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About Hawke64

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  1. I wouldn't complain, if the checks were static, instead of chance-based, so I would be able to pass them from the start or level up and return or unable completely. As it was, most checks were possible to pass with enough persistence. Building the PC in a specific manner with some certainty that the build is viable is RPG (also, roleplay); RNG is not (unless it's combat and DE did not have a combat system).
  2. Disco Elysium. Completed the game (caught the killer, kept the job). Really nice adventure game. Really not nice RNG. While failed skill checks were well-written, they still were failures, and reloading because of RNG was not exactly fun. I can't really call it an RPG, despite it being advertised as one. I guess, the main theme is that you can get up no matter how hard the world tries to bring you down? Or that there are giant stick insects?
  3. I've played it. While it was technically possible to murder everything (I haven't tried), combat was not necessary to progress*. The game was really similar to Dishonored. *
  4. My only complaints would be the dialogue wheel and the voiced PC (the intonation icons were somehow useful). Also, if I'm not mistaken, it is the only game that allows to see a city changing through several years. And there was something oddly satisfying in slaughtering bigots without forming alliances in order to do so; just you, your party and a pile of corpses-to-become. PoEII and Tyranny allowed it (to reach the ending with you party only, that is), but they did not include attempting to destroy a large organization built on institutionalized discrimination (PoE1 did have Thaos, though).
  5. I suppose, there are relevant to me video game-related news here, mostly about independent cRPGs, and generally decent discussions. If I'm not mistaken, I registered after backing PoEII, which became one of my favourite RPGs.
  6. Nioh. The PC helmet. The spirit-cat being cat. Somehow I was much less annoyed with Assassin's Creed portrayal of historical figures, most of them being killable might have contributed to it. In the context, "peace" seemed to mean "war" without any self-awareness. The best trainer for swordsmen. I defeated him with 52 HP left. One of the largest bosses. The second-to-final boss, Yamata-no-Oroc
  7. Nioh. Completed the main game, 1 Twilight mission, 1 DLC mission, several side quests. The game offered a decent variety of skills and weapons, but the story was completely linear and unengaging, just as the structure of main missions, while side quests provided different types of objectives and victory conditions. The KB&M controls were customizable and generally comfortable, but there were no on-screen prompts for keyboards. The graphics and art style were detailed and consistent, FPS drops were relatively rare. The bosses were numerous and quite diverse, though most would kill the PC
  8. Nioh. It seems to be an action game with light RPG elements. The controls are rebindable and quite comfortable, though, on-screen prompts refer to controller buttons. The graphics and sound (OST, VA) are good, but most lines that are supposed to be in Japanese are a bit too authentic (the VA is in Japanese with English subtitles, which I rarely read during gameplay, because everything kills me in 2 hits). The story starts with the protagonist who is a privateer in the 16th century England. He is locked in the Tower of London and his bird-fish-spirit friend comes to rescue. She (they?) sho
  9. Trials of Mana. I've completed the demo. It was 2-hour-long and included prologues for the playable characters and the 1st chapter. The controls were rebindable and comfortable and it was possible to use mouse for camera movement. Graphically, the game was fine - animations were a bit stiff, most side characters looked exactly the same, but the cartoon-like style fit the narrative and was easy to read. The story, while generic, at least manages to explain why any of the PC would bother with the main quest at all. I chose Hawkeye, the thief, whose goal was to remove a curse from his friend an
  10. Considering that I don't know what exactly you are looking for in games, here are 2 lists. For RPGs and action-RPGs: For action and adventure: ---- Kingdoms of Amalur: Re-Reckoning. Successfully claimed Gravehal Keep (Dead Kel DLC).
  11. Haven't noticed any FPS drops there. There were only 1 graphical bug (shadow effects on characters in one of the dungeons) and 1 side-quest-related bug (the NPC became impossible to interact with).
  12. That's disappointing, to put it mildly. Why a piece of hardware would need a social network account in order to function, I cannot understand (I really don't like the possible answer). ---- Kingdoms of Amalur: Re-Reckoning. I've completed the Teeth of Naros DLC (the final boss even managed to kill me once when I tried to tank all his attacks to see if I could) and hit the level cap, 40. I had hoped to get all abilities from 2 trees, but it is not going to happen, it seems. One DLC left to play, then I may replay the main story only on Hard with a pure Might build, it should prevent m
  13. The locations are large and the main storyline is fairly generic ("Get an army, stop the BBEG"), but characters and side quests provide context and complexity to it. ---- Kingdoms of Amalur: Re-Reckoning. Completed the game. I remember the final boss being tougher in the original game, but I also could have been underleveled in that playthrough. In general, there is too much "content" and it would have been more enjoyable, if I skipped most of it. Started the first DLC, "Teeth of Naros".
  14. Kingdoms of Amalur: Re-Reckoning. I reached Alabastra, the last large area of the main game. It looks nice (aurora borealis and walls of ice), the pacing is good and for some reason (a skill or an item or a Twist of Fate I did not notice) coins drop when hit opponents. So far so good.
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