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Hawke64

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  1. I've been playing Lost Eidolons: Veil of the Witch and it is an amazing improvement over the first game in all aspects. The developers addressed the issues I had with the first Lost Eidolons - they culled the small talk and fetch quests, made the characters distinct and good-looking, and even added helmets and character customisation (granted, only name, gender expression, and skin colour, but it is progress). The combat encounters are also more varied and challenging, while the character skill progression has a good pace. While it is still just a tactical game with a linear story and some optional content, now with RNG in the mix, it is, nonetheless, enjoyable. There are difficulty options, fairly frequent auto-saves (on every area transition, though the OS file management system has to be used for the save file management), rebindable controls, adequate system requirements, and skippable animations. There are also persistent upgrades (most things reset between expeditions due to the game being a Rogue-like) and a limited ability to replay the previous battles. The soundtrack does not seem to have any vocal tracks, but it fits the game well and is quite pleasant to listen to. I have reached the Normal Ending and currently trying to farm for the Completionist one and gather all optional party members. Hopefully, I will be able to achieve both around the same time and within a reasonable time frame (without getting bored).
  2. Kind of, though there are fewer games I am extremely enthusiastic about, rather than "wait for a sale and try". There is also the issue of discoverability when there are a lot of lower quality titles which can hinder the chances of the first-time releases. The successful titles also set the expectations of the "production values", so fewer studios can invest that. Robert Yang has updated Radiator 2 to Radiator Forever. https://www.blog.radiator.debacle.us/2026/07/radiator-forever-is-gay-as-service-its.html I have found a readable EULA (which does not say that the game's assets belong to the developer) and wanted to share it: https://store.steampowered.com//eula/4517370_eula_0
  3. Thank you for looking into it. The checks seem to be less frequent now.
  4. Retro Abyss All screenshots are fairly close to the end-game. Absinthia Virtue and a Sledgehammer (demo) I chuckled at this and realised that I really do like Saints Row. Naturally, option 5 should have been "Is it a challenge?". Servers are run by ethereal fairies and require no physical infrastructure, of course. The game is very pretty but I find the gap in understanding (like not smoking or breaking electronic devices in a forest) to be enormous. Enthropy (demo) Another very stylish game. The combat, unfortunately, was similar to the RPGMaker.
  5. Not news but an approach I find reasonable: https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/ Admittedly, a large cost sink is the visual assets and VA, while the crowd who can spend several thousands on their hardware are also more likely to have $70 of disposable income, but there are more people with $20. That is to say, the lower the system requirements, including the storage, the better for the production costs, the gamers, and the environment.
  6. After looking through the screenshots, I've realised that I "finished" (as in, got pretty far and grew tired of bugs) Retro Abyss. A somewhat meta bullet-hell. The "numbers go up" part and the visual design were enjoyable, the story did not quite land for me (the in-game player seems to be a set character) and the writing was somewhat off in terms of phrasing or translation. The main issue is that the game stopped saving the progress between the sessions at some point and the cut-scenes were unskippable. Decided to let Absinthia be - I really do not like the RPGMaker combat system and the linear story, even if the core party is quite appealing. Replayed I was a Teenage Exocolonist for the "best" ending and got a few more along the way. It is welcome to see a mostly visual novel that takes the advantage of Unity not being a VN-only engine (i.e. you can run around the maps with the keyboard). It is somewhat less enjoyable when you are going from the start to the end and trying to optimise to hit few very specific things, but it was quite nice to see some mid-game endings and the full character endings. Virtue and a Sledgehammer demo. I liked the aesthetic and the presentation, but destroying robots in a forest felt wrong. One must go for the squishy and, most importantly, not-flameable meatbag that had put the robots there. Which, I assume, was the goal, but unachieveable during the demo. Still, reminded me of Johnny Gat.
  7. I've got several more expiring keys I would like to share (HumbleBundle): BAD END THEATER (it is nice) Dustborn (started but have not finished yet, the visual design is cool) We Know the Devil (a VN) Harmony: The Fall of Reverie (a VN I have not finished; the saving system is poorly made, so copying the files manually is necessary to have hard saves) Death of a Wish (an excellent action game) The August Before
  8. Rock Paper ShotgunValve's Steam Machine gets competition in the "Stim Machi...French hardware sellers LDLC have released a PC Box they originally dubbed the "Stim Machine", as an alternative to Valve's Steam Machine. Not purchasing either at the moment, but they look somewhat appealing. Though, a fully custom PC would provide a better value/cost ratio, getting the parts might be challenging.
  9. Finished the first playthrough of I Was a Teenage Exocolonist. About 25% (?) of the colonists died. The highlight of the run was when I was making out with an NPC, then a random wildlife fatally tossed the said NPC off the nearest cliff in the same scene. The save files are JSON, so I was still able to reach a more favourable conclusion despite missing an event and for some obscure reason also being unable to have a certain NPC to have an "accident", despite having high Persuasion (to ask to have a chat on the walls), Combat (to break the neck), and Perception (to toss the body over the walls without anyone noticing). So, I just swapped the name in the file to my buddy. The story is a time loop of 10 years where you land on an unknown planet and try not to die. The second playthrough "remembers" some of the events, thus, the investigations are shorter and many issues can be avoided or mitigated. Edit. I am fairly certain that someone else on the forums played it, but I forgot who.
  10. https://www.liberalcurrents.com/starmer-out/ We still can bounce back, providing that the voting population 1. votes; 2. not for the several types of fash. Curious when Starmer v.2.0 folds, though. Burnham has about the same intelligence and integrity.
  11. While there might be occassional posts from bots, seeing this ("checking that you're not a bot") on every step when not logged in is quite annoying. I think it started 2 days or so ago. I suppose, I appreciate the reminder that Obsidian is owned by MS, but could it be shown once per session rather than every time?
  12. The original Fable was fun, even if it could never match Molyneux's ideas. Fable III had a really badly done UI and GFWL. The reboot looks fun, though the combination of the "more graphics" (the phrase describes the problem well), which just increases the system requirements and makes everything into unreadable mess, unless you either manage to cull the junk by disabling as much as you can or turn the visual accessibility options to the max, and the ongoing BDS campaign against Microsoft discourage the purchase. Still, the style seems to be close enough to the original and, from a first few minutes of the demo video, murdering non-human animals to eat their corpses is still evil.
  13. The title should be obvious. I included very few screenshots related to the companions and a lot related to various unexpected or amusing situations. The ratio is probably the opposite. From the 2nd/3rd area, I had to turn the FSR on and it had some sort of sharpening built-in. I like the armour design. Freedom. Kind of. The loading screens look good. Somehow the melee party members manage to hit the Lookout Monkey. Can't beat the skill. The Knightess. Just a random area. The game is a bit rigid with traversal and, while it looks nice on the screenshots, the only way to navigate is with the Tracking vision on (the screenshot above). The boss I have ~140 screenshots on Steam (more locally) and I will try to share them here. Uxantis Olima Peren The Mid-game Spoiler-land Post-mid-game Our talking-tree god is the best god. It offends my sensibilities - these are not machetes. The Expedition 33 reference. The Prince of Persia reference. This is a kukri, not a saber. Stealth All 11 busts. Not the most interesting collectible. End-game
  14. Tried the Entropy demo. The art style is fantastic and the controls are rebindable. The lack of any QoL features, such as manual saving, and the RPGMaker-like combat are disappointing. Given that it's the developer's second title with the same single auto-save system (now with backups, fortunately), I have a suspicion that it is intentional. Also, the thing I adored in GreedFall is that the skip line and the select response functions were different keys, so I could safely tap away on replays. Speaking of, should replay and try to get a better ending for one of the factions.

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