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DexGames

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About DexGames

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    (5) Thaumaturgist

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  • Pillars of Eternity Backer Badge
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  • Deadfire Fig Backer
  1. When the Difficulty Patch comes out. Berath's Blessings Run : [Dual Pistols // Dual Swords - Ghost's Heart // Assassin Multiclass] Preview + Original : ---------------------------------------------------------------------- Pillars Of Eternity I :
  2. As yoou can see here : Mouse0, [Default Setting], is assigned to multiple interactions.If you try to replace "Mouse0 = Move", by "Mouse0 = Party Follow Mouse", it results in Mouse0 being only assigned to this option, permanently. Like here : This is annoying because you can still move around, by pressing Mouse0, which is what we want here. But you can't interact anymore : Select, Interact & Attack, are no longer triggered by Mouse0. Whereas it should work as : "Move = Nothing" // "Select, Interact, Attack & Party Follow Mouse = Mouse0". If you could, [whenever you can], make it so that we may move around with "Party Follow Mouse", instead of the regular "Move". While still being able to interact, that'd be great. Thank you very much. Edit : Also, in 21:9, the Didactitiel always appears at the top right corner of the screen.
  3. My Pleasure -------------------------------------------------------------------------- Had to slightly recolor & shading this one cause it was really, (like... really really) too bright.
  4. Because they were mine too ! [You really want the other two ?]
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  9. I thought about it too, maybe not as far as the entire content, but at least the whole package of mechanics. No restrictions like lvl 9 where, practically speaking, you get to test 3 or 4 abilities. Removing Level restrictions, would have allowed us to give feedbacks on : Testing all Abilities & their Power. Test the Level Scaling. Test the High End Difficulty. Overall Tuning Feedback before release.
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