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Voltron

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About Voltron

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  1. Hello, I want to return to PoE2 after a really long time (I was playing pretty much only release version for majority of time). What are some current best/strongest builds for soloing PoE2 on PoTD? Links to threads with such builds are also appreciated! Thank you very much in advance for filling me in. V PS. Also does fire-arms relead explot still work?
  2. Yup, that is why I don't patch their games. If I want to not be OP in RPG I simply chose not to be. Nerfing all good, fun combos is imo worst you can do in singleplayer RPG where there is no PvP and no co-op even. I had my share of fun
  3. Let me know please, been a while since I tracked this games changes and patches I found this guide in YT for solo wiz, seems legit and strong but I wonder what could be improved: Anyway, let me know Thanks!
  4. Only those and other skills working simillar, like Shadowing Beyond for example. No other way. You don't just crouch in front of enemies and they are like "WHERE IS HE?!!" :D :D like in old stupid D&D games.
  5. Well, it does affect dmg, every build posted here was affected by +2 armor so that question is kind of pointless :D :D. But Dragon Dowyr starts at Legendary and has a lot of penetration. You coul of course if you want go Devoted and spam Pen Strike instead of Sworn Rival->FoD. Bigger Pen but less raw dmg. But it's not end of the world .
  6. It's the same in new patch, just little less defense due to Deep Faith nerf but nothing in terms of damage. Damage will still be the same. If you won't use reload trick- it will be harder in solo. With party- it will be great.
  7. Yes, though not as strong due to Sun and Moon nerf and turning wheel nerf from 50% burn dmg to 25% at 10 wounds. But it should still be strong and viable, just not face roll now and you may actually have to use Sacred now to maximize dmg :D
  8. It's not like that. It's just some nerfs were needed like Fighter nerfs- but they went overboard and make Fighter suck hard now. Instead for exmaple of making Charge primary only, they made it stun. Many items that were not OP or even used in most solo-builds were nerfed god knows why. It's just Obsidian like most devs have no idea how to balance their game because let's be honest they don't play it enough. It's us who sit hours, find synergies, run number checks, spend whole day testing various combos etc. They simple imo screw this balance patch (apart from Monk nerfs) and I think they
  9. That is why I buffed all 2h in my game files and they have now +2 Penetration. Obsidian balanced PotD but didn't calculate at all consequences for different things, like for example 2h weapons or fighter changes in general.
  10. I second that. I did like 95% of side quests probably, discovered full world fog, cleaned every Island/dungeon etc to get level 20. What was left for me was Ashen Maw and whatever after. That was on my solo runs. I didn't do many bouties as I didn't find them that interesting, but still. I have to say game does it job quite well. You have to almost clean whole game world to get that 20 level and there is not much left for you to do to enjoy that power which is basicely every RPG ever created. Once on max level- you have not a lot of left to feel your power. Same as in paper RPGs, everyone
  11. I will update today this guide for 1.1 but in short just if anyone is looking for how this builds play now: 1. War Caller sucks hard due to Charge nerf, Cleave nerf nad lost of Brilliant as it was Brilliant that made War Caller usable in end-game due to how cost-heavy his abilities are. Generall I wouldn't bother with War Caller for solo anymore. 2. Heral is absolutely fine as he has super low cost and instead of Brilliant just take Virtuous Triumph at Paladin Level VI, which gives back Zeal per kill. 3. Since Virtuous Triumph works with any kills- Seven Nights is a must have now a
  12. When they just lost the brilliant inspiration and sacred immolation hasn't got its fix... Brilliant actually wasn't that necerssary on Herald because you only use 1 Zeal during Fights- for FOD since Sworn Rival cost is refunded on kill so it costs 0 as you kill what you "sworned" before casting it again. And you can still empower yourself and get some resources back. Alll you do on Herald really is Sworn Rival- FOD spam. You just add to that Summons, Healing Chants and offensive invocations and nothing really changes for Herald. And Sacred can still be used by Shieldbearer because
  13. When they just lost the brilliant inspiration and sacred immolation hasn't got its fix... Brilliant actually wasn't that necerssary on Herald because you only use 1 Zeal during Fights- for FOD since Sworn Rival cost is refunded on kill so it costs 0 as you kill what you "sworned" before casting it again. And you can still empower yourself and get some resources back. Alll you do on Herald really is Sworn Rival- FOD spam. You just add to that Summons, Healing Chants and offensive invocations and nothing really changes for Herald. And Sacred can still be used by Shieldbearer because
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