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limaxophobiacq

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limaxophobiacq last won the day on January 12 2018

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About limaxophobiacq

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    (6) Magician

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  1. I did not. Its still listed as having frost keyword in the in-game description though (Condemnation, Frost), as does the wiki. I guess it's just bugged in vanilla.
  2. I have community patch installed, but even when disabling it in menu and restarting it still happens. Works fine against other frost spells.
  3. Oh, thanks for the correction. It seems Call of Rymrgand also has faulty keywording then because it doesn't apply against it either.
  4. This is thread is ancient but since its the first result for searching for Deadfire Mundane Shell its as good a place as any for me to report that this item is bugged in that the frost resistance part of thermally stable doesn't work, you only get the resistance against fire effects. Discovered while trying to stand inside friendly call of rymrgand + maelstrom and not take damage.
  5. Yes I know, I might have been unclear but the thing is the might inspiration, specifically, does not get a duration re-fresh when re-casting the abiility after its been upgraded by slayers claw. So if casting Each Kill Fed His Fury again with say 10s left on the duration of the old one (which means the tier 3 might inspiration has ~25s left because upgrading it with Slayers Claw seems to re-set its duration), the duration of the Con and Res inspirations are refreshed, but the duration of the Might inspiraion after upgrade stays the same and instead of having a suppressed tier 1 might inspiration that kicks in when the tier 3 runs out (which is what I thought would happen) Fassina ends up with only con and res inspiration and no might inspiration after the duration of the might inspiration from the first Each Kill Fed His Fury cast runs out. Progression of ..Each Kill buff over time with first on cast with slayers claw equiped -> upgrade when blights switches element -> con and res inspiration run out -> re-cast -> might runs out I guess I just didnt really know how suppression with inspirations work, basically I thought the tier 1 might inspiration from the re-cast would exist but be suppressed and kick in when the tier 3 runs out but it seems it does not.
  6. Yeah but im using BPM which changes it to give inspiration (but doesnt increase duration on kill). Edit: I dont know how it was double posted.
  7. For this Fassina build specifically it seems a bit buggy. The Energized buff after being upgraded lasts longer than the con and resolve inspirations, but unlike the tier 1 inspirations the duration doesnt get refreshed when re-casting Each Kill Fed His Fury if it's still active so I have to wait untill it runs out to re-cast (it also doesnt give a suppressed tier 1 might inspiration which i would have thought if buffing while the tier 3 is still active).
  8. I guess it's possible everyone knew this already but I was trying a build for Fassina as loremaster using the BPM fixes to Each Kill Fed His Fury and Set to Their Purpose to focus the chanter half on team buffing. The plan was to run Slayers Claw + Sashas scimitar, open fights with empowered Set to Their Purpose into Each Kill Fed His Fury using the 3 phrase refund from Sashas, upgrading the Might inspiration to Tenacious with Slayers Claw then use Minor Blights to replace Slayers Claw in the main hand and use it as her primary source of damage. What surprised me is it starts out giving Tenacious but the first time Minor Blights switches from one element to another it upgrades the might inspiration again to Energized, presumably because there's an instant where Slayers Claw get re-equipped and upgrades the inspiration again. I tested and it also works with just switching weapons so I guess this could also be useful for any blackjacket with access to a tier 1 might inspiration like a blackjacket/skald who want's to build for crits anyway and also has access to Each Kill Fed His Fury.
  9. Hey it's not Citzal's Martial Power fault other wizard spells are too good to disable casting for +20 accuracy but it shouldn't be forgotten .
  10. You're not wrong the spells are very good but the thing is so are a lot of normal druid spells, foe only Freezing Pillar is a worthy level 9 spell but you have to choose between casting it and Great Maelstrom. You are also missing out on Form of Demelgam and Plague of Insects which are a bit situational but really strong in midgame fights like kith bounties and boardings. It's a pretty strong subclass, but so is lifegiver and a custom lifegiver gets to have good stats and a good subclass. Again as I said Tekehu as druid is perfectly adequete; he has his most important stat as his highest and a special subclass as good as any of the standard ones which is better than what some other companions get.
  11. I havent played Hierophant but the consensus seems to be that its very strong. A single class priest & druid are never wrong, and the call of rymrgand + maelstrom combo late game is excellent. For the third one I would say assassin/ascendant (of course you want kitchen stove with Thunderous Report with assassinate bonus on this one) over assassin/helwalker. The assassin wants to use high damage abilities in the opening of combat from stealth for the assassinate bonus while the helwalker part wants to get wound then use abilities with +10 int & might which is a bit of a conflict, also for weapon attacks if you are getting sneak attack and deathblows (+110% damage) already, going up to +140% from helwalker might bonus being worth taking +65% damage is questionable. Transcendant (monk/ascendant) with the hand mortars is also and option and very solid for spamming stunning surge with the +25 accuracy from borrowed instinct + tactical meld, I would not go helwalker for this combo since it's not that great for weapon damage or disintegrate (bugged might scaling on the later) and you are going to be pretty close to the front line. Since you want a second tank and a chanter have you considered War Caller (Blackjacket/Skald)? Due to the weapons skald can benefit from (Sashas scimitar for free empower and phrases at the start of combat, Sun-and-Moon for generating crits and debuffing reflex, Griffins Blade for +10% damage when casting Thrice Was She Wronged) blackjacket instant weapon switch can be quite effective and i think will work better in the role than hunter or wildrhymer. Fighter also gives tactical barrage + tankyness and action speed if you go with the Contenders armor + max athletics & armored grace, or means you are not unbearably slow with deltros cage for +2 electricity power level. Of course a herald troubadour is also never going to be wrong for a chanter and tank. Bear pet on a stalker while not fragile is not really a tank and a Wildrhymer with only the stalker +5 deflection +1 AR to protect him isn't really either when compared to the paladin or fighter multiclasses. Edit: For Tekehu specifically you definitely want the priest casting Devotions on the party (good for everyone) and one of the ascendants targeting him with tactical meld to make up for his awful perception and might when casting offensive druid spells. I don't know why exactly he is the only non-custom character you decided on (his unique spells are good but his attributes are pretty terrible). He's perfectly adequete so I'm not going to tell you to drop him if you want him for RP purpose but a custom lifegiver would be both a better healer/support and damage dealer.
  12. I think fighters in PoE1 are better than most people give them credit for (their accuracy with scrolls and item abilities alone make them pretty solid), but then I never take clear out or sundering blow so those seem like good abilities to buff and rogue is IMO uncontested for weakest class. Is changing per rest to per encounter possible? In that case i would move clear out to per encounter at 2 uses. It's a smaller AoE than Heart of Fury and fighters don't have carnage to do AoE*AoE so two uses seems like it should be fine. I don't think these changes will move down Priest from S++ (minor avatar + aggrandizing & inspiring radiance for +10 to all attributes & +10 universally stacking team accuracy would still be in the game) but then I wouldn't really want them too. Since inspiring radiance stacks there's no way you only want 1 priest, also defensive mindweb + priest (+10 to all attributes -> +40 fort/ref/will) + wizard with arcane veil (and shield + hatchet) is comical for how high you can push everyones defenses.
  13. Priest of Wael works with pretty much anything melee because of defence buffs. In addition to Shai Huluds suggestions just a simple cleric (Devoted: axes for Magrans Favor) works very well. Early game Monastic Unarmed Training + devoted with arcane veil & mirror image is very strong melee, and later you can buff yourself to 170+ on every defence long enough to last through every non-megaboss fight, and for megabosses you're a priest with a cipher in the party. Does solid spell damage thanks to tier 2 int/might/per buffs as long as enemies aren't fire immune and for that you can at least still tank + heal and throw a Gaze of the Adragan. Speaking of fire; on the off chance you go single class I would personally recommend a class that gets a symbol that deals something other than fire damage (so Wael, Berath, or Skaen) since priest is already stacked with fire damage spells at 7 and lower. Also sidenote; since waels symbol is keyworded as an inspiration, you should be able to steal Xotis lantern for +2 power level with it.
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