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Showing results for tags 'Godlikes'.
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Been mucking about on a friends laptop while recovering from a leg injury playing Deadfire, loving it so far as I'm a long term fan of games like BG/IWD/Divinity/Dungeon Siege etc. Planning to pick up the Obsidian Edition for myself via GOG over the weekend and start a full POTD run ( with a split 4 faction run at the obvious point to fill out the achievements unless there's some way to copy them over from my mates machine ? ). I'll also probably be using the Unity Console Mod and More AI Conditions as the only actual Game Affecting Mods beyond the Portrait Packs, and Unity only for bugfixes if needed and possibly later down the line using it for replays to tweak story companions to unusual mixes not allowed by the game engine when you recruit them ( for example I quite fancy making Xoti a Templar Tank at some point POG/Shieldbearer ). Few Queries for the Veterans and TheoryCrafters if anyone can help? Is there any real reason I can't do a full Godlike Party in POTD? And yes, I know I'm missing out on Aconas/HOTF etc. doing so. If no reason why not even on POTD can someone help me thin down the party composition especially as I have a few ideas that I'm not sure on whether they'll work or not. MC - either Trickster/HW Shadowdancer or Dev/HW Brawler, veering more to the SD due to an idea about using Rusts and most likely Marux along with chime; planned to use Death Godlike but wondering if with HW the PL bonus from Nature might be better, also plan to be a crit abuse build Tank - Either Pallegina as Herald or later dump after quest for a Fire Godlike SHB/Unbroken; again looking for advice if there's a better option or if the Nature racial is worth it for the PL 3rd Melee/Support - Either Tekehu using Ascaloth's "Tāwhirimātea, the God of Storms" build or Moon Godlike Troubador/Paladin ( with Focus as Tank will run Endurance ); again open to options or suggestion for this slot, plan to make it crit heavy Ranged Crit - Idea is either Dev/SHRP Arquebus user or a pistol using ( no scordeo as see next slot ) Trickster/Sharp; plan is using Nature for PL boost and no idea if i'd need Boar or could go cat companion and again plan is crit abuse Ranged Support - idea is Nature Troubador/Beguiler dedicated to CC and support duties ( afflictions/Res/Reload & Action Speeds ); again open to advice on possible weapons/race/equip. plan is to use Scordeo and another pistol to allow faster Focus generation and cooldowns so I'm able to spam afflictions better if the fight drags out, and also to go crit heavy I'll be using a POE log preferably that has Berath followed and agreed task done, Sangina sacrificed for the PER bonus, and scroll hidden for Wael. If anyone knows what those choices are or has a link to a thread on the POE1 gamestate setup would be appreciated. Planned Equipment MC - unless someone has a better setup then DoC, Fist/Palm and Rust/Marux, Bonesetters ( possibly Falcon torc for 2 per ), Trixie, Ogre gloves swapped eventually to Woedicia Grasp, Burden for 2nd Wind or else Mortal Protection if I'm not using it on the Tank; beyond that no idea for the rest of the slots beyond the trinket that does the Pillar ( petrify/Heal ) effect and Claim/Refusal if not using it again on tank. Had also been considering HW/BW due to soulbind T2 effect with paladin but not sure it fits with the crit/max ST DPS idea i had. Also Tempted by Magrans/Slayers as a pairing on the Shadowdancer due to the Bleed effect and the weapons own uniques Tank - low ability use, Kapana Tagu and probably Devotion or Phalanx, One Dozen Stood, seriously thinking about using Claim/Refusal and also Undying Burden, probably also Gatecrashers. basically just designed to tie up things in melee and punish anything disengaging between fighter stance and ODS 3rd Melee - as said either FishBoy in the funky Ascaloth setup, or a Moon ( unless there's a better support healer option ) Herald using the same basic gear idea with some small tweaks Ranged Crit - still getting used to what classes provide the best Hit to Crit conversions. Either Dev/Shrp or Trick/Shrp using Red Hand and Maia armour plus probably things like Bonesetters, or if there's a better twin pistol setup that doesn't need Trophy possibly that with most likely Miscreants or similar. not sure about rest of equipment and whether Death might be a better option for that one Ranged Support - Beguiler/Troubador with Scordeos Trophy and most likely something like High Tide wand. Plan is to be just throwing out heals, Res, buffs and debuffs and auto attacks for the most. Scordeos to help rip recovery right down to as low as possible to maximise ability to spam Cipher spells as needed. If 5 Godlikes won't work then just let me know, along with suggestions for what race to replace them with. Again if I've picked a massively incorrect pairing or subpar weaponry etc let me know, preferably with an explanation why. Thanks in advance, and thanks already to folk like Ascaloth/Boeroer/AndreaColombo/Voltron/Dunehunter for replies in build threads that have helped me get my head round quite a few ideas and synergies.
Fhav6X posted a topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)This mod, as the name implies, allows you to tint godlikes. It also adds some more head options to those. https://www.nexusmods.com/pillarsofeternity2/mods/325 This mod is somewhat special, so you have to read the installation instructions carefully! Installation: 1. Extract the files into your "Pillars of Eternity II Deadfire" main folder (the one with the exe). You should now have two new files (RUN_FIRST!!!.exe and Tint_God_Mod.exe) in your main folder and a folder called "Tint God" inside your override folder. 2. Now run "RUN_FIRST!!!.exe" as the file says ;). Select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) and let the patch work. You have to run "RUN_FIRST!!!.exe" every time you install the mod!!! 3. After "RUN_FIRST!!!.exe" is finished and everything was successful, run "Tint_God_Mod.exe". Again select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) when prompted and let the patch work. After that is finished, you can start the game and should be able to tint godlikes. 4. This mod creates big backup files in "\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\assetbundles". If everything works as intended you can safely delete those backups. Compatibility: ATTENTION! This mod IS NOT compatible with Kilay's great "CC more colors" mod. You have to disable it. However, I have tried to include some of its features into this mod. This mod is halfway compatible with game patches or mods, which alter assetbundles. If a patch makes changes to "charactershd.unity3d", "characters.unity3d", "items.unity3d" or "character_headandskin_hd.unity3d" it will throw up errors for this assetbundles. The only consistent way to deal with that, is to reinstall the game, patch it and then reapply the mod, so long as no "new content" is added by a patch (new DLC releases or features like turn based mode). In that case an updated installer will be provided on the mod's nexus site. In case of other mods for assetbundles, you are safe so long those mods don't change anything about godlikes or the manifest files inside the assetbundles. Known issues: I: At game loading the characters in the Inventory screen have no body textures. S: This happens because of the game's loading priority for mods from the override folder. Just equip/unequip some armor to solve it. I: The aumaua, elf, dwraf and orlan variants of godlikes have odd or different tinting. S: That is a problem how the unity engine "generates" those races from the human raw model. I don't have a solution for this problem, yet. The human version of the godlikes should work. I: Godlikes can't be tinted. S: You either have not run "RUN_FIRST!!!.exe" or it didn't work. Restore the backups or better reinstall the game and then follow the installation instructions.
I had a thought a while ago regarding Godlikes in the Pillars of Eternity universe. We have seen Godlikes of Fire (Magran), Death (Rymgand), Avian (Hylea), Moon (Ondra), and Nature (Galawain) My question is, do the other Gods have Godlikes out there somewhere in the world we have not seen? For insistence, would a Godlike of Abydon be a baby made entirely out of metal? or perhaps a Godlike of Eothas would glow brightly at all times. Maybe even a Godlike of Weal, whose appearance changes everyday to a random race and gender. Perhaps not all Gods have a Godlike because their domain is to broad to really have one exist. Or the God in question doesn't want to make them. (I would imagine Skaen wouldn't have kids), and Woedica doesn't have the power to. I know we most likely never will see these other Godlikes in-game (if they even exist) but am curious to the idea of them.
I was thinking... some godlikes were intended to have stronger racial abilities, because they can't wear headgear. In a way making them stronger than other races in the early game (when there simply were no head items to be found) and weaker later (because of headgear extra stats). This feels a little bit askew, especially with all new items that came with WM1, WM2 and raising of the lvl cap. What if there were headgear items of tier 2. Twice less powerful than coifs, helmets and so on, but which can be equipped by everyone, including godlikes. For example headbands. So, what do you think?