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  1. #1) Fix the bug where you have the build wheel open, hover over an object to build, press A, and the menu switches to another random tab. Seemingly crashes the menu? I don't know why it happens, but it's frequent enough to really be annoying. #2) Bigger pallets! Building is super fun in Grounded, but the cost of building a grass wall for example, 4 grass planks, is fine but I feel like the current pallets we have to store grass planks to build with are too small, ESPECIALLY if you are loading and then moving the pallet, using the entire pallet of planks to make like 5 walls, then having to pick it back up and run all the way to more resources, sucks. Definitely so if you are building in an area with no resources like elevated up on the oak tree. Soo... bigger pallet choices please! #3) Shields usable while wielding a Staff. All 3 staves are used visibly in ONE HAND. As someone who has a super tough time consistently perfect blocking, I rarely find myself having success using anything without a shield. So I'd like to be able to use some sort of shield with a staff, even if it's a new kind of shield meant just for mages. #4) More armor with different play styles. I mentioned above how I'm pretty much always hiding behind a shield to stay safe. I want to use Ladybug armor, but I am endgame at this point and the tier 2 defence isn't worth it to just have the block bonus. So I would like more tier 3 armor with some of the unique bonuses that previous tier armor had. Like ladybug, then a higher tier version of the red ant set with higher hauling bonus for endgame players. May I suggest ATLEAST a way to artificially raise an armors tier level through further upgrades? I'd get my ladybug set to lvl 15 to get it to tier 3 strength if I have to. #5) More building pieces. I have fallen in love with making interesting builds and base ideas. But I often run into the issue of using a half wall, or half floor, and having an awkward 'Quarter Wall' or 'Quarter Floor' hole to cover up with another full size variant. So I would like VERTICAL half walls and quarter walls/floors. Another thing I wanted were half stairs, which we just got for patch 1.1. Very glad to see that! #6) Bla Bla, I love building. More decorative pieces please. Rugs, different wall materials and FLOORS ESPECIALLY! I always have to use grass because stems are too uncommon around my base and bur floors need lint! (>w<*) Rugs, Table Lamps, Shelves, Functional Windows (Can open and close, or Shutters), a new type of building material that is clear (Maybe crystal or platic) so we can make real windows and Greenhouses. #7) A Tier 3 Bow. We have a tier 3 crossbow, we just need a tier 3 bow. Maybe multiple kinds from some of the other high level creatures in the yard (Perhaps a Widow Bow that adds poison damage to every arrow. And if used with poison or super poison arrows, it stacks damage) #8) An eventual expansion to the yard. Inside the house, in the basement, inside the shed. In the house we could fight bed bugs, scorpions, millipedes, or wasps (if they flew in the open upstairs window and set up a nest or something) in the basement what if there's just a giant deep freezer knocked over and has covered a large majority of the basement in icy frost. Our first COLD biome. #9) And finally, new creatures. Mentioned above, some of the cool creatures I could see in the house and basement. But I would like to see some more variation in the creatures in the different areas of the yard. In terms of docile, or neutral, creatures, Caterpillars, Butterflies, Earth Worms, and Snails/Slugs. Aggressive creatures like the Brown Recluse (in the house, maybe the basement I mentioned), a Camel Spider or Scorpion replacing the wolf spider in the sandbox, a Tarantula, maybe around the hedge, or in someone's room in the house as an escaped pet, Wasps/Hornets, with a fallen nest we can enter, small Frogs! We have all the Tadpoles in the world, where da frogs at?? Ant hill queens.. (It's common knowledge that every ant colony has a queen. I'd like to see a queen ant boss fight for all 3 ant hills currently in the game. Fleas! I hate fleas, but they could certainly be added to Grounded and be a fearsome foe. The scrapped Huntsman Spider idea, and Lizard bossfight (Make it work! That's just more unique content please! Even if they're just bossfights.) Sorry it's so long, I just started playing about a month ago, I'm super passionate about seeing new cool stuff to experience. I've loved my time on the game so far.
  2. So, to keep this short and to the point. Me and my friends were talking about this. Sometime in the mid to late game there could be a chip that gives plans for a personal Taz-Bot. Though a none combat version that would do menial tasks around your base! If a grinder's queue for mushroom slurry gets finished, it would go and collect the finished materials and re-queue the same item. As long as the required items are available, after a set amount are made, or you tell it to stop it would keep working. I hope this idea catches some attention and I'm not sure if it's been asked before. Though I hope it can spark discussion as well!
  3. Dear Obsidian Team, I normally don't do such reviews and thoughts about the games I finish, but keeping in mind the next installment - POE 2, I'd love to give you my thoughts and feelings after finishing your first game - POE 1. I am the 24595th backer for Pillars of Eternity II: Deadfire - pledged 65 $ - I really wish I could support you with a bigger amount. First of all I really hope this text will somehow get to you Folks, I know you will not maybe agree with all the things I will mention here but at least please try to cosinder it TY. Keeping in mind this is the first game you made in the world of Eora I will start with PROS. PROS: 1. It's a cRPG! God, I just love this genre 2. Beautifully made locations, with a big emphasis to details 3. GREAT combat - it really felt good, clear/transparent 4. Interesting and nicely created monsters 5. Well desinged inventory, maps and interface CONS: 1. THE STORY Sadly it wasn't enough interesting to keep me excited and wanting to know more about the upcoming events/future. The story is a strong part in both BG2 & Icewind Dale. 2. ITEMS CONS It felt really discouraging when you spent so much time on doing quests and slaying monsters just to get regular magic *blue* items. Too many in the game. It was sad that my best weapon for Kana was a found Exceptional Arquebus that at the end of the game have been upgraded by me to a legendary item. None of the yellow (rare?) items where good enough. Very rarely there was a yellow that was actually better then any type of item I was equipped with. TOO MANY repeating items, with the same stats, names and looks. Another exaple: Hand & Key, found early in the game and I finished the game with it. Sadly, if im not mistaken, only with in the White March there were items like Abydon's Hammer, Stormcaller or Gyrd Haewanes Stenes that you could assign with a specific charakter and get them better in time, instead of upgrading on your own. I like the idea, but please try not to make too many of these next time. PROS I really liked the idea with the White Forge, Blade of the Endless Paths that reminded me of FLAIL of AGES from BG2 ENCHANTING It needs an overhaul. Sadly only with using very rare items like eyes of dragons, krakens and epic monsters you could really make a change that felt as an upgrade. What about obtained in the game items that coundn't be used like for enchanting: Fangs & Claws from: Lions, Wolves, Stelgaers, Bears, Boar Tusks Elder antelope Horn, Stag Horn Hides from: Lions, Wolves, Boars, Bears, Stelgaers, Stags Items like: Shattered Animat Armor, Readceran prayer bracelet (found 20), Durgan Copper bracelet, Bronze Abydon Statuette (6) IMO there should be enchanters in the game in the world of Eora that could do enchanting for us, that could do lets say a nice bow from Antelope's Horn, good armor from Hides we find. CRAFTING What about ingredients that I found hundreds of, picking every single plant I found. I never used them. Crafting could not exist - I wouldn't mind. It was too basic. I didn't even use food, maybe only when I had to raise my STATS to do a specific quest or to open a dialog option with a NPC - it felt weird. Items: Conclusion - We need a good loot system - which is a strong and important part of every RPG game. That everytime you fight this epic monster or FOE you will be rewarded and you can be sure you will get an upgrade - that your party will get stronger through items. 3. MONEY When I finished the game I had approx: 500.000 GOLD. We need ways to spend the money. Too many regular items that are beeing sold over and over again. Lets limit the amount of money we get from an NPC for the same item. NPC should just say: I'm sorry I just can't take more of these, have you got anything else? I remember it was a challenge to buy something in the Waukeens Promanade in BG2. Just like in real life - if you want to buy something - save the money for it. I'd like to have an indecision what to buy or spend the money for. Bribe a NPC or save the money cause I need them for something else. 4. MUSIC I understand there is a budget and some other limitations. Music was solid, but nothing really memorable (Icewind Dale, BG2). I really hope POE2 will do much better in this manner. MUSIC is the third most important thing after the STORY and GAMEPLAY imo. 5. THE WHITE MARCH Should be an addition to already finnished main story quest. I finished the game (the pit that I couldn't get out of) and had to reload the game from earlier save to go to White March and do the expansion - One big location with best items in the game... 5. SMALL THINGS & CONCLUSION Wounds - we should have an option to heal/fix them without having to rest every single time. I like the idea of having different wounds in the game - keep it that way, it's great. Knowledge - I remember having this option in the game where as a mage I could know what is enemy mage/wizzard casting. Sure, I believe there was an icon - but please add text for clarity. Would be great to also have all (at least known) spells (mage, priest, bard) & skills/abilities in the encyclopedia. That's about it. Pillars of Eterniety has its flaws as every other game. There are also many strong sides that makes this game a very SOLID cRPG title. In summary POE is not a game that I look forward to get back to one day, as I did with Icewind Dale & Baldur's Gate series so many times I can't even count. I will definitely have fond memories of POE and can't wait to see POE2 become it's very best successor. THANK YOU Obsidian Entertainment for all your great work so far, and keep it up. It would make me a happy man to know you actually red this text. I'll check back after some time to see if you did Best regards, KARNASHUK
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