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  1. Latest release is live on nexus. 50 items total at this time. Player feedback to address any balancing issues is appreciated. https://www.nexusmods.com/pillarsofeternity2/mods/415/
  2. I just finished my first play through. Awesome experience, by the way! I wanted to comment on the unresolved plot line of what happened to the Earth. I read online various theories, that generally agreed that the lack of replies from Earth, the missing frigate, and the decreasing frequency of interstellar freighters meant that Earth was destroyed somehow. I’m thinking that these theories seem a bit deus ex machina and not quite in keeping with the focus of the plotting on the corporate misrule of Halcyon, as opposed to some sort of mysterious off screen apocalypse. It seems that applyin
  3. Krea often talks about ripples in the force, how small cruelties can have massive consequences. But After completing the game once, (pure dark side) I still don't know what this means. Is this good, bad, or can it be both? I never had her tell me that something that creates ripples will come back to bite me, so am I just really lucky? Also, some acts of cruelty, mainly murder, seem to make her upset. What is the line between useful cruelty and unnecessary cruelty? Also, SPOILERS, does she always betray you at dantooine? It seemed like it was just part of the story, but she also blamed it on me
  4. Seeker, Slayer, Survivor. After defeating the naga at the Crucible, the Slaying Face congratulates the party with "The naga's venom offers only pyrrhic victory for those who best them, yet our contender lives to fight another day!". Does it mean that there was a person named Pyrrhus in the history of Eora, who achieved a victory, while suffering heavy casualties? Or it should be considered a bug?
  5. I'm not sure if anyone already brought this up but I know there are at least two fan versions of the map of Eora on the internet, and it looks like nothing official has been released yet. Whenever someone asks for a map of the world, they get directed to one of the fan made pictures. But. I've been running around Brass Citadel today, and I saw this in the Officer's Lounge on the hazatoha table: It's in the game so I'd say it's as official as it can get. As for the lands themselves, my guess goes as this (sorry for the sloppy paint edition): What do you think?
  6. I'm not sure if this is the right place to post this (if not please move as appropraite), but I may have found a factual/lore error in the Beast of Winder DLC, which I've only started playing through (and which I am enjoying it so far). Still, I have noticed something that might be a story/writing oversight. I'm playing in TOI mode, so I can't append a save, but during Vatnir's introduction of the Watcher to the Harbinger community (praising the Watcher for causing the Defiance Bay riots) one of the responses (again if I recall correctly) is something akin to "Again, I am not responsible for
  7. Basically, Swords: - Whispers of Yenwood - Hel Beckoning - Duskfall - Modwyr Vs. Sabres: - Aldris Blade - Grave Calling - Tarn's Respite - Scordeo's Edge
  8. What prevents Aumaua from military dominating the globe? Each time I see them, and now being triggered by the size of their kids (see Josh's tweeter) I always wonder - what is their flaw that prevents them from evolutionary dominating all other races and finally absorbing them? If seen through the modern-day common evolution theory it can be: - slow breeding cycle, difficulties with child birth rates - vulnerability to some disease, framing the total population (child diseases included) - genetic flaws (syndromes) like rapid aging, long brain development or short reproductive age
  9. I'm planning on playing as a priestess of Wael. A pale elf touched by the gods... so A moon godlike from the white that wends. She is going to be a mystic, a priestess of Wael... or at least this is what I'm planning... but, is this against the lore? I readed somewhere that moon godlike are touched by Ondra... so are the moon godlike suposed to worshiper her? or it doesnt matter at all? I mean, fire godlike worship magran or their special racial condition doesnt force them to worship the god that touched them? I hope some light in this
  10. Inspiration: https://drive.google.com/file/d/0B6lvvHuuI4kZaHJqejNYNThrems/view?usp=sharing Interpretation: https://drive.google.com/file/d/0B6lvvHuuI4kZOEFlNWh3QjVITXM/view?usp=sharing In case if it is not obvious enough,I traced in game icon of a globe (presumably of Eora itself). Because of a heavy pixelation this mockup is in no way geographically correct in details (hense why I call it interpretation). Still I hope it can give you some shape of the world we all love and play. On the drawing you can see the Sun,two moons - Ondra's Beloved and The Black Runner plus the third,
  11. So, anyway who has played the entirety of Pillars of Eternity 1 knows that by the end of the game you have some pretty serious weapons and armor on hand. Especially if you played White March. The question of the hour is, what will become of some of these items? The Hammer of Abydon especially because this weapon was very important. I would hope that we either get this items back at some point, and not that 'oh they were destroyed with your strong hold' That'd be kind of a lame excuse. Not to mention, if returning companions had Soulbound items, will they still have them? That would be a
  12. I had a thought a while ago regarding Godlikes in the Pillars of Eternity universe. We have seen Godlikes of Fire (Magran), Death (Rymgand), Avian (Hylea), Moon (Ondra), and Nature (Galawain) My question is, do the other Gods have Godlikes out there somewhere in the world we have not seen? For insistence, would a Godlike of Abydon be a baby made entirely out of metal? or perhaps a Godlike of Eothas would glow brightly at all times. Maybe even a Godlike of Weal, whose appearance changes everyday to a random race and gender. Perhaps not all Gods have a Godlike because their domai
  13. So I came up with a idea, as my group of adventurers found themselves in a mysterious dungeon. Whether the Lore skill be used like perception. But instead of secrets and traps you could be granted more of those magnifying glasses. You could get more of those icons on top of some banners and what not, where you could read about the meaning of them or who those belongs to.. Aaaand i'm returning to adventure further.
  14. Before I begin, I must tell you that the game is great. How can it not be great among the heap of crap shoved to our faces by the gaming industry, but considering what is expected from Obsidian, when I set high standards for this game, it is not great. Not great does not mean that it is not "good". So I do like the game but I think the developers with their credentials are capable of doing much better (like how Baldur's Gate was very good, but Baldur's Gate 2 was epic, I hope the next addition to this series will be as such) And long story short, I am glad that this project happened, havin
  15. Hi, I have recently finished my PotD run with a full party of 'supposedly min/max'd' (ew) custom characters. Now that I feel comfortable enough with the mechanics, I feel like it is now time for me to focus on the one aspect I have always loved in the IE games: theme of the party. Before we (or I) start, here are some links to some amazing high quality portraits with similar styles; permission already granted through their websites: http://www.jasonseow.com/poeportraits by Jason Seow - full permission to modify and repost http://wespenfresser.deviantart.com/ by wespenfresser - disall
  16. Since i finished the game today i wonder about one point in the conclusion and lore (major spoiler following): Well, maybe i'm just questioning the lore too much...
  17. Can someone please explain to me the purpose of the skill system? I understand the basics, meaning I understand that you can pick locks with high mechanics or you can receive extra dialogue options with high lore, but are these skills class specific? Should I focus on certain skills when I play with certain classes or should I develop all the skills simultaneously? The athletics skill for example doesn't appear to be useful beyond a certain point. If my fatigue is already reduced by 90% what's the point of developing the skill even further? My barbarian won't become stronger from athletics
  18. Hey you guys, actually I really haven't even started playing pillars because I'm quite pinned to the character creation screen. xD Now I'm some kind of picky - I know. But in order to finally decide on my character I have some Lore concerning questions: After hours of consideration I finally decided to play as a cipher (eventhough rogue seems appealing to me). First I though rolling for a druid, but then, since Baldur's Gate I know that these games tend to be heavy in city related plots so druids kinda feel like the third wheel being all for nature. But ok I decided to go for a cipher
  19. Found a few places that didn't make sense in the Royal Edition Guidebook, and I'm not sure where to submit this kind of stuff so here it is. On pages 47-48 it says Dyrwood's erls are all hereditary rulers but then it says they're elected: Also, not sure about this one, but on page 72 it says "they fled the city, but not after the dike that held the fury of the sea at bay." Shouldn't it be "but not before"?
  20. I got the game yesterday, and am extraordinarily exciting to jump into this fantastic world, but I do not know very much about the lore, which can be an issue in character creation, so without further ado, what is your suggested names that best fit each culture and race?
  21. Hey folks, this is especially for those of you, who already delved further into the story. From what i'm understanding so far, the whole Watcher/Soul-manipulating thing cries for a cipher or maybe monk, at least something "spiritual"... I started a fighter first and when the whole Watcher thing kicked in, to me it felt like there was no immersion anymore... So i'd appreciate any (no to low-spoiler) hints on what class would make most sense lore-wise. Thanks in advance
  22. The character sheet for Aloth says he has 7 lore, but I've given him 2 scrolls that say they require 2 lore and he can't use them (they're greyed out and the lore requirment text is red). Am I missing something?
  23. This Might come off a bit later but, it seem like a good (less to me) I have been read up on wikia and something just hit me A new class: The Mechanic I know it seem a op at first, because when mechanic comes to mind people jump the steam-punk. What I thinking is more Adra-punk (The game hasn't come out yet, so I'm only using the information that is currently available). the mechanic I'm think of inspired da Vinic and some of guild wars (Kill me XP) I don't know too much about "Adra", but I know its is a living mineral, and that it is ORGANIC (much like animals and plants). In
  24. It's a considerable design change, but I like it because: It's more strategic. It's now harder to mindlessly max out a specific skill. You actually have to sacrifice a talent if you want to be maxed Mechanics, maxed Lore, etc. You can have more/deeper talents, focus on more/deeper skills, or find a balance. This is more interesting to me than deciding which guy is going to max Mechanics, which one Lore, etc. It's more logical. Linking talents and skills makes flavor sense--Hold the Line tying into Athletics, for instance. Having skills exist in their own vacuum, completely independent of ta
  25. Hello everyone! I have a youtube channel where I've previously done lore videos and in-depth walkthroughs of Fallout New Vegas. Since I've been playing the beta for Pillars of Eternity I thought it would be interesting to do a new series about this new universe. This is why I'm bringing to you "Pillars of Eternity 101" where I intend to do pretty much the same things that I've been doing with New Vegas (detailed walkthroughs, character analysis, lore about the world,...). The first video is going to broadly depict the world of Pillars of Eternity from the general concepts specific to this worl
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