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  1. Hi All, My partner has just started a blog for all things gaming, fantasy, fiction and scifi. He is an aspiring novelist (watch this space), but in the meantime he's just started to build up his portfolio starting with a blog. He's got a tonne of ideas and is busy writing his 3rd blog today (BIG mug of tea in hand), but he'd love some feedback from his target audience, and even some input on what you the reader would like him to "unpack". There's a "contact me" page on his site, go nuts! He'd love some traffic on his page, but fighting anxiety all the time means he's holding off on
  2. I like your game here, Obsidian, which is strange to me. It's strange because I see everything, good and bad, when I play games or watch movies or shows- which may be cryptic to some I guess. By the way, as I write this the excellent title music is playing in the background for me. I decided earlier this morning to play again for a while even though lately I have been deciding against when the option arose. I worry that I will run into something I can't justify and then set the title down for good. As I see the most part of every story in my field of view, as stated before, I can't really
  3. So, not going to lie, I had pretty high hopes for The Outer Worlds. Given who was involved in its development, I thought that it was going to be Arcanum/F: NV in space. Honestly, I still prefer Arcanum or F: NV to TOW. What had I hoped to see from those games that I didn't or felt like it wasn't delivered as well? Length and depth. With both F: NV and Arcanum, you can play them dozens of times, because there are so many quests and so many things to find/discover/uncover. It is impossible to do all that in a single playthrough. I am a completionist. I don't care what game I play, I
  4. I have recently finished my first Deadfire playthrough (on v1.0.2), and decided to provide some feedback. Posting it here, since it can contain a few spoilers. First of all: I liked the game and yeap would bake a sequel. Second: sure the game came out a bit raw, but definitely less raw than I expected after trying the betas. So here we go: Things I liked: the atmosphere and exploration. I really enjoyed the grim nature of PoE1, but the bright and shiny Deadfire was also great to explore. the visuals. You guys made noticeable improvements to the game world, character models, lightning, shad
  5. Having finally finished the game (Patch 1.02) after 70 hours I do find myself on this very rare occasion to say a few words about the game. In short I liked it, but it could have been better. Why? well here is my few scrambled up thoughts on the matter. About myself: A crpg fan from BG, Torment, IWD, completed pillars1 with cipher. Played as Monk/Cipher in veteran difficulty with no level scaling in PoE2. Play and GM tapletop games. Bugs - Couldn't finish the Wakaha tribe quest line, it never updated on the alliance, but the queen said I had convinced the wakaha tribe to joi
  6. Hi everyone, Hope its ok to post my own review of the game here, I hope the devs can get some decent insights from it Disclaimer: I was a backer for the game. The game is no doubt an improvement over the previous game, mostly in terms of mechanics and game-play but it does fall short in other areas. The good: ---------- - Graphics have improved and spells look much nicer this time around even those that were brought back from POE1 - The interface has been improved, it starts in the character creation screen where it allows you to better understand how to build your character according to
  7. I was one of the folks who waited until patch 3.05 to start playing this game. That being said, I would like to share my thoughts about it now that I finished my first complete playthrough (I skipped White March... will save that for another time). NARRATIVE DESIGN - VERY POSITIVE: I loved the variety of it. There was a wide range of themes (some of them rarely addressed in cRPG's), people with different points of view about the same issues and A LOT of roleplaying options. This variety is very important to keep the player interested, mainly in the second half. Can you imagin
  8. Dear Obsidian Team, I normally don't do such reviews and thoughts about the games I finish, but keeping in mind the next installment - POE 2, I'd love to give you my thoughts and feelings after finishing your first game - POE 1. I am the 24595th backer for Pillars of Eternity II: Deadfire - pledged 65 $ - I really wish I could support you with a bigger amount. First of all I really hope this text will somehow get to you Folks, I know you will not maybe agree with all the things I will mention here but at least please try to cosinder it TY. Keeping in mind this is the first ga
  9. Let me begin this by saying I really wanted to like this game. I desperately wanted to. I tried in as many different ways as I could to convince myself that I just wasn't seeing Pillars from the right angle, that if I tried one more time I could get into it, but in the end I had to admit the truth to myself. Pillars of Eternity is garbage. This game falls flat on its face when it comes to important elements that make a great role-playing game. The first is the terrible cast of characters. In a game that revolves around a party of companions, they design an extremely limited (what, six, maybe
  10. Messy review, get it? 'Cause I am Messier-31, get it? No? *cough* Could've just written "out of this world review", 'cause Messier-31 is the Andromeda Galaxy... So, anyway! I finished the Crägholdt Bluffs recently and decided to share some loose thoughts with you gals and guys. As you probably know by now, once your main character get his/hers very own stronghold there will be a new quest given to you by the Stewart. It seems there is some ruckus going on near Caed Nua, so it would be wise to investigate, since there is no telling if the Torn Bannermen responsible for this mayhem wont co
  11. Hello there. I have a YouTube channel on which I upload many different types of gameplay videos. I have begun my Pillars of Eternity series, whereby I will be playing a Dwarven Priest on easy. No footage will be cut out, unless it is extremely boring (e.t.c. loading screens, random things I do). Playlist: https://youtu.be/2_HluexIFg8?list=PLMADF6oHdMjd07Demzh3UANbeLXHdc-yI Chapter 1 - Escaping the Attack: https://www.youtube.com/watch?v=2_HluexIFg8&list=PLMADF6oHdMjd07Demzh3UANbeLXHdc-yI Chapter 2 - Day 1 in Gilded Vale: https://www.youtube.com/watch?v=72GC5dUptdw&list=PLMA
  12. (This review contains spoilers. Read at your own risk) Despite being a backer since July 2014 and starting playing on the release minute (not hour or day) I just recently finished the game, mainly because real-life stuff got in the way, and I wanted to write a review in case you guys needed (one more) feedback on the product you have made, I hope you'll read it and take it into consideration when trying to improve the game. I mean, companies pay for these, and we the primary users of it, are giving these reviews for free, so why not use them? So, first of all, let me give my overall i
  13. Before I begin, I must tell you that the game is great. How can it not be great among the heap of crap shoved to our faces by the gaming industry, but considering what is expected from Obsidian, when I set high standards for this game, it is not great. Not great does not mean that it is not "good". So I do like the game but I think the developers with their credentials are capable of doing much better (like how Baldur's Gate was very good, but Baldur's Gate 2 was epic, I hope the next addition to this series will be as such) And long story short, I am glad that this project happened, havin
  14. Pillars of Eternity on Metacritic: 90/100 based on 59 critic reviews 85/100 based on 1525 user reviews :D I think this speaks louder than any rpg codex review.
  15. Having just finished PoE, and havign waited for a good Infinity enginge style game for many years I wanted to put down my thoughts on how things went, and my thoughts on the journey. I hope this is of some interest or use to someone. Disclosure: I am a huge Infinity Engine fan. In the interest of providing a full appreciation for what you are getting in to I will break this down in to several sections, if you only want information on a certain area just skip ahead! Story/Plot: Yea: Some difficult choices to be made. Generally a lack of a binary good or evil setup. The world is
  16. Just finished my first play through. I don't know if the PoE devs ever see these customer reviews, but I hope so; a lot of us are glad you made this. The game has a kind of flawed brilliance, and I'm eagerly hoping this is the foundation for a PoE2 and 3 set in this world. Details: Started on release version (1.0?), finished on, GOG version Hard mode, non-Iron, non-Expert, PC = Wizard class, story NPC companions. One has a feeling that this game was lovingly crafted, and it shows in many ways. Lots of nice little touches I won't belabor. Not everything works as well a
  17. Hey y'all! My podcast, BrownCoats,BlackMagic is dedicated, this week, to Pillars of Eternity. Both your hosts are backers and long time, hardcore role-playing game geeks. (We're talking SSI Gold Box level, here! ) We review PoE in depth, and give our impressions in comparison to Baldur's Gate and other classic Infinity Engine games. Tolkien, The Elder Scrolls, Final Fantasy XIII, and PlaneScape Torment are all namechecked. We basically gush about the game, but do voice our gripes with the lore execution and character development/interaction. Check it out on iTunes!
  18. An era has ended. And by that, I mean, "the Kickstarter project that I spent so much money on is finally complete and I'll never spend that much again holy ****". That era. Kroze the Crowmaster now roams Eora somewhere. It is now up to me to find him, although my friends are already teasing me that they have. Backer NPCs are numerous and they share the herd mechanics of zombies in The Walking Dead, only exemplifying to the player what a weird, odd fantasy world this is. At every corner, you have creatures walking around town like it ain't no thing. I've attempted three runs so far, fro
  19. So the game is out and it has received universal acclaim from critics and good user scores too. However, some people like to troll and give P(e)O 0/10... Not cool in my opinion. All I'm saying is that if you feel the game is good, visit Metacritic and give PE the score it deserves. I know I did. I'm not too keen on metacritic user scores but Obsidian deserves better than zeros and I really want PE to sell well and some people value metacritic user scores so you get the picture. Anyway, gotta get back to Eora!
  20. Pillars of Eternity is riddled with niggling flaws from dodgy AI pathing that should have stayed in the '90s to a story which sometimes offers only an illusion of choice. Not one of these flaws undermines what is the deepest, most personal adventure to grace the genre in many years. Obsidian's writing is on form; the combat's vast array of strategic options deeply satisfying. Whether you're a life-long Infinity fan or you've never so much as seen a cRPG, Pillars is a quest which everyone should attempt. Here's to many more. Full nostalgia-free video review (link contains mild non-stor
  21. Fellow RPG fans, hello! My name is Felipe, and I'm currently working on a crowd-sourced book on cRPGs. After organizing the RPG Codex's Top 70 list, I decided to expand that into a full blown book. The idea is to feature in-depth reviews of over 250 great cRPGs in chronological order, from Akalabeth to Might & Magic X, plus interesting articles on the genre and interviews. All that written by RPG fans from all over the world, compiled into a beautiful book with big a colored screenshots. It is a book showing what the genre has best, and how people enjoy them. A book that every review
  22. I can't match Sensuki's dedication, but I thought it might be useful to summarize my thoughts on the BB so far. I think I'll leave this build alone for now, despite having skipped some classes, notably the Druid. I'll follow the list of high-priority feedback requested in the announcement. Classes Fighter: With the rogue, probably the most restrictive and role-limited of the classes. I would very much like adjustments and talents to make ranged fighter builds viable. I don't think they'd displace the Ranger, because that class's gameplay revolves around the animal companion. Suggeste
  23. Hi there! We're a growing YouTube gaming network, uploading a variety of different content. We have recently uploaded a review of South Park: The Stick of Truth, and we would love it if you would kindly give it a watch. https://www.youtube.com/watch?v=jE-t0RXbICM
  24. Hello. *pours himself some fine wine, sits by roaring fire* *starts J. Peterman impersonation* As many of you know, I post on this forum. Whence I learned that Obsidian was making a South Park RPG, I did a spittake in the manor of our lord and savior, Ron Burgundy. This was followed by clapping and looking around, telling people they needed to be impressed via my smile and vehemence. It was an empty room, but still. The idea is there. I'm sure you have it. I hath only played a minute portion of your vijeo gaem last night, if only to get the Are We Cool? acheevo for the Je
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