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Hawke64

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Hawke64 last won the day on September 12 2023

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  1. To provide more context (because I did not understand the original post): https://www.rockpapershotgun.com/after-promising-free-dlc-forever-to-some-players-escape-from-tarkov-locks-a-new-pve-mode-behind-250-edition Not Star Citizen, but getting there.
  2. The developers' previous game, The Count Lucanor, is quite similar, though smaller in scope. I would say that Doki Doki Literature Club is close enough to being cute and horror as well, though it is visual novel. I have also played (have not finished) Kraken Academy!!, which was visually similar, but somehow less engaging. There is also Yomawari: Night Alone (have not played the sequel), which is technically both cute and horror, but felt rather shallow and underwhelming. --- Speaking of, the Immortal Cats mod for Fallout 4 (pre-"next gen" update) did not work for me. So, the only mod I am using is Full Dialogue. Got Fallout 4 on GOG shortly before Bethesda messed up the mods yet again (the sale was really convenient) and decided to try the expansions. Died in the first combat encounter at the Far Harbor 4 times so far. --- I think, I have finished Yuppie Psycho once with the best ending, though, I did look up the elevator code at the end.
  3. Crystal Tales Tactics. Got softlocked in the main story somewhere mid-game (the next chapter did not unlock). While the game is lovely, it is also rather buggy - it was not the first softlock, but I overwrote the nearest save file, so not going to try again until this is fixed. The other bugs included the recruited characters not appearing, a character who was supposed to be dead doing the opposite (there should have been condition for them to survive if they were critical for the story), a lot of black screens during companion dialogues, and these dialogues not triggering correctly. Well, at least the character designs are interesting.
  4. Dragon's Dogma: Dark Arisen Postponed the new playthrough indefinitely and went to kill the offline Ur-Dragon with my max level PC and without any preparation or memory how to play. Posting under the spoiler tag, because the game is being played, and seeing and fighting the Ur-Dragon for the first time is quite exciting. Less so for the 16th, but still fun.
  5. If you have not been there, the DLC island might a good place to explore. It is a long dungeon crawl and the things there are sturdy, but it is somehow more fun than the similarly looking rooms of the end-game dungeon. Also, with a stack of explosive arrows and luck, there is a really good spot to level up. Regarding the end-game requirements, --- I've been playing Crystal Tales Tactics. So far so good, though the story has the originality of Fire Emblem, with a significantly lower production value. --- On the topic of erotic games on Steam. The number of low-quality ones seems to be rather high, while the adoption of the generative AI and accessible 3D models did not improve the quality (did not drop it either, though), but increased the quantity (see the screenshot taken today). I also cannot filter them out, unlike roguelikes/-lites. Though, overall, it is great that the talented writers and designers can create full games by themselves, and there are some interesting erotic games on Steam, such as Ladykiller in a Bind, but few and are hard to find. Edit. Speaking of random first games on Steam, someone linked Bethesda's EULA to their game. https://store.steampowered.com/eula/2901370_eula_0
  6. https://www.rockpapershotgun.com/game-sized-fallout-4-mod-fallout-london-has-been-delayed-indefinitely-by-bethesdas-incoming-next-gen-update It is always unpleasant when developers try to add more bugs into their 9 year old games, but even more so when you have been working on a mod for a specific presumably-stable version for years. I somehow doubt that Bethesda would just fork the new version into a separate branch on Steam and GOG. Granted, on GOG, Bethesda cannot mess up your games anymore.
  7. Stray Blade Lore: Bosses (including the final one): The sword had the best hyper armour - I could just stand and swing without being interrupted. In terms of navigation, the companion and the wall marks proved to be more reliable for the main quest. The map and the compass were less helpful. The end-game and the ending: Well, at least the warning was clear.
  8. Hi all, I have started studying Godot (doing the 3D tutorial project from the official documentation), and would like to know if there are accessible (free and understandable for a beginner) tutorials for isometric RTwP CRPGs or action-RPGs for the Godot game engine? Also, if I am aiming for a RTwP CRPG, like PoE or Pathfinder, would 3D with fixed camera or 2D be more appropriate? Thank you.
  9. While I might occasionally enjoy seeing things burn, in CRPGs the feeling that the party's actions were not in vain and led to the results desired by the player is somewhat important. Not necessarily hugging the xenos and singing kumbaya together, but leaving the world less ****, than it was at the start of the game. That, and the combat system, which I am ambivalent about - a bit too many encounters for a turn-based one. I suppose, I would not mind a Souls-like in the WH40K universe, though.
  10. At the moment, the same ratio is true for Steam and GOG is getting there as well. I suppose, one could check the most popular paid titles on Itch.io occasionally. --- Stray Blade. After reaching the second area and unlocking all normal weapons, the game became somewhat jollier - I am using the halberd and only the halberd without having to switch to worse weapons. Ironically, the dual daggers turned out to be less fitting for combat than I had hoped - the damage per strike is low, while the time window is the same, so I might as well hit with the strongest weapon. Dodging or parrying attacks is mostly useless, because everything has too much stamina to do so fast, while 2-3 hits from the halberd kill everything except bosses. The hitboxes still feel somewhat odd, while the combat in general is not exactly engaging - the MC's attack animations are too long and impossible to cancel, while the foes have very long wind-ups and can turn 180 degrees mid-swing. Also, the red faction of the forest + ruins area changed to the blue faction of the mountains + volcano area. And I saw 1 green faction mini-boss (had a skull on the health bar) I also pretty much stopped exploring - all normal weapon blueprints have dropped, the armour blueprints seem to be dependant on the level (the first chest you open after leveling up will have an armour piece blueprint). On a funny note, the customisation colour schemes transfer poorly between armour or weapon sets - each colour point refers to different materials across sets. For example, I had my sword's blade grey with the cloth on the handle blue, while the halberd with the same setting has its blade blue. But the story is going at a reasonable pace and generally fine. It is delivered almost exclusively through the MC and the companion standing and talking. There are also lore entries in the Bestiary describing the societies of the people killed. The information is not useful, but adds some immersion. The entries for the animals are rather depressing, though.
  11. The new Momodora looks gorgeous. I really like the colour design. (If there are no posts made here in the next few hours, I will add my Stray Blade screenshots to this post). Lore entries: Bosses: The 2D art looks very nice. Not quite "Ring two bells, gather four Lord Souls", but close. That's exactly what we have been doing. Got the full assassin-like armour and dual daggers. The daggers did not quite work with the combat system. The halberd, though, was a marvel. Found one Green faction mini-boss in the Blue faction area. Ironically, these regular foes felt more challenging than the bosses. Too few too short openings. Here my FPS dropped to 20. Which is odd, considering the number of polygons I was seeing. This can be said about pretty much any old ruins.
  12. Sorry, could you please share it as a link? YouTube videos tend not to display for me.
  13. https://www.rockpapershotgun.com/broken-roads-review https://www.gog.com/en/game/broken_roads https://store.steampowered.com/app/1403440/Broken_Roads/ Not yet available on GOG. The game looks interesting enough, but I assume that waiting for at least 6 months would be a reasonable course of action. I do not like the setting that much to purchase right now and let the game sit in the backlog.
  14. Stray Blade. Defeated the first major main boss on the first try, while repeatedly getting killed by a random halberd warrior and low FPS (there was a lot of clutter in the area) before that. The boss had a reasonably interesting story background (the companion had been talking about him for the past 8 hours), some specific battle mechanics (required to break 4 glowing things in the arena), and visually distinct design (a lightning sword and deer-like facial features). So, it was fine, but the combat encounters with the regular foes are rather uninspired, even before taking into account the occasional FPS drops. 2 more areas and 4 bosses to go. The skill tree is filled for about 75%, and I am curious if the character development system is going to change.
  15. Stray Blade. Defeated the first main boss by face-tanking and hitting it with a halberd. Spent 2 hours running in circles before that - the goal of the past 7 hours was to find a way around several locked gates and collapsed bridges to the boss, so I suppose it is on point. Encountered 1 rather unpleasant bug - a weapon blueprint, thus, a skill upgrade, was not dropping. It was resolved by switching to the beta branch, then back. Story-wise, it is funny that the NPC companion wants the invaders out of the Valley, because they kill and destroy everything there, including each other, and this is exactly what the MC and the companion have been doing throughout the game. Except destroying buildings - the buildings are invulnerable. So, it is either some meta commentary or a ludonarrative dissonance. So, overall, the game is not terrible, but I would have felt bad if I didn't get in a bundle. Granted, another game from the same bundle tried to fry my CPU, so this is definitely an improvement. And the story might get better.
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