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Found 5 results

  1. And I think the Magic Missile spell is a good example of what I don't like about magic in Eternity. (For those who don't know, Magic Missile is a D&D level 1 spell that most wizards or sorcerers start out with). The Magic Missile spell was awesome in the old IE games because it scaled with your level--the higher your level, the more missiles you could shoot, the more missiles you could shoot the more damage you could do. It was great. That made the Magic Missile spell useful even at high-levels. It was also a great visual indicator of character growth. When I hit level 2 in Baldur'
  2. Hey y'all! My podcast, BrownCoats,BlackMagic is dedicated, this week, to Pillars of Eternity. Both your hosts are backers and long time, hardcore role-playing game geeks. (We're talking SSI Gold Box level, here! ) We review PoE in depth, and give our impressions in comparison to Baldur's Gate and other classic Infinity Engine games. Tolkien, The Elder Scrolls, Final Fantasy XIII, and PlaneScape Torment are all namechecked. We basically gush about the game, but do voice our gripes with the lore execution and character development/interaction. Check it out on iTunes!
  3. so, after giving it some thought - should I catch up to Tigranes first and then begin posting, should I start right away since there is a lot of content Tig missed (companions' side quests) - I've decided to make the thread, since I already have something to show. and if I abandon it in the future, well... at least I will have tried. a few things you should keep in mind if you plan on following this playthrough: - last time I played BG2 was back in high school, I don't remember anything about the story or the quests, so it'll be all new to me (I did do some research in order to pick m
  4. While I nonetheless expect this to be somewhat controversial, I want to start this off by saying that I appreciate Infinity Engine games for what they are, and this thread is not about what Project Eternity should be. Rather, I ask what Project Eternity is, which is very related to what Infinity Engine games are, or even more broadly DnD-based cRPGs. The reason is that I have noticed an increasing overlap in the past several years between the "action/adventure" and "RPG" or "role-playing game" genres, and it got me thinking about what the difference between them actually is. The obvious re
  5. So I have been playing Baldur's Gate "Enhanced" over the last few days. The idea behind it was to update the game to the latest version of the infinity engine. Now, I haven't played this game in a very long time, but this is what is striking me now. It seems like pace and movement is really slow. Maybe its the limited animations of the characters, or maybe its just how i perceive movement over the ground. Either way, it seems like a huge hassle to move across one of the maps and there is nothing really entertaining to look at while you do it. Its almost like driving a car if you will. Not
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