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Showing results for tags 'worldbuilding'.
So in my last post I complained about how badly the characters, namely Pallagina and Xoti, were written. To balance things out i wanted to complement this game on its worldbuilding. The factions and cultures are extremely well drawn. I have trouble deciding whose vision to side with. It all seems very realistic and there is very little if any bias weaved into the narrative. Brandon Sanderson once said something to the effect of 'there are two kinds of writers, worldbuilders and character writers. I think Obsidian must just do a better job at he worldbuilding. There are noble natives with backw
In real life, the reason that there are 24 hours in a day, 60 minutes in an hour, 60 seconds in a minute, and 360 degrees in a circle are because those numbers all have a large number of integer factors. In the days before we had calculators, this made them much easier to work with than base 10. In Eora, the day length is 27 hours. 27 has factors 1, 3, 9, and 27, whereas 24 has factors 1, 2, 3, 4, 6, 8, 12, and 24. It would make much more sense for any mathematically-inclined culture to simply define minutes, hours, days etc. to be derived from the second (so a minute is derived as 60 se
Hey guys, you might know me from the Project Eternity forums. My first few threads were a bit of good-natured trolling, but I would hope that since then I've proven that I'm very interested in discussing games on a deep and serious level. Like many of you my gaming background includes playing classic RPGs by great developers like BIS and Obsidian, and I've played more recent RPGs as well in addition to other genres of games. In an age of blockbuster titles with huge budgets, it's remarkable what Obsidian (and several other studios including inXile) has achieved via Kickstarter, and I believe t