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Elric Galad

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Elric Galad last won the day on July 31 2016

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  1. Nope, but I have a Wildstrike Frenzy bug to investigate for next version, so maybe I'll find something.
  2. Nice to know. Indeed not mod related. That how all upgraded non-weapon based abilities work. Favorable but legit given the double ability cost. The most noticeable case is Barbaric Tier 9 shouts and Spirit Tornado. They both count as PL9/7 for base Acc ans Pen bonus and Tier 1 for Acc/Pen/damages scaling.
  3. This one is weird. Has anyone spotted this with another Wildstrike Frenzy or another subclass, with or without BPM ? Edit : are you sure this was not a duration extension from basic Fury ability on Kill ?
  4. OK, found from where it comes : "PowerLevelScaling": { "ScalingType": "Never", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, It doesn't seem related to BPM. Bu
  5. Encore is the superior upgrade. Consider that a SC Skald Can spam 4 Eld Narys in a row with it. Refreshing Finale is simply funnier to use.
  6. I don't know. Dragon leap does not work vs Fire Immune and is meh vs Might resistant. Building your whole playthrough on it is risky. Corpse Eater has a lot of downsides such as not being able to spam Driving Roar or insta-CC Spirit Tornado. And Leap is 3 rages for him. The fact that an endgame Single Class Barb build specifically geared for it can be so strong with it does not feel wrong to me.
  7. I personnally found this more challenging, but I would keep it in mind in case I get several feedbacks in the same direction. Granted that early and midgame in PotD is considered as the most challenging parts of the game...
  8. There is no hurry. Your translation still cover 95% of the mod content. I just wanted to keep you informed.
  9. Always nice to hear I probably poorly explained my motivation on the mod change list. It is more detailed here : https://forums.obsidian.net/topic/109535-mechanics-various-testing/?tab=comments#comment-2200814 Basically my motivations to change the ability were : - the behaviour wasn't consistent. I suspect even a mere lash (including the one from deep wounds) caused the def buff to be cancelled by the 1st attack. - the deflection buff often only worked when you were invisible (which is pointless) I went with a very straightfoward change rather than trying to code
  10. Just added in the priest changes description : For deeper changes about Priest Subclasses, feel free to check following mod : https://www.nexusmods.com/pillarsofeternity2/mods/476?tab=description It adds subclasses for all gods and all priests get an unique or "borrowed from another class" spell on each tier depending on their deity. The mod has been designed to be compatible with Community Patch and Balance Polishing Mod. I think you should be able to register CP and BPM in the "Nexus Requirements" field of your mod. The good point (if I understand well) is that it will automaticall
  11. Are you sure what you get isn't +50 all defenses vs Stun/Prone attack ? I can't check the code now but it seems the most likely way to explain the Immunity. Then the bug may depend on how you coded the KW filter.
  12. Great, no time for a complete review, but I'll add a link from my own mod for people who wants more Priest tweak. Note that in the latest version of BPM, I've added a "Favored Weapon" (+10 accuracy) mod to all Spiritual Weapon but Woedica. You might be interested to reuse it for your new subclass spiritual weapons. Also there are a couple of new spells (Hylea and Ondra) which are not explained (since they are not just renamed spells but actually new spells... from the other priest mod I think).
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