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Found 6 results

  1. So one of the problems I had with the first game was that the way the game reacted to your character and some of your choices felt lacking in places. It was a well established world that had all kinds of cultural differences and history ect. However I get that there has to be some limit and an rpg can't be tailored around every specific choice. One of the biggest examples of this were the godlike, it's supposed to be this big deal to pretty much everyone yet if you play as one it doesn't come up very often. You can't even talk to Pallegina about also being a godlike (which i found really weird
  2. Here is a crazy idea I wanted to share: I remember in one of the twitch-streams Josh mentioning that the annotaion system from Tyranny is being moved to PoE2: Deadfire. It will provide not only lore but also translation of foreign languages. Now I assume it is nothing big, just couple words, or phrases here and there. BUT WHAT IF: There are many factions from different regions. They speak different languages. WHAT IF you could only understand languages you know as a character - for example in PoE1 I played as an Orlan from Old Vailia. That would mean my character understands Vailian. The
  3. Soooo, fetch quests. "You there. Bring me 10 rat butts!" Rat butts may not even be useful for anything else. But this guy wants them. "Thanks! 8D!" You are awarded 50 XP and 50 gold. Awesome. Right? Yeah, so those are lame, and we should kill them. With fire, preferably. Right? But, wait... what if they weren't forced into the role of "give player some means of acquiring gold and items and XP," but instead were allowed to actually just be an event in the game world that you had a choice of whether or not to even handle, or even find out about, for that matter? What if, instead o
  4. Okay, so this is something that I just thought of while responding to something in my Arcanum thread, but I think it's good enough to warrant it's own thread. It has to do with "game world reactivity". I apologize if there is a more "correct" term for it, but I don't know all the vocabulary associated with gaming. Basically, the discussion was about whether it is "acceptable" for the equivalent of months/years to pass in the game world, vice days/weeks. I am of the opinion that it is, because it is more "realistic", in that very few events are accomplished in days or weeks. The Civil Righ
  5. One of the things that kind of bothered me about Baldur's Gate was the automatic deduction of reputation once you'd done something bad. Most of the time it was fine but say if you killed a lone commoner asleep in the top floor of their house, you'd lose 5 reputation or something. I hope that in Project Eternity, when you're doing something that might upset another faction, that it's not an instant deduction from your reputation but rather there's a reason for it. This is a quote from the recent Wasteland 2 update I am hoping that in a situation like this, that your reputation
  6. http://www.youtube.com/watch?v=1Uyzap5FcgI This update is going to be a little different. Instead of doing an update on a topic that we chose, we asked readers on reddit to submit questions and vote them up or down, and on Friday we took the five highest scoring questions to answer here. You can visit the Project Eternity reddit group here: http://www.reddit.co...rojecteternity/ and the Q&A subgroup is here: http://www.reddit.co...ns_answered_by/ Let us know if you like these Q&A updates, and we can look into doing more of them. Tim. AtheistBots asks... Cl
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