gives you so much impact for the (non-scarce) resource you are investing. Since I like the combo Berserker/Helwalker so much I have to say that the cost of 1 wound almost feels like nothing - because the wounds keep piling up so damn quickly from the synergy of Frenzy self damage+Wound Trait that I cannot spend them all with Efficient Anguish alone. Being able to spam Efficient Anguish with no pause is maybe a big part of why it feels so powerful against most singular foes to me (even enemies like Neriscyrlas usually go perma-prone with the help of a fellow priest for some more ACC). BUT this might not be the same for other Barb/Monk combos, so maybe it feels more expensive then and less good - I don't know. But still it's way more affordable than let's say 1 Guile for Crippling Strike, 1 Discipline for Knockdown/Piercing Strike, 1 Zeal for FoD or even 2 Rage for a Barbaric Smash (without refund) or so. Since I only use Barbaric Smash as finisher (it's total overkill but just too much fun) I seldomly pay anything for it. I find it way too expensive to use it as a regular attack.
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