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guguma

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About guguma

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  1. I am not entirely sure why I enjoyed Tyranny more than PoE !. Honestly I am not really a fan of hover-over lore info on highlighted text. It probably did not feel over the top, or it might be this "tightness" you are mentioning. If I understand correctly by more tight you mean something like it does not drag on, more compact and to the point? Yes, I will probably have a trial, or play through a shared library. It is not the money that I am bothered about, when you think about it even bad games are actually worth their money if you calculate their cost in entertainment/hour. It is abou
  2. Hi All, From time to time, I get these "need to play an RPG" moments. I am wondering if I should give PoE: II a shot. Before you say "just try it man, why are you even asking, and wasting our time" let me provide my experience with PoE 1. I have a fondness for Obsidian, probably because I always saw it as a continuation of Black Isle Studios, and I assume that they kept following this manifesto "Simply put, our goal is to create the best electronic RPG's on the market. Our team is made up of core RPGer's who work on nothing else. We create the kind of games we want to play, and by do
  3. Divinity Original Sin's budget was over 4 million euros (which was at that time over 5 million dollars). Majority of their budget didn't come from KS as they only collected 1 million dollars to finish the game. Before they started their kickstarter Larian was already build their engine and engine tools in most parts and most of the game itself. Larian also did in their KS for D:OS mistake to promise too much and they had to take back some of those promises during developing the game. Divinity Original Sin 2 also had KS for it, that produced over 2 million dollars and Larian puts in their o
  4. There are too many posts to quote since I replied last, so I am quoting Sawyer here, as his input is quite relevant. First and foremost, thank you for clarifying these points, simply chiming in to clarify these points is a show of care and makes me appreciative. Not being in the business myself, it is hard to tell who did what, even from the "credits" roll. But I assumed Lead Designers (Project Directors) had a lot to say regarding the overall quality of the final product and held,although unfairly, much of the responsibility. My original comment is now edited to reflect this information.
  5. I don't know that I would go all that far, but yes, people who claim today that Baldur's Gate 2 is the best RPG ever made are letting their nostalgia have a stronger say that it should. At the time they came out they were great games. By todays standards of gameplay, more nuanced story, and especially graphics.... they are pretty average. Eternity isn't perfect. It has serious pacing problems, the setting does need work, many things in game for "backers" were not good features and would have been better off left out. It has never been a vastly inferior, unplayble, game breaking bug me
  6. Josh Sawyer, playing Tolkien... This is the very reason Pillars of Eternity (PoE) was such a disappointment. And here we go again. I was extremely disappointed with PoE solely due to this reason. Rather than an RPG, which was supposed to be a spiritual successor to IE games, we were given a semi-Welsh, semi-English history of lamelands to read. Everything including the combat, areas, NPC's (bar Durance, Mother and maybe Eder) was incredibly dull, comparing those lifeless cities to the cities in BG2 is just painful. I was expecting Avellone to step in and clean up this mess, exactly lik
  7. 1) Quote my statement where I oh so blatantly declared how fantasy should work. 2) If you are trying to deconstruct me make a meaningful statement about: "I am trying to draw attention to pseudo-language vs. other forms of creativity and elements of immersion, where both uses resources from the same pool and stating that in my opinion other forms of creativity and elements of immersion adds more value to a product compared to utilizing a pseudo-language." --------------------------- Agreed. --------------------------- @Ieldra: --- @guguma: You can't
  8. Those names have historic roots, based on history, The History, that actually happened, sadly most are named after massacred and extinct Native Americans, not only states but many cities and counties too. I just looked at what Mississippi meant and, surprise, it means "The Father of Waters" We know Massachusetts, Paris, Berlin, Cairo, Copenhagen, because we live on earth. When someone tells you they live in Copenhagen, you understand perfectly well what they mean. I do not intend to read the "Collected Volumes on the History of Dyrwood" or keep a "Concise Engwithian Dictionary" with me
  9. What do you expect me to do, if you still insist on not seeing the big picture but dwell on individual words. I agree that the position is nothing alike a consul. Then what is the position alike, did such a position ever exist in the real world? Is the position alike a "duc". "Duc" resembles the idea of a duke, a feodal ruler, not elected. A consul conveys the idea of an elected official, yet not by the people but rather by a favored class. Which one has closer meaning to the ruling class of Vailian Republics? If you are going to use "duc" you might as well use "duke" instead. Would you li
  10. Virtually every speaker of ├ćnglisc who lived after the Norman invasion spoke like that, yourself included. Chances are that you would say something like "I eat beef", rather than "I eat cowflesh". So what's with this "beef" business? Are "vampire" and "duke" so much better? Those are just butchered versions of the perfectly fine Serbo-Croat word vampir and the perfectly fine French word duc. I don't see why this disturbs you so much. I think they did a good job of it. It was still clear what the words meant, but they were gibbered enough to make it feel different and exotic (and not reveal t
  11. Virtually every speaker of ├ćnglisc who lived after the Norman invasion spoke like that, yourself included. Chances are that you would say something like "I eat beef", rather than "I eat cowflesh". So what's with this "beef" business? Are "vampire" and "duke" so much better? Those are just butchered versions of the perfectly fine Serbo-Croat word vampir and the perfectly fine French word duc. I don't see why this disturbs you so much. I think they did a good job of it. It was still clear what the words meant, but they were gibbered enough to make it feel different and exotic (and not reveal
  12. Those names have historic roots, based on history, The History, that actually happened, sadly most are named after massacred and extinct Native Americans, not only states but many cities and counties too. I just looked at what Mississippi meant and, surprise, it means "The Father of Waters" We know Massachusetts, Paris, Berlin, Cairo, Copenhagen, because we live on earth. When someone tells you they live in Copenhagen, you understand perfectly well what they mean. I do not intend to read the "Collected Volumes on the History of Dyrwood" or keep a "Concise Engwithian Dictionary" with me
  13. Those names have historic roots, based on history, The History, that actually happened, sadly most are named after massacred and extinct Native Americans, not only states but many cities and counties too. I just looked at what Mississippi meant and, surprise, it means "The Father of Waters" We know Massachusetts, Paris, Berlin, Cairo, Copenhagen, because we live on earth. When someone tells you they live in Copenhagen, you understand perfectly well what they mean. I do not intend to read the "Collected Volumes on the History of Dyrwood" or keep a "Concise Engwithian Dictionary" with me
  14. I cannot tell if this is sarcasm, I am quite certain that I did "NOT" inspire Obsidian into making this game nor plant the idea of a Kickstarter project. With the spoiler I wanted to convey the idea that I did wish for this to happen, and that I am happy with the outcome. I assumed it would be at the very least satisfactory, and it turned out to be quite good. Except "the language nonsense" as I call it, it seems I have a special dislike for this kind of "creativity". Because the dialogue, and the books, and the glossary are the medium in which the setting and the lore is experienced
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