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Found 17 results

  1. After a lengthy period of gathering players' feedback, theorycrafting and balancing, we have come with a Community Patch Mod - a community based collection of tweaks and improvements. Community Patch consists of the following stand-alone modules: Basic - includes a lot of suggestions from the Deadfire Polishing Poll´╗┐ - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggesti
  2. Hey obsidian! Loving the game so far I am HOOKED! I'm about 20 hours in here are my thoughts and suggestions; 1. The inventory could be a little more complex, shouldn't have to carry armour that we have equipped and it should re equip when you pick up your back just like the tools and weapons 2. Add some alternate control schemes or at least re vamp the custom control mapping for xbox because i can't place 2 commands on the same button, eg; swimming up to be added with jump on A button cant be done. 3. Make the wolf spider head bust bigger meaner, scarier and hairer than
  3. Hey everyone, I hope I'm in the right place to post such a post ... It is really difficult to find German forums in which there is still activity. We as the Grounded GER Discord Community are currently increasingly looking for members who want to play together. Whether PC or Xbox, everyone is of course welcome. Everyone can come and go whenever they want, there is no compulsion to play. Various text channels are available to everyone such as Automatic news about Grounded, Secrets, construction projects etc ... We would be happy if you join our server. Best wis
  4. What do you think if we could fix a few bugs ourselves, test them, and offer Obsidian the solution; or as a backup plan make a mod (compliant with IEMod's Patchwork)? Obviously stuff like stuttering or shaking popups is out of our reach, but a few in-code changes probably could be done. I have in mind the following list: Bugs: 1. DoT damage is not being registered in party member stats 2. DoTs do not benefit from elemental talents 3. DoTs do not benefit from slaying talents (like Beast Slayer, Ghost Hunter, etc) 4. Charm occasionally ending prematurely 5. Powder Burns
  5. Was thinking that a future Update could be set around : Most of the Feedback you've received from the Community & how it is regarded by the Devs.Like : "We've seen your concern about [X], here's what we think of your proposals". About [Y], we think you're right, here's what we intend to do to adress it". On [Z], we don't believe anything needs to be changed, here's why". Just to share, where you're at, what is being regarded, Etc. What are you thoughts on Community proposals, be it right or wrong. I don't really know how difficult it would be to do this but, answering everyones conc
  6. Hi, there have been a couple of bugs which we as community were able to track down, fix and test. The idea was to make an unofficial patch mod for the game, plus provide the solutions if you would want to incorporate them into one of the future (if any) official updates. What was done: 1. Fixed inflicted DoT damage not being tracked/registered in "Total Damage Done". 2. Fixed an issue with DoTs not benefiting from Elemental talents (Scion of Flame, Heart of the Storm, Secrets of Rime, Spirit of Decay). 3. Fixed an issue with DoTs not benefiting from Race Slayer talents (Beast Slayer, P
  7. Update by Feargus Urquhart, CEO and Brandon Adler, Lead Producer Backer Content It's come to our attention that a piece of backer-created content has made it into Pillars of Eternity that was not vetted. Once it was brought to our attention, it followed the same vetting process as all of our other content. Prior to release, we worked with many of our backers to iterate on content they asked to be put into the game that didn't strike the right tone. In the case of this specific content, we checked with the backer who wrote it and asked them about changing it. We respect our bac
  8. Old thread here. Forum maintenence so far, but today I'll be playing games and reading up to a coming exam in European divergence.
  9. Hello everyone! I watched this video again, checked YouTube and then I was struck by lightning. The smoke is still coming off my now bald head, but I just had to crawl to this forum and post this "idea" before I pass out from the pain. It is not really an idea, it's an ORDER. Repost this video on relevant forums across the web, share it on your Facebook pages, like it, Twitter it #PillarsofEternity (twitter link), and furthermore, SEARCH FOR PILLARS OF ETERNITY IN GOOGLE! Or click this link and this link and this link (these links link to google, in an attempt to bump relevancy). Why? Mark
  10. Last thread here. I'm studying for my finals here in January and getting serious with the bartender, so this single life might be coming to an end soon.
  11. Hi friends. My name is Armand, and I've been doing fan songs in the spirit of Project Eternity. I've done four songs so far, and would like your help in doing a fifth! Let me know what you'd like me to sing about! I'd really like to do something more specific to Project Eternity, but as information is scarce as of yet, I've sorta winged it on the info we've got. So far we've got one song about getting killed by sea monsters, as mentioned in Update #5, a song about a very skilled thief that I recorded for fun, and a song about a strange man that can steal your soul by placing his hand u
  12. Hey guys, you might know me from the Project Eternity forums. My first few threads were a bit of good-natured trolling, but I would hope that since then I've proven that I'm very interested in discussing games on a deep and serious level. Like many of you my gaming background includes playing classic RPGs by great developers like BIS and Obsidian, and I've played more recent RPGs as well in addition to other genres of games. In an age of blockbuster titles with huge budgets, it's remarkable what Obsidian (and several other studios including inXile) has achieved via Kickstarter, and I believe t
  13. A friendly match, Community vs Developers. I challenged Adam jokingly on Twitter and he said "Sure. I'd be down". So who's interested? The current [Team 1] in D&D terms: Ranger: .Leif. Priest: Osvir Wizard: -Open Slot- (Can also be Cipher, Ninja) Fighter: -Open Slot- (Can also be Paladin, Barbarian) Rogue: -Open Slot- (Can also be Fighter, Assassin, Cipher) In League of Legends terms: ADC: .Leif. Support: Osvir Mid Lane, AP: -Open Slot- Top Lane, Tank: -Open Slot- Jungle: -Open Slot- I live in CET (Central European Time), that is 9 hours ahead of California and 6 hours ahead
  14. Being relatively new to the forum, I have not taken the time to read back on topics of the past, so forgive me if I'm digging up something that's long been forgotten. What sort of community involvement is OE going to have during the development of PE? A great many of us are already beta testers, so that's promising. I'd also love to take part in regular input of the game if OE decides to reach out to the community, but at the same time I don't want them to feel obligated to do so. This is their vision after all, and I would be really sad if it turned into a "try to please everyone" fes
  15. Assuming this game is going to have stats, or some sort of random qualifiers I was thinking of new character creation system: 1) When you create your character, instead of choosing your class, stats, etc, you write a bio for your character. 2) The text is uploaded to a server, then you review other players' characters assigning classes and stats based on their bios until you collect enough karma 3) Finally you receive a character sheet (which can be open or invisible) which the most voted options/averaged stats for your character What do you think about this? Could it work maybe not as
  16. Hi guys. I've just found a quite new website that seems pretty nice to keep up with coming projects of different nature. I feel like it is part of the efficient tools we could use for the viral campaign we have to carry on for the sake of this game and other Kickstarter goodies, so I'm helping rising awareness of it. Project Eternity and Wasteland 2 are already represented, as well as Double Fine Adventure and Nexus 2 for example , so don't hesitate to push them a bit if you like.
  17. Dear Obsidian and future players of Project Eternity Here is a suggestion: Make a community wishlist, a separate website/webpage that holds a list of features that players would like in the game. New entries can be made by users, and every entry can be voted upon by users, the most voted will then trend among the top, giving you as designers and developers a clear indication of what the players really desire. As opposed to crawl through this forum in an attempt to get an overview of the various features that players would like to see in the game. An obvious example of a community wishl
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