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Showing results for tags 'factions'.
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- OUTER WORLDS - First off I would like to thank and congratulate the Outer Worlds Team from Obsidian and its affiliates, this game is wonderful and I havent enjoyed a game like this in awhile. THANK YOU! A few Subjects that I thought I would share with the team and fellow Captains. I use (need) loosely, more of agreeable additions. • Companions: Companions need a story buff, I would personally like to see more immersive content regarding companions, I think an expansion on content related to certain members of your crew would definitely bring some extra life and
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So in my last post I complained about how badly the characters, namely Pallagina and Xoti, were written. To balance things out i wanted to complement this game on its worldbuilding. The factions and cultures are extremely well drawn. I have trouble deciding whose vision to side with. It all seems very realistic and there is very little if any bias weaved into the narrative. Brandon Sanderson once said something to the effect of 'there are two kinds of writers, worldbuilders and character writers. I think Obsidian must just do a better job at he worldbuilding. There are noble natives with backw
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Here is a crazy idea I wanted to share: I remember in one of the twitch-streams Josh mentioning that the annotaion system from Tyranny is being moved to PoE2: Deadfire. It will provide not only lore but also translation of foreign languages. Now I assume it is nothing big, just couple words, or phrases here and there. BUT WHAT IF: There are many factions from different regions. They speak different languages. WHAT IF you could only understand languages you know as a character - for example in PoE1 I played as an Orlan from Old Vailia. That would mean my character understands Vailian. The
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Basically it concerns not being able to accept further quests from the crucible knights just from accepting the second the dozens quest. more info in these links, here and here Developer chimed in indicating a fix with 1.04, but it seems from beta people and patch notes that the fix is not included. Is it possible to get an update on the fix, and might we see it in 1.04 yet? Sorry about getting all demandy, but I've depleted all other activities, I really don't wanna side with the dozens and I'm getting sort of antsy
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Edit. I did see in another thread you clarified that you realize you have NOT fixed the story progression bug. The bug list is misleading tho as it seems to say it fixed it. I suppose will just have to keep waiting. This is a pretty big bug tho I hope it's fixed soon. I can't play anymore of the game until it gets fixed. There WILL be spoilers in this posts about Factions. The patch notes talked about fixing the game-breaking bug of not being able to continue in the game due to the factions not working correctly. Well this patch was suppose to fix that. However it doesn't. It's still j
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Paladin - Male Priest - Female Wizard or Sorceror - Male Witch or Sorceress - Female Barbarian - Male Amazon - Female Now, these would be the same in skill set and such, but it could imply lore into the classes. Meaning you could have a frenzied Male Barbarian throwing spears like an Amazon. Likewise, having a strong Female Amazon that you play like a close combat Barbarian. Barbazon Mainly about Barbarians, but I see them as stemming from some sort of Barbaric culture (bandits and vikings). Orcs are an excellent example at a "civilized" strand of Barbarians in my opinion.
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Hey all, i was just thinking about one of my BG2 playthroughs where i punched some woman for claiming her child was mines (silly i know but i was role playing a nasty bastard) and suddenly the entire Temple District wanted me dead even though nobody saw it, not to mention that i'd saved them all from that dodgy beholder dude. I really hope this all or nothing mechanic is removed or better managed, i would like to be able to brawl with annoying people (with the exception of neb / neeber who ironically i spared lol) without locking game areas off, i would also like to commit crimes unnoticed
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- Crime
- Reputation
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One of the things that kind of bothered me about Baldur's Gate was the automatic deduction of reputation once you'd done something bad. Most of the time it was fine but say if you killed a lone commoner asleep in the top floor of their house, you'd lose 5 reputation or something. I hope that in Project Eternity, when you're doing something that might upset another faction, that it's not an instant deduction from your reputation but rather there's a reason for it. This is a quote from the recent Wasteland 2 update I am hoping that in a situation like this, that your reputation
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How many factions do you expect to see in this game? What are you expecting from the factions in terms of quest length, player choice (different outcomes for faction quests/stories), rewards, etc.? Any ideas on what you would like the factions to be based on the information we currently have about the game?
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I only plan on playing through the game once as one race and class combination, so I want you, Obsidian, to focus all your time and money on making that race/class combination the best gaming experience you possibly can. Please remove all other classes and races, since I don't plan to use them. I don't care which you include. Maybe you should have a poll and only include the most popular race and class. Also, I don't like doing sidequests, so none of those, please, and no extra regions. I find a world-map that's too large to be confusing. Please make the main quest the best you absolut
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How do you feel about them? What sorts of factions would you like to see? What are your thoughts on reputation over alignment? Personally, the multitude of factions and the reputation mechanic was one of my favourite features of NV and I'm glad this seems to be something akin to that. I would like to see everything from religious orders/sects, to merchant guilds, to mercenary bands and everything in between.
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