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Found 15 results

  1. Multiclass Miscibility Guide This guide is intended to help people navigate the multiclass system in PoEII and give insight on what makes a strong multiclass character. If you’ve exhausted the builds created by other users stickied at the top of the forum, this guide should give you some fresh ideas on how to create the perfect character for your playstyle. This guide was last updated for patch 2.0. Why Multiclass? How to use this guide: There are two general approaches to creating a strong multiclass character. One approach is to focus on maximizing the strengths of one cl
  2. im doing a retrain with universalist. is the spell despondent blows worth it? or should i replace it with divine mark after i have devotions of the faithful ? btw , what could be a good definitive build for universalists ? preferably a build for solo character.
  3. Been mucking about on a friends laptop while recovering from a leg injury playing Deadfire, loving it so far as I'm a long term fan of games like BG/IWD/Divinity/Dungeon Siege etc. Planning to pick up the Obsidian Edition for myself via GOG over the weekend and start a full POTD run ( with a split 4 faction run at the obvious point to fill out the achievements unless there's some way to copy them over from my mates machine ? ). I'll also probably be using the Unity Console Mod and More AI Conditions as the only actual Game Affecting Mods beyond the Portrait Packs, and Unity only fo
  4. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a H
  5. I was wondering if adding more classes with console would lead to being overpowered by versatility. How many effects and damage types does a multiclass have access to? Is there a combination that lets you do almost anything? If it would be much more versatile, how bad would this be considering that the number of abilities and uses would be around the same as a normal multiclass?
  6. Has anyone run a multiclass modwyr berserker? If so, what was your second class? What did you think of it? What would you do differently? Even if you haven't run one, what doth your theorycrafting unveil to thou? I'm curious to hear folks' thoughts on the matter.
  7. I'm not going to be able to play Deadfire right away so I figured I would get some build advice before hand. As the title says I want to make a Bruce Banner/ Incredible Hulk based character with the scientist background and then Transmuter Wizard as my first class. I was hooked on Form of the Fearsome Brute as soon I heard about it. I know I won't turn green like the Hulk but a raging ogre is pretty great. As far as the actual stats I don't need a min maxed build. I'm more interested in the roleplay and having fun smashing stuff. I would like to multiclass. I think it's a really cool fea
  8. For Deadfire I'm planning on importing my PoE character, an arquebus-wielding ranger with a bear companion. I found the Apprentice Sneak Attack talent in PoE to be great. My question is two-fold: Firstly, to be dealing out the damage, should I be looking at playing a Scout for the Sneak Attack and other abilites or would a single-class ranger work fine? Secondly, does a Scout play much differently to a Ranger? What's the "feel" of both options? Thanks heaps, TheDogProfessor
  9. Hey Adventures! I was busy playing the Beta over the past weekend and I was having difficulty sorting out my Build. Do I multiclass? do I single class? So I put together a short guide explaining the pros and cons of multiclassing. Many of these things you won't find out if you don't go look, and some are explained by the developers in their Dev Diaries, but if you missed them it can be overwhelming. So, without further ado, here is the guide: https://fextralife.com/pillars-of-eternity-2-deadfire-multiclassing-guide/ If you prefer video, over reading, here is the YouTube link: http
  10. Not sure if right now it is planned to be a limitation of is just mentioned as an example when talking about problems with multiclass, but i don't think it have sense to not be able to be a weak priest with a high condemned disposition and a strong paladin with that disposition being favoured, if is apparently contradictory or mechanically problematic should have at most a warning, like in opposition to recommended attributes, not recommended multi-class, but since the priest and paladins are not defined by their disposition, and therefore is not lore impossible to be multi-class subclasses ap
  11. The question came up during this Q&A Josh Sawyer and Bobby Null and they mentioned that they aren't currently planning to enable customization for multiclass titles. However, they did mention that they welcome further suggestions (which can be added to Heijoushin's existing thread - http://forums.obsidian.net/topic/91412-care-to-guess-the-names-of-the-other-multiclasses/ - if you're so inclined) and that they might reconsider if there's enough of an outcry against the titles that Obsidian comes up with. I assume that they might also reconsider if forum-goers express enough interest in
  12. As most of you, I have founded annoying the lack of multiclass in PoE, even if maybe it was for the best, given the sickness off dual humans running rampant in some series That said, the most I played PoE the most I enjoyed "hybrid" concept. I'm totally addicted to my skaen stiletto priest, since it benefict so much from being your main due to all those sweet extra talents, and being able to both cast and phisical DPS is an enjable experience. Same goes for druid, I still remember how I was lost at the beginning of the game since this class is not a wonderfull caster like others, bu
  13. Hi! I am happy both for PoE2 being made as well as multiclassing making the cut. If single class characters were to be treated closer to how multi class characters will work a lot of the balancing issues can be sidestepped. If you were to add a second duplicate of each class which either is only available to main class characters, or as a virtual second class for single class characters. The comparative progression of single versus multi class characters would balance out more nicely. Consider the following example: Class/Power source + Class/Power source ----- Wizard + Fighter ->
  14. As the title says. I'm playing pathfinder with friends but do only have a few months of experience with Dungeons and Dragons. So far I have played as a dragonborn sorcerer and a halfling warlock in two different campaigns. Sadly enough, the dragonborn sorcerer campaign seems dying out (we don't get together as much) and apparently the chance that my halfling warlock dies in the next session is really high. Thus I'm looking at a new character. I am looking to create a necromancer cleric/gunslinger build. I want my character to be able to shoot guns from a distance and raise the de
  15. I like pillars of eternity, i like the story, and the game play. Theirs really is no reason not to have dualclass or multiclass in this game. if their was a multiplayer, dualclass could still be removed from it. Just speaking from a single player point of veiw it should of been put into the game, it worked for the old school games and it would of worked for this one too. It had to have been laziness or short sightedness. I hope they add it to an expantion. If you don't want multiclass then don't multiclass easy enough its an option like alot of other things in the game.
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