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Found 3 results

  1. So, to keep this short and to the point. Me and my friends were talking about this. Sometime in the mid to late game there could be a chip that gives plans for a personal Taz-Bot. Though a none combat version that would do menial tasks around your base! If a grinder's queue for mushroom slurry gets finished, it would go and collect the finished materials and re-queue the same item. As long as the required items are available, after a set amount are made, or you tell it to stop it would keep working. I hope this idea catches some attention and I'm not sure if it's been asked before. Though I hope it can spark discussion as well!
  2. These are some features I would love to see in Grounded when Electric powered buildings arrive. How it would be unlocked. I would love to see the it implemented through gathering parts from Crazy Ants from a red ant hill. Crazy ants are small ants that are known for being able to conduct Electricity, I think. A common use in modern media was of course Ant-man in which he used them to fry the bad guys servers and disable the security system. What Could be added I would love to see new weapons these could be any thing but my favorite Idea is Crazy Arrows, being special arrows with crazy ant parts that shock enemies upon impact dealing damage and providing massive stun. this could also be useful in combat where if you are overwhelmed you can lead the enemies to a watery area and shoot the floor since most creatures are bigger they should stay shocked longer and having more room for electric current. I would love to see new ways of power generation such as windmills, crank mills, gas engines, and water/gas turbines. I feel like the Gas slash water stuff would be cool if you could build pipe lines from the haze or the pond to transport gas and water, the water could be used to pour on top of the turbine to create movement while the gas could be released underneath and rise up to the top of the turbine. the gas could then be reused in a gas engine to create additional power. batteries are a part of any power network I would love to see batteries that receive charge from the power sources but actually work like batteries where everything plugged into their power must be grounded "Pun intended" back to the battery. with separate wire lines. I would imagine the wires would be treated like the ziplines almost with how they are placed using wall hooks and stands. I would feel a fair cost would be silk rope and some kind of coating maybe nectar. Maybe this is too nerdy but imagine if you could run batteries in series or parallel in order to get either wires that will deal damage when touched at High Amps, allowing for more custom traps, or something that produces more power with machines increasing speeds of production with more Volts. I mouth water at the idea. powered crafting is something I would love to see such as maybe an electric loom to one up the spinning wheel I don't know what else is planned but I am sure it could be adapted. powered building pieces please add elevators, auto-opening doors, and of course Lockable doors using electricity, I really want to trap my friends in a room while I pump Haze gas into the room or flood it with water. I just want to do a Saw Roleplay, Please. Relay boxes please there has to be some way to organize electrical systems imagine being able to turn off power to the west wing of your base while keeping the rest of you base powered just don't tell your friend from the west wing where you put the relays. Air conditioners I imagine with weather coming heat may be too and I would love to be able to cool off with fans and air conditioner coils, which use dew drops you place on them to cool you off. maybe if you place enough you can create a freezer in which you can store meats in the room and they won't spoil. you could do so much more with electricity in grounded That I haven't even thought of I would love to hear your electrical dreams for grounded too comment yours below if you will
  3. Dear Obsidian Team, I normally don't do such reviews and thoughts about the games I finish, but keeping in mind the next installment - POE 2, I'd love to give you my thoughts and feelings after finishing your first game - POE 1. I am the 24595th backer for Pillars of Eternity II: Deadfire - pledged 65 $ - I really wish I could support you with a bigger amount. First of all I really hope this text will somehow get to you Folks, I know you will not maybe agree with all the things I will mention here but at least please try to cosinder it TY. Keeping in mind this is the first game you made in the world of Eora I will start with PROS. PROS: 1. It's a cRPG! God, I just love this genre 2. Beautifully made locations, with a big emphasis to details 3. GREAT combat - it really felt good, clear/transparent 4. Interesting and nicely created monsters 5. Well desinged inventory, maps and interface CONS: 1. THE STORY Sadly it wasn't enough interesting to keep me excited and wanting to know more about the upcoming events/future. The story is a strong part in both BG2 & Icewind Dale. 2. ITEMS CONS It felt really discouraging when you spent so much time on doing quests and slaying monsters just to get regular magic *blue* items. Too many in the game. It was sad that my best weapon for Kana was a found Exceptional Arquebus that at the end of the game have been upgraded by me to a legendary item. None of the yellow (rare?) items where good enough. Very rarely there was a yellow that was actually better then any type of item I was equipped with. TOO MANY repeating items, with the same stats, names and looks. Another exaple: Hand & Key, found early in the game and I finished the game with it. Sadly, if im not mistaken, only with in the White March there were items like Abydon's Hammer, Stormcaller or Gyrd Haewanes Stenes that you could assign with a specific charakter and get them better in time, instead of upgrading on your own. I like the idea, but please try not to make too many of these next time. PROS I really liked the idea with the White Forge, Blade of the Endless Paths that reminded me of FLAIL of AGES from BG2 ENCHANTING It needs an overhaul. Sadly only with using very rare items like eyes of dragons, krakens and epic monsters you could really make a change that felt as an upgrade. What about obtained in the game items that coundn't be used like for enchanting: Fangs & Claws from: Lions, Wolves, Stelgaers, Bears, Boar Tusks Elder antelope Horn, Stag Horn Hides from: Lions, Wolves, Boars, Bears, Stelgaers, Stags Items like: Shattered Animat Armor, Readceran prayer bracelet (found 20), Durgan Copper bracelet, Bronze Abydon Statuette (6) IMO there should be enchanters in the game in the world of Eora that could do enchanting for us, that could do lets say a nice bow from Antelope's Horn, good armor from Hides we find. CRAFTING What about ingredients that I found hundreds of, picking every single plant I found. I never used them. Crafting could not exist - I wouldn't mind. It was too basic. I didn't even use food, maybe only when I had to raise my STATS to do a specific quest or to open a dialog option with a NPC - it felt weird. Items: Conclusion - We need a good loot system - which is a strong and important part of every RPG game. That everytime you fight this epic monster or FOE you will be rewarded and you can be sure you will get an upgrade - that your party will get stronger through items. 3. MONEY When I finished the game I had approx: 500.000 GOLD. We need ways to spend the money. Too many regular items that are beeing sold over and over again. Lets limit the amount of money we get from an NPC for the same item. NPC should just say: I'm sorry I just can't take more of these, have you got anything else? I remember it was a challenge to buy something in the Waukeens Promanade in BG2. Just like in real life - if you want to buy something - save the money for it. I'd like to have an indecision what to buy or spend the money for. Bribe a NPC or save the money cause I need them for something else. 4. MUSIC I understand there is a budget and some other limitations. Music was solid, but nothing really memorable (Icewind Dale, BG2). I really hope POE2 will do much better in this manner. MUSIC is the third most important thing after the STORY and GAMEPLAY imo. 5. THE WHITE MARCH Should be an addition to already finnished main story quest. I finished the game (the pit that I couldn't get out of) and had to reload the game from earlier save to go to White March and do the expansion - One big location with best items in the game... 5. SMALL THINGS & CONCLUSION Wounds - we should have an option to heal/fix them without having to rest every single time. I like the idea of having different wounds in the game - keep it that way, it's great. Knowledge - I remember having this option in the game where as a mage I could know what is enemy mage/wizzard casting. Sure, I believe there was an icon - but please add text for clarity. Would be great to also have all (at least known) spells (mage, priest, bard) & skills/abilities in the encyclopedia. That's about it. Pillars of Eterniety has its flaws as every other game. There are also many strong sides that makes this game a very SOLID cRPG title. In summary POE is not a game that I look forward to get back to one day, as I did with Icewind Dale & Baldur's Gate series so many times I can't even count. I will definitely have fond memories of POE and can't wait to see POE2 become it's very best successor. THANK YOU Obsidian Entertainment for all your great work so far, and keep it up. It would make me a happy man to know you actually red this text. I'll check back after some time to see if you did Best regards, KARNASHUK
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