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About Hawke64

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    (5) Thaumaturgist
    (5) Thaumaturgist

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  1. Pathfinder: Kingmaker - Beneath the Stolen Lands. I successfully created a party and cleared 15 floors, discovering 1 piece of lore and gathering a small pile of loot. There was supposed to be a main/non-random boss on the 15th floor of the standalone version of the dungeon, but he apparently did not spawn. I'm going to try the shorter version from one of my old saves. One of the merchants, the Honest Guy, strongly reminds me of Patches from Dark Souls. Tried Tales of Berseria. Well, mistakes were made - camera speed seems way off, which is most inconvenient for a 3rd-person action-adventure. The combo system is quite interesting (possible to bind specific chains of attacks to keys before battle). The presentation of the story is not anyhow appealing.
  2. NieR Replicant ver.1.22474487139... has been released on PC. Judging by Steam reviews, the port is quite bad (animations are bound to FPS and FPS are unstable, the controls are unrebindable). A pity, but it was to be expected.
  3. I continue my attempts at digital drawing with relative success. Corel Painter Essential 4, the only software that recognizes my tablet (and does not assume it to be just an additional mouse) and has reasonable size of its specific file format. The character is Kainé from NieR: Gestalt.
  4. I've started Varnhold's Lot and realized that I don't remember most of character building. Any advice on Rogue builds (who is also the face of the party, thus needs Persuasion)? I've also installed 3 mods, one of them is Cleaner, which hopefully will allow me to reduce the size of save files if and when I replay the main campaign. By the way, how is it (save file size) for the Wrath of the Righteous? Anyhow better or the same?
  5. Completed Hardland. It was mostly an enjoyable experience, though I've got stuck a couple of times (got unstuck by looking up info on the forums). I managed to reach 3 endings (out of 13) and they seemed not too terrible.
  6. Hardland. An open-world action-adventure. Seems nice so far. The combat is simple, AI is weird, the depth of field effect is strong. Somehow reminds of Dark Souls and Gothic. I've reached Snow Peak and met Queen Ingrid. Still not enough Great Hearts to gain access to the Root Hall (in the previous "area"). I guess, I shouldn't have eaten them (eating hearts allows to level up).
  7. Completed Haven. It is an action-adventure game, yet it is tagged as an RPG*. The main characters are predetermined, from the build (all stats, abilities and equipment are the same for both characters; progression is tied to the main story) to appearance to names. Dialogue options are similar and lead to the same outcomes, though some of them increase a hidden parameter called "Confidence". Exploration is bound to the main story. In other words, it is not an RPG in any shape or form. The story follows two people who fled from an oppressive regime to be together as they explore their new home and repair their ship. The combat is partially real-time and partially turn-based. It is impossible to choose targets or formation in combat or to flee after initiating an encounter. If one character is knocked out, the other can revive them. If both characters are KO'ed, the party returns to the base to heal (except for 1 instance where the last save is reloaded). There are 2 types of attacks (+block and finisher) and 4 types of consumables. The NPC opponents are reasonably diverse and require specific approaches. There are several optional mini-bosses. 2D animated art looks good and detailed. 3D models are adequate, but either increasing the number of polygons per model or cell-shading would make it a lot better. All lines are voiced and the OST fits the game. The controls are only partially rebindable at the time of writing - most actions (from combat to cooking) require to hold 2 keys at the same time and the ones on the right are impossible to change. 5-button mice are not supported. Difficulty options are listed under the "Accessibility" tab in the menu, with separate sliders for enemy speed and damage and attacks of the main characters. The game uses auto-saves upon changing location. There are no sex scenes, no swearing and no corpses of humans or animals and the game is very vegan-friendly. *Incorrect advertisement bothers me. The devs could claim Haven to be a third-person shooter, because there is 1 (auto-targeting) ranged attack. So, I am puzzled why they did it? Action-adventures are popular enough.
  8. Replayed Dead Space. It works well on Win10, it is atmospheric, and it has a (relatively) unique combat mechanic. Though, the horror part started only by Chapter 11 (story-wise). Almost all necromorphs dropped ammo for my equipped weapons, there were plenty of healing supplies (Normal difficulty), the map was very helpful and reliable. Completed Soma. I guess, it was not a bad game, just not as good as The Talos Principle as a puzzle or Dead Space as a horror. Edit. The thing with JRPGs for me is the lack of role-play, which is supposed to be present in a role-playing game (I mean, it's in the name). They are like adventure games with partially-turn-based combat, (usually) grind and as much choice in the terms of story as first-person shooters. So, I might like a JRPG, if the combat is engaging enough and purely RTwP or TB (but not mixed) and the story and its presentation are decent. The worst JPRG in my experience was Final Fantasy XIII (the series seemed popular and I was curious). Fortunately, the cut-scenes were skippable and I was fighting a giant flying sword at the end (not sure, if it is a spoiler). Ironically, FFXIII-3 was actually a decent adventure game, I could customize the MC's equipment and build, resolve quests in different order, and fail the main quest (which I didn't, because it was rather easy, but I could).
  9. The Pathless. Completed the game. Mechanically, it is an open-world action-adventure with very light puzzle-platforming elements and boss battles. Thematically, it is two not-quite-reasonable people shouting at each other and talking to/shooting at magical animals (also the MC was climbing towers and collecting glowing emblems). The graphics and sound were stylish and fitting. The controls, while not customizable, were reasonably comfortable. In other words, the game is pretty and easy in terms of narrative and gameplay, but not anyhow ground-breaking.
  10. I wouldn't complain, if the checks were static, instead of chance-based, so I would be able to pass them from the start or level up and return or unable completely. As it was, most checks were possible to pass with enough persistence. Building the PC in a specific manner with some certainty that the build is viable is RPG (also, roleplay); RNG is not (unless it's combat and DE did not have a combat system).
  11. Disco Elysium. Completed the game (caught the killer, kept the job). Really nice adventure game. Really not nice RNG. While failed skill checks were well-written, they still were failures, and reloading because of RNG was not exactly fun. I can't really call it an RPG, despite it being advertised as one. I guess, the main theme is that you can get up no matter how hard the world tries to bring you down? Or that there are giant stick insects?
  12. I've played it. While it was technically possible to murder everything (I haven't tried), combat was not necessary to progress*. The game was really similar to Dishonored. *
  13. My only complaints would be the dialogue wheel and the voiced PC (the intonation icons were somehow useful). Also, if I'm not mistaken, it is the only game that allows to see a city changing through several years. And there was something oddly satisfying in slaughtering bigots without forming alliances in order to do so; just you, your party and a pile of corpses-to-become. PoEII and Tyranny allowed it (to reach the ending with you party only, that is), but they did not include attempting to destroy a large organization built on institutionalized discrimination (PoE1 did have Thaos, though). In retrospective, DA probably had too much mandatory combat, I suppose. I think, ME3 added the option to shoot the glowing hologram in the face in one of last patches. It led to a pretty grim ending, but it was possible, nonetheless. --- To stay on topic, Haven, "from the creators of Furi. An adventure about love and freedom". Available on Steam and GOG. I've tried the demo, it was nice, but nothing like Furi.
  14. I suppose, there are relevant to me video game-related news here, mostly about independent cRPGs, and generally decent discussions. If I'm not mistaken, I registered after backing PoEII, which became one of my favourite RPGs.
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