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De_jesus

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  1. A huge part of that inaccessibility is the attribute and enemy volume bloat. (Special mention, for the learning curve around how to build characters properly) Those two things basically require that you know how to tactically address specific enemies AND pre-buff after every single rest. And there are a LOT of buffs you'll need. Casting 5-10 buffs at the start of each day for each character in your party, then marching into enemy encounter after enemy encounter after enemy encounter is a slog. Wait, not just casting but manipulating certain feats to have 24+ hours of a buff, so that you can cast buffs, rest, maintain those buffs, then cast more buffs to deal with specific encounters. The end of Act 4 or start of Act 5, I forget, just dragged on. Not to mention dealing with "mirror image" constantly... I love the game mechanically, but it's something you need to be prepared to sit through. Because it can be a slog and it is not user friendly.
  2. To respond properly: BG2 is a great game. Very dated, and will feel like it. If you love CRPGs, you'll adapt fairly quickly. It has been years since I played it, but one thing I remember, I think, is the tedium with spellcasters early in the game. Especially as it relates to the rules for DnD at the time.
  3. Just reporting in: super fun build. Took some time to get used to the first few levels. Got overconfident in some early shipboarding, ran into a boat full of Goldpact Knights, and overestimated that one. Got taken down around level seven and was fighting level 8/9 Goldpacts. Two consecutive wipes as a martial character is new, I'll say that. But the build works extremely well with a druid in the party. +4 slash (Not felled by axe) & +5 pierce AR (woodskin) to open combat. My team was just very outnumbered, and it became a battle of attrition. Trying again! Thought about swapping the barbarian class out with the arcane trickster for Ryngrim's visage, but I think I'll stay the course and give it another try.
  4. That howler build is a phenomenal idea! I love it, and that's what I am going to do. I never would have thought of something like that, but it's got wonderful synergies within the build and the Eder. I do wonder if I have an NT in an old playthrough that I can just bring into my new game to get the build running earlier. Plus, any build that uses Body Blows debuff well is usually a plus for me. The Shephard I may save for my next run. I love Paladin and Ranger, and never thought to put them together.
  5. And I was thinking the same thing. I love Forbidden Fist. I'm usually trying to find a reason not to use it as a monk class. Greatsword options are abundant, especially with WoTEP because you can get it early.
  6. That is a masochistic endeavor. I respect it. I love playing CRPGs under the hardest conditions, but the Ultimate runs are too much for me. You need more than just meta-knowledge with some of those challenges. Plus, we worked to hard to give us the BBs and Woedica's challenge is crazy.
  7. Asking for opinions on a good melee class. Role: Melee bromance with Eder. Just two melee bros meleeing across the deadfire with party in tow. Planning SC Wizard (Aloth), SC Priest (Xoti -> Vatnir), MC Assassin / Cipher (dubbed Freddy Kruger) Stuck deciding between the following. And have been starting and restarting with each one. Would love any thoughts: - Hunter (Devoted/Stalker) - Cleric (Wael/??) - Brawler or Ravager (FF/Devoted or none) - Wanderer (stalker/FF) - Transcendent (FF/Beguiler or Soulblade) Open to other options. Not looking to min-max. Been there; done that. Just want something fun for Veteran / Trial of Iron.
  8. Have played this game for hundreds upon hundreds of hours. Veteren + Trial of Iron. Tried out a Priest of Wael/Devoted. Dropped Xoti and Eder off at the Inn to walk around alone and accrue some XP. Happened to select the wrong response to Galian, and his whole crew jumped me. For the first time, I lost what is supposed to be the easiest fight in the game behind Benweth. My run came to an end in the most embarrassing way possible, and I can't stop laughing about it.
  9. Discovered an interesting FF monk + Liberating Exhortation quirk: 1. If you cast Liberating Exhortation on your FF monk, you suspend hostile effects (FF is a hostile effect) 2. If you strike an enemy with FF, they receive the Enfeebled debuff (fortitude check) 3. HOWEVER, because FF is suspended, you do not get the damage buff in the damage calculation (regardless of the number of stacks) and you do not take Raw damage for the length of LE 4. You do however continue stacking Forbidden Fist (I got up to x8 so far with a 44 sec length) What I need to discover is if I can take advantage of this somehow: - Option 1: Suspend, stack FF with no damage, wait for LE to end, then attack with a huge buff to damage (Kamikaze style) but risk dying horribly - Option 2: Turn FF into an Enfeebled Debuff build and use it as form of CC (dash around with enhancements to stride, slap enemies with it, then have someone else drop a big CC, e.g. Blind, Paralyze, Terrify) Note: I feel like I typed this up last night. I'm having a weird Deja Vu about this post
  10. Boom! Thank you so very much for the info and the link. Several hundred hours in this game, and I absolutely did not know that. I was actually looking at Lovers Embrace last night, but I'm a destitute aristocrat at the moment. oh, an initial cursory read makes me want to put Scordeo's Edge and Sungrazer on my MC. Stacking recovery chance, especially, for mid - to - late game could be interesting. Plus, I do like beating enemies with a flail. Something about it makes me happy
  11. I had not considered the impact no engagement would have on those durability passives like "Persistence Distraction". So thank you for calling that out. I do wish the community patch allowed for hit to Crit on dominated opponents. But being able to just beat on Dominated opponents is a great trade off. I've definitely run into the "out of reach" issue already with those imps in the first ruin, which I find hilarious for some odd reason. Highly trained monk who possesses forbidden knowledge midranges his jab. Comically inept. However, one thing I did learn was that you can miss a FF strike and still get the stack of Forbidden Curse. Not sure if there is any way to take advantage of that but I'm going to try. I think there is an item that gives you increased accuracy, I think, for every missed strike. Or I could be wrong. And I also learned/realized FF only converts hits to cries, not grazes and there are many to be had in that first ruin. And I've added Pallegina in place of Xoti for support. I love Xoti's southern twang but I can never find any reason to keep a priest early game. Late game they can burn enemies into ash and I love that. But nothing like having an undying Herald that charms feels almost unfair. And I can't wait. Question - if you don't mind - FF is a weapon attack with the community patch. But it doesn't actually use the weapon in your hand. Does it proc the benefits on the weapon, say like "On Kill buffs"
  12. Thanks to you both I have decided. My Watcher will be FF Monk / Debonaire Rogue. It fits my roleplay criteria perfectly. A high society old vailian dwarf that seeks forbidden knowledge and is has a penchant for... subterfuge/death. Build: Dwarf, Old Vailian, Aristrocrat - 14/8/13/14/12/18 (w/o berath blessing) - Low constitution because my character is an aristocrat (RP reasons) She will be paired with a Leshen (Dwarf Nature Godlike - Ancient Druid / Psion Cipher). The RP is "A Leshen that has walked the lands of the Eastern Reach for hundreds of years has bonded itself with the Watcher of Caed Nua. And followed her to the Deadfire Archipelago.)" I chose to go this direction after assessing what I was hoping to accomplish with one character, where I wanted to be a devastating DPS (I often prefer single target DPS because... reasons) and a natural affinity to CC. However, after reading Boeroer's point on the Ancient and seeing some other points he's made on Psions across other threads convinced me that I really wanted to find a way to go in that direction. So, the plan is that the Rogue / Monk takes advantage of FF and Hit to Crit on Charmed targets to liberally distribute damage. I also wanted to use soul blade on my watcher but feel rogue provides more DPS versatility. I may use dual hand mortars later to manage crowds - I've read about Boeroer's Monk with Hand Mortars several times - especially as my Leshen gets access to more power levels (e.g. ringleader) On the other side, the Leshen is tasked with devastating the mind, body, and soul of the Watcher's enemies. With one caveat - it can only buff the Watcher. Sorry, Eder, no tactical meld. It's not optimal for combat but Veteran isn't crazy challenging. Additionally, I've imported Shroud of the Phantasm (1% brilliant on receiving damage - chance to accrue resources in early game), Spider Silk Robe (dexterity immunity), and Strand of Favor (hostile effect duration). I am not sure how the rest of the build will round out, but I'm genuinely excited at the RP for this one. But I'll need to figure out the combat loop I'm happy with once my party rounds out a bit more. Thank you both for the guidance.
  13. Hi - I'm a long time lurker, but this is my first post. Most of my questions are typically answered in other threads. Though, I'm running into a mental block and was hoping to outsource an opinion on a role-play build. I'm working on build a multi-class monk (forbidden fist) and I'm stuck on the second class. I'm trying to find a synergy between my vision for role-play and combat. Essentially, my build will be: Difficulty: Veteran Race: Dwarf Culture: Old Vailia (aristocrat) So, my character should be a well-to-do Old Vailian with a penchant for chasing and implementing forbidden knowledge. That's how I envision the role play aspect. And I want the "combat build" to synergize with that. For combat, I want to make the most of the FF +50% hostile effect duration. To do that, I'm looking at builds that offer either strong afflictions or DOT spells, with my role play goals in mind. For example, Druid would be a great class combat wise due to the DOT spells, but unless she's a Fury (Vailians are great sailors), a druid build doesn't really make sense for a high society aristocrat. You see what I mean? Role-play: High society aristocrat that chases forbidden knowledge Combat: DPS - capable of making her enemies body and/or mind suffer. MCs I'm looking at and why: 1. Chanter (Troubadour): obvious synergies with The Thunder Rolled and Killers Froze Stiff 2. Cipher (any really): obvious lore-friendly build, but I wanted to take serafen this round. To befriend him and then piss him off by killing all pirates. 3. Fighter: high conversion for monk strikes but no real afflictions or DOT spells 4. Paladin - I always play a paladin. Always. Love them. But want to strike it out this go. 5. Priest (Wael): I like the defensive spells and the buffing is nice, but the lack of true DOT spells puts me off (there is divine mark but there are a lot of ways to lower deflection to not fussed about it) 6. Rogue: obvious synergies but the class is not jumping at me. (I did a one-handed Sekiro build with rogue / ranger some time ago and it was devastating. Rogue is like paladin, I always find my way back to it.) 7. Wizard (Ilusionist): I feel this would synergize perfectly but the idea of giving up wizard classes, that I honestly don't plan to use, doesn't sit well with me. So, I figured I'd source an alternative opinion or two to help me whittle it down. I've been starting and restarting for weeks on this. It's less about min-maxing my character combat wise and more leaning into a well thought out role-play with them. Combat on Veteran is more than manageable with any class. Additionally, I plan to pair them with a sister character. Dwarven sisters that enjoy making their enemies suffer.
  14. I clearly need to improve how I play a Witch build. This is a phenomenal approach.
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