SenSx
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SenSx last won the day on January 31
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Essential Phantom + Caedebald's Blackbow will be godly => Terrified auto attacks with both wizard and the summon. But Caedebald's Blackbow is a late game spell. Later on you will get a cloak that gives bonus to your wizard, and an peer rest summon that basically gives you about 5 essential Phantoms at the same time, all wearing Caedebald's Blackbow for mass terrified affliction on ennemies, completely broken. You cannot summon the lone essential phantom with it though, it will cancel the other.
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Hello, I think I found another bug This is the "spell resistance" passive ability from the tier 6 abilities. If you learn it, I don't think the icon of this ability appear near the portraits at the bottom of the screen. But if you respec, it will finally appear, even if you did not learn the ability AT ALL this time, it seems to stay forever locked on your character, the icon is displayed, and it appears on the character's sheet for whatever reason. Resting does not fix the issue. I just recruited Vatnir, and for some reason he also has the spell resistance passive ability from lvl 1 although it is not learned on the talent tree (it's tier 6 how could it be ?). I don't know if this is a vanilla bug or from community patch or Balance Polishing mod.
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I agree, I love classes, and they made such a great work in PoE 1 and 2. It is probably cool in BG3 as well. But I understand that they wanted the game to be more accessible, as this is closer to open world action/rpg games like Elder Scroll games. I just hope we find those great builds and synergies between the ability choices. We need to be able to have completely different character possibilities, and not everyone playing the same with access to everything to easily.
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Hey Elric I have new suggestions ! Sorry just joking, thanks a lot for the update, and take some time to relax. In fact I just wanted to highlight two bugs, or unwanted effects. - Watcher ability "No Time for the Lost" : -10 secs Duration of hostile effects, +10 sec Duration of Beneficial Effects, does not seem to work with cipher spell "Borrowed Instinct" duration. It should increase the duration time of the Beneficial effect on the cipher, and increase the hostile effect on the ennemy, but it does the complete opposite. The beneficial effect duration is reduced, and so is the hostile one. - Una vendor: this one, not sure if it is a bug: She just does not show up in Neketaka where she is supposed to at the end of the game. The wiki says she will disappear if The Final Maneuver is active, which I find silly, as it means she basically becomes unavailable at the end of the game, since you don't always want to choose a side untill you finish everything in the game as it can have bad consequences. and end game is when you need Una's shop the most. According to some people, she comes back once you choose a side, but I tried and she did not, even during the day at 12, or at dusk. Maybe you need to go deeper into the final faction quest for her to come back, but I really don't want to go into that right now, and If it's not bug it's bad design to me, and makes no sense story or lore wise.
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Oh I did not even knew crew could join combats, I only have companions in board fights now.
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Are you sure they did not die during a storm ? That can happen, but I'm sure you would have noticed... They are not resting at the capital ? I'm also sure you can bring them back with console command anyway, but make sure they are really gone before doing so to avoid having doubles. AddCrewToRoster (crew member's name) They will need to be level up again though, maybe there are console commands for that as well.
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So a little update on my build as my game progress. I really enjoy it so far and do not regret at all. Although I must admit it's more of a RP build than a truly optimized one, as it puts lots of effort for my rogue to be very durable instead of maximising his dps that would help the team more. But he still dishes good damage, and I don't have to put too many efforts to maintain him alive as with a glass canon, I like the feeling of playing the unstoppable and untouchable rogue. I must admit I don't really see the parry happen often though, most ennemies don't really want to hit my rogue, whenever they get engaged with him they are probably like "Ohh noooo..." in their head haha Right now I'm just hesitating with the armor to give him. He of course has the Miscreant's Leathers right now, that gives him 10% speed and 5% more chances to avoid attacks, which follows the build. But the Fleshmender has been tempting. I will loose the 10% speed and 5% more chances to avoid attacks But it has the +1 Weapon Sets enchantment (instead of the 5% of incoming Hits converted to Grazes, so I will loose that as well) It will allow me to remove the +1 Weapon talent point and pick something else, for exemple Psychovampiric Shield, for steadfast and -10 deflection on the ennemy. Could be better than the 5% chance to avoid attacks, but I do loose some speed. The armor also give more DR for one hit, and the healing over time seems really bad, so I'm not too thrilled about this. Psychovampiric Shield also means more spell to cast, more micro-managemnet. I will be able to ditch "No Time for the Lost" (Steadfast on rest) for "Mercy for the Lost" (con inspiration on rest + healing), to finally cover the fortitude weakness of the character. But I kinda like the +10 secs for buffs and debuffs on ennemies of Mercy for the Lost. So decision, decision. Need to think about it, probably not a big deal though but I really like to perfect things.
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Ok thanks a lot I will study all of that. The only weapon modal I've been using so far was with wand, that -10 accuracy is really good untill you get another spell that overrides it, and dagger in off hand for all my range characters. I've been avoiding Essence Interrupter as I've heard it can make loot disapear if the target is killed with it...
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Hello Elric, thanks for the update, do I need to make nay kind of translation for the french version ? I think I saw some translation mistakes and will try to correct them. By the way, I have a question about the cipher ability Borrowed Instinct. It seems that the ability still works even after the target with the debuff is dead. I don't know if it is supposed to work like that, and your mod propably don't alter this spell, so I don't know what causes this issue, if it is indeed one.