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About bringingyouthefuture

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    (5) Thaumaturgist

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  1. Dragon Quest 11 and Shadowrun - DQ11 at home and Shadowrun Returns when the job is slow
  2. After reading the Fig campaign and how it worked I decided there was no way I was going to buy shares, I still donated to the campaign like it was a Kickstarter but the whole investor idea seemed really risky, too risky. If you look at it as a way to donate to your favorite games, genre, etc, it is pretty awesome since you could potentially get a return. As a model for investing to make money - maybe not so good.
  3. I like the flamethrowers the best on a Dhow for aesthetics - with the palm sails and going all speed, that way can charge every ship if I need and not take damage!! The flamethrowers reload so fast so get in close and then go to town on the enemy ship, getting close enough can be a little tricky, but fun. um ... not sure about the damage question.
  4. Well just gonna jump in on this, a common statement I have heard before, and I am not sure how you can support this when you really look at the story ... I mean he destroyed the plane yeah? Don't want to get too much into the "what ifs" but I found this always kind of a bad example - also the ark ended up in DC yeah?
  5. I think if you are doing a full party you have a lot of wiggle room on PoTD It is tough and some fights more than others, but I have found if you go with the typical party: tanks (I prefer 2 - one straight tank/damage dealer; one either tank/healer or tank/AOE); Healer; AOE, and Damage Dealer (I prefer Rogues personally) you can get past most battles with a few buffs, practice and summons - either from figurines or your spell casters. I recommend you go PoTD with an experience reduction mod for the most punishing encounters though ....
  6. The only MMO I ever played was Lord of Ultima and that will most likely be the last - I just can't do it, I remember being at work with my bosses trying to check the status of our coordinated attacks lol ... and I remember when WoW was released I promised I would never play because it would take over my life, and I still feel the same lol.
  7. Its funny though, the Pathfinder PnP allows for taking 10 and taking 20 - meaning, if you have the time (non combat or dire situation) you can pass skill checks without rolls, so not sure why PK made the skills checks on things like searching and lockpicking so tedious, unless you think of save scumming as taking 10 or 20. Maybe just too difficult to separate the mechanic of skill checks in coding, or not sure. I prefer the DOS / Ultima style of hiding passages and secret doors - disguise the switch to open or make you physically search the location by a command, but that would be really deviating from the rule set for PK.
  8. I think this talk about how fighters play etc is all an over generalization of POE/POE2, and more an attack on the fact that Obsidian introduced per-encounter spells and abilities, which in my mind didn't hurt the games at all, and made combat more diverse and really fun. Not that I like per encounter over per rest, personally I think I like per rest, but its not a game breaker for me. Also in regards to fighter skills wasn't it BG2 that introduced the HLA skills? My last comment is - of course wizards can be sturdier in POE then in D&D games - they aren't restricted to the armor they can use and still cast spell, so its not so much a mechanic of abilities but a mechanic in regards to itemization in my mind. The gold ole days of thieves with short swords, wizards with knives, and the holy grail of the holy avenger ....
  9. I never used the Panda, but often things with one charge have permanent buffs, but not sure - per above - maybe you just have to carry it? I honestly don't remember if just carrying it gives the buff.
  10. The really question, what would you like to see in a PK 2 game??? I know for one I hope they make one. I would be interested to see what Owlcat would do with an original story line .... I think it is only fair to say that PK story is so strong because it pulled from a well received campaign. To their credit the recreated it pretty darn well (not debating writing on their end or game mechanics as those seem to be the most hotly debated items when it comes to these games), but still they had a solid start. For that reason I give a lot more credit to Deadfire and its original story.
  11. Hmm, did you try removing the mod completely? Just taking it out of the override folder? Also are you in TB or RtWP?
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