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Showing results for tags 'rouge'.
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ATTENTION: Again, it's not tested... My PC is still down (which apparently makes me more creative... Good thing I'm using it in a useful way rather than wasting it on real-world problems). Again, testing will start as soon as possible "No a Bier, und dann gengan mia a boh Drachn platt machn." [rough translation: "One more bear, and then we'll go kill some dragons."] -Seppel, enjoying some beer just before facing off the alpine dragon This build is an attempt to create dedicated riposte rouge (with nice mentals). Besides spellcasters, dedicated damage dealers always are
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What kind of weapon types should the game mechanics allow us? Should characters be able to use same size weapons like katana and long sword or off hand weapons should be smaller in size? Also, should the game restrict us to use different types of weapons like you will not be able to use long sword as main and flail as off hand weapon? What's your opion and choices?
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From the last update it sounds to me like rogues will be DPS again. I always hated that concept, as it rarely made any sense. Why should rogues be DPS? Why do they get backstab and extra damage, and others don't? There never was any sensible reason or explanation for it. The first thing I'd do is remove the rouges backstabbing special power. Anyone coming from behind would get a bonus to hit and increased chance of critical. Fighter, mage, cleric - doesn't matter. The rogues role isn't DPS. It's skills. And also support. Even without a special backstabing power, the rogues flex