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Update by Tim Cain, Senior Programmer and Designer Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, combat...you know, the good stuff. For the past several months, Josh and I have been refining the designs for the non-core classes, the classes that are most unusual, classes like the chanter and the cipher and one of my favorites, the monk. Monks in Eternity are different than you might expect. There are no restrictions on armor and weapons – you could wear plate and use a sword, if y
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You guys think that there is any chance of a sequel to Arcanum in the works? I realize that Jason Anderson works for Turtle Rock Studios and Leonard Boyarsky works for Blizzard Entertainment. However, considering that Obsidian Entertainment worked with Jason Anderson and inXile Entertainment on Wasteland 2, I am extremely hopeful to get a sequel to the game I played (and replayed) throughout my highschool years. What do you guys think?
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Update by Tim Cain, Senior Programmer and Designer I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game now, along with their abilities and spells up to level 5. This should give us a good basis to test encounters in the game's early maps. So I have turned my attention to some of the non-combat skills, including crafting. Crafting Basics Crafting is the skill that you use to make equippable items like armor and weapons, and consumable items like potions and food. To begin crafting, you must find
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By Tim Cain, Senior Code Wizard and Systems Designer Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s biggest stretch goals, into one of the best systems in the game. Josh has created an amazing and detailed stronghold design, with lots of upgrades and activities and random events that really make owning a stronghold fun and exciting. I want to spend this update explaining what we have made in the game, but first, let’s talk about the stronghold itself. First, a caveat: I am going
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Fellow RPG fans, hello! My name is Felipe, and I'm currently working on a crowd-sourced book on cRPGs. After organizing the RPG Codex's Top 70 list, I decided to expand that into a full blown book. The idea is to feature in-depth reviews of over 250 great cRPGs in chronological order, from Akalabeth to Might & Magic X, plus interesting articles on the genre and interviews. All that written by RPG fans from all over the world, compiled into a beautiful book with big a colored screenshots. It is a book showing what the genre has best, and how people enjoy them. A book that every review
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http://www.youtube.com/watch?v=IbyFqrEYSFw Tim's Q&A This week's Q&A is a little different. I spent some time reading the questions that people were asking in various Project Eternity forums, including our Kickstarter comments, our Project Eternity Facebook page, the RPG Codex forums, the reddit Project Eternity group, and our own Obsidian forums. I have picked five questions to answer, one from each of these forums, and I have answered them below. For each question, I have included the forum poster who asked it, along with his original question text. Let's start with Facebook
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First of all i would, as i am sure all others here would concede to doing, thank the Team at Obsidian for going on this fruitful journey of resurrecting the crpg genre, spearheading it along with inXile, and more than likely even more projects inspired by your success. But in this thread i would like to point out a particular individual and by extent the remnants of a once great developer. Tim Cain and Troika. I am a Norwegian, and unsurprisingly we play games. A lot of them. There arent a lot of us though, i think we just hit 5 million a year or so ago. Because of this, our gaming commu
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http://www.youtube.com/watch?v=UpBqLbyR7o8&feature=player_embedded This week we announced our Mega Dungeon, our base classes, the cipher and barbarian classes as stretch goals, and the Adventurer's Hall as another stretch goal. We are coming up on our final week of the Kickstarter, and we have exciting stuff planned for you in the coming week including new rewards, a special inside peek into Obsidian, and a first look at Project Eternity. Exclusive Backer Pet, Hardcover Books for $250 and Name in the Game for $500! At the $50 tier and up we have an exclusive in-game pet for you
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For our weekend update this week (update 16!), we have another Q&A from our reddit readers in the Project Eternity Q&A Subgroup, with all of the questions having to do with the combat system of Project Eternity. Tim answers the top five questions below (as voted up by the community) as well as picking an additional question at random from all of those asked. Also check out the main Project Eternity group if you stop over to reddit. And now, on to the questions! Kaaaboom asks... Hi Tim! I'm curious how the close combat in P:E will turn out. Will the melee of P:E encompass stuff
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http://www.youtube.com/watch?v=1Uyzap5FcgI This update is going to be a little different. Instead of doing an update on a topic that we chose, we asked readers on reddit to submit questions and vote them up or down, and on Friday we took the five highest scoring questions to answer here. You can visit the Project Eternity reddit group here: http://www.reddit.co...rojecteternity/ and the Q&A subgroup is here: http://www.reddit.co...ns_answered_by/ Let us know if you like these Q&A updates, and we can look into doing more of them. Tim. AtheistBots asks... Cl
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