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About Stasis_Sword

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    (3) Conjurer
  1. Besides dot or combat ending (especially solo) I've never had any issues with invisibility ending early. Yes you can still use escape with shadowing beyond. The biggest difference between shadowing beyond and escape + smoke veil is the recovery time (and slightly longer casting time). With shadowing beyond after 0.5 seconds you teleport and are invisible with 0 recovery time. Escape -> Smoke Veil is: 0.5 seconds casting time, still visible additional 0.5 seconds casting, 3 seconds recovery time.
  2. Stealth offers a lot of benefits: pre-trapping, positioning and bonus damage (especially with backstab). With that said it's inherently micro heavy. Especially with where the difficulty is right now you could argue a fighter/monk who could just face tank everything would be more optimal. Games are about having fun so play how you want.
  3. Agreed Beguiler has some nice synergies as well. You can make an argument for all 3 sub classes depending on the build you want. I'll add Psychovampiric shield to the list of 2nd level choices. Personally it never made me feel tanky enough, but it is a nice 2nd level ability. I wish ciphers had grimoires.
  4. As requested here is an assassin/soul blade build: Dishonored Mindstalker: https://forums.obsidian.net/topic/101391-class-build-dishonored-mindstalker/
  5. I recommend group play so that some else (Eder) can tank and you can focus on stealth / flanking. It might be able to work solo if you have the skill / patience.
  6. Samelia's Legacy and Gladiator Sword might be useful if you're really trying for max deflection.
  7. I'll be honest other than an occasional soul annihilation and the concentration / focus bonus on melee kill the Soul Blade sub class didn't do a ton for me. Having played a similar build I'm curious if you have any feedback on the abilities.
  8. Honestly unless you're trying to solo PotD anything can work. Dagger will have lower damage and lose the penetration for the sword modal. That particular breastplate is chose because it has nice armor and -15% recovery speed. Effectively leather armor speed. Miscreant Leathers seems like a good choice if you'd prefer leather armor. I'll add some notes in the gear section.
  9. Corvo Attano was once the Royal Protector to the empress before her assassination. Following her death he was stripped of land and title becoming a vigilante assassin bent on revenge. He was brought to the Void In-Between by the Outsider Pallid Knight where he was given supernatural powers and a mission. Now he hunts a god. Dishonored Mindstalker Difficulty: Veteran v1.02 Class: MindStalker (Assassin* + Soul Blade**) Race: Human (RP choice no benefit) Background: Aedyr + Hunter (RP choice) * Assassin fits thematically and gives several bonuses to attacks from stealth ** Soul Blade
  10. It’s really frustrating since 1/2 the abilities in the rogue tree have DOT components. Poisons, deep wounds, ring the bell, ect... The list of what you need to give up to stay stealthed is sad.
  11. Pretty much this ^ I think the swords were generally lighter and would be the equivalent of one handed swords in deadfire. I like that Nalpazca forces the alchemy use (and also makes it stronger). Maybe scrolls or items with spell like abilities to round him out.
  12. Have you tried to only use party targeting chants (buffs)? I read somewhere that offensive chants break stealth. Which kinda makes sense so you can't slowly whittle down enemy health while staying invisible.
  13. I found an example of the chests you can pick in broad daylight... I was in the Valera Estate in Queen's Bereth and I could pick all the chest with no stealth right in front of them. No one seemed to care. I could also look in the chest and no one cared. Stealing while being observed caused as fight (as expected). Either the code is buggy (always a possibility) or maybe containers/locations associated with factions are treated differently than independent ones?
  14. In melee 1:1 yeah the finisher is usually the right choice. But if there are 3 melee units and a mage using whisper of treason on the mage is often more productive then finishing a melee unit. Similarly AOE abilities can outshine melee against multiple targets and the the debuffs can do wonders on a bosses. Cipher powers could definitely be better, but they have their uses.
  15. I was thinking the exact same thing. If you're looking for mobile fireballs (or meteor showers) this is the way to go. I would only multi-class if you're looking for a different feel / combat style.
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