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  1. The Iron Hammer This dwarf calls upon his ancestors' spirits to aid him in battle. They surround their progeny while he fights, blurring his outline and confusing, or terrifying, his enemies. He fights defensively and outlasts his enemies by locking them down in engagement and picking his moment for devastating retaliatory attacks. He can engage what seems like a whole screen of enemies (and gets better the more he engages) and provides persistent distraction to the whole group, making them all flanked and open for deathblows (including his own ripostes). If you pair the Iron Ha
  2. =================================== Armorbreaker =================================== Difficulty: PotD v. 2.01 -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Devoted(Estoc)/Streetfighter -------------------------------------------------------------- Race: Human, Hearth Orlan (party play) or whatever, preferably not Godlike, as there are 2 good helm picks for this -------------------------------------------------------------- Background: Old Vailia - Dissident ------------------------------------
  3. This is a WiP thread you'll always get the most updated version of this guide here: https://docs.google.com/document/d/1uAOT1_2JV0Do_9a8NhjYEdiGWh_JTiL3UcreR1qUHvY/edit?usp=sharing Harder than a Pillar: A Fighter's Handbook Warning: Be prepared for a long read. In this guide I'll try and help you build the best fighter possible for party play, and and while this guide is not made with RP in mind, i think even roleplayers will find at least some of the advice useful. I only plan to write about the tank fighter for now, however I'll add advice for DPS, hybrid and even ranged builds in time.
  4. Hi QA folks! I thought I read a bug report about this - but I couldn't find it anymore. Sorry. This is an old bug but it seems it never got fixed. So: If you play a Soulblade/Fighter and kill an enemy with Soul Annihilation you will not get an additional attack from Cleaving Stance. Imagine that: not a single one. That's somewhat disappointing. It seems that Soul Annihilation isn't considered a melee attack when it comes to Cleaving Stance - which it totally is. But I can't say for sure. Anyway: doesn't work. No savegame needed (I guess) since you can reproduce this easil
  5. I would like to make a full 5 man custom party where all of them have Devoted as the Fighter subclass. But I don't want to just to use one build for all five. I want to roleplay a bit with them. I already searched youtube and found some Fextralife builds but I was wondering if someone has an idea for a party that would fit well together. Cheers in advance my fellow gamers!
  6. Description: Not sure if this is the right section for it, but two Fighter abilities / talents aren't exactly working as intended - the Guardian Stance upgrade to Fighter Stances, the Unbending skill, as well as the Unbending Trunk upgrade. Steps to Reproduce the Issue: Guardian Stance reads: "Enemies that disengage from the fighter are immediately attacked and proned, if successful." What it does: It seems to occur regardless of who disengages, and if the fighter actually performs a disengage attack. You could be running in circles and proning everyone that you engage just by moving out o
  7. Hello. I have a bug/a question, this depends. From the game release the Fighter subclass Black Jacket had no Constant Recovery. One of the patches gave him the ability to recover, although less efficient then in usual fighter. When I tried to create chareacter-adventurer Black Jacket, the game said I can't take Rapid Recovery as I had no Constant Recovery. Is this a bug? Or is intended to be a part of the penalty?
  8. Hi everyone, im starting to play the Pillars of eternity though the deadfire is already launched. Im new to this game and im starting to love it. To cut it short im using a DPS fighter class. Im sorting out all possible combination of talents and weapon. But i stumble upon the recovery speed. There is not much info regarding this IMHO so far. Can someone enlighten me rgarding this. By the way im using 1H Flails so that it increases accuracy and has a 30% more chance of making grazes to hits. I believe accuracy is important as a DPS player.
  9. Hello, I am not sure if this actually working and just not showing up in calculation representation but mob stance and armored grace are not showing up when hovered over in calculation. Fighter/ Paladin is wearing Gipon Prudensco so it should be at 20% which pic is showing 7% for armor but I does not look like it is calculating correctly as shown.
  10. So, what is exactly the amount of healing provided by Unbending ? I've never been sure. It's base value is 25% of damage received. As it provide healing over time, I suppose Might and Intellect are taken into acount. In addition to Unbending duration, does PL also affects the amount of healing per tick and the total duration of regeneration due to 1 single attack ? Do % Healing stack additively with Might ? Based on formula for similar spells, I would expect : Total % of damage regenerated = 25 x [(1+%Int Duration Bonus) * (1+0.05 x (PL-5)] x [(1+%Mig Healing Bonus + %Healng Bon
  11. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  12. The Devoted subclass is currently giving -10 to accuracy instead of the bonus accuracy when choosing a two-handed weapon as the chosen weapon. Ranged weapons were not tested.
  13. Armored Grace lists that it reduces the Recovery Penalty from Armors by 25%, but the actual reduction is consistently less than that across all armor types. This means that either: Armored Grace should reduce Recovery Penalty via Armor by a flat 25%.OR The tooltip/description of Armored Grace should be amended to reflect that the reduction is based on the armor type.
  14. So I bought PoE 2 but I still didn't beat PoE (I'm planning to beat after the release of all PoE 2 dlcs and finish college semester). And the few hours playing PoE sometime ago made me very happy with the Cipher class. And the multiclass option with melee classes in PoE2 made me even happier =D So my questions is, what is the pros and cons of each fighter subclass (with the Cipher subclass Soulblade)? From my my first view about, - Black Jacket is to a DW user with different weapons, flexible with range and melee weapons, but the lose of constant recovery is a great con? - Devo
  15. I've been enjoying my first play-through through PoE II but I've just realized (after a number of hours) that my main character is slightly bugged. I decided to choose a Devoted Fighter but didn't comprehend the fact that I'd only be able to choose one weapon proficiency for the rest of the game. I ended up choosing a shield as my proficiency, hoping to go back at a later level and choose a weapon that I could use, but have only recently realized that I won't be getting that chance. My main character is now essentially playing with all of the disadvantages of the Devoted subclass, but none of
  16. Hey, I was wondering if I could get some advice for a possible cleric build, I was thinking about Berath/Devoted or Magran/Evoker, I'm pretty new to the PoE world and was wondering if someone could provide some advice, I will say I don't really care if the this is min/max as for my first playthrough I find myself more interested in learning the game and the story. Please let me know! Thanks!
  17. Hey all, I can't decide between a Battlemage (Fighter/Wizard) and a Psyblade (Fighter/Cipher). I want to make a character with good melee capability as well as decent magic/casting to help augment that melee ability further and occasionally cause damage with casting. Essentially I don't mind occasionally using jolting touch or mind wave to cause damage (I certainly want to use these abilities), but most of the time I want to stay in melee and fight it out. That means I want to use (most of the time) instantaneous casting abilities as augments, because if I'm in melee I don't wanna spen
  18. Hey guys, First time poster here. So I recently started playing PoE2 and I had remembered that it mainly focuses on your and your ship. I immediately decided to create Sinbad (the cartoon not the comedian). So here my question. Does anyone have any tips on making a beginners build for a two weapon fighter? I'll mainly be focusing on a sabre+pistol or sabre+sabre build. Thanks, Kaloka
  19. Hey guys, First time poster here. When I opened up PoE2 today I remembered how it game mainly focuses on you and your ship. So I immediately wanted to make Sinbad (the cartoon not the comedian) for my first build. So here's my question. Can anyone show me a beginners build for a two weapon fighter? Thanks, Kaloka
  20. At first I started a Trickster/Soulblade main character, but I don't really like the trickster so now I'm thinking of starting a Devoted/Soulblade or an Assassin/Soulblade. Which one would make more sense to partner up with a swashbuckler (fighter/rogue) Edér if I'll focus on one handed style with swords and medium armor? Assassin/Soulblade and Fighter/Rogue has multiple ways to Flank enemies with smokes, blinding attacks and cipher debuffs, but a Devoted/Soulblade generally looks more viable with Disciplined B., Confident Aim and Cleaving Stance. Basically my planned attributes for bo
  21. Here's an early draft of the Lady of Pain build for the Deadfire backer beta. Most things are subject to change as newer beta versions are rolled out with balance changes; more so once the game is out and we get to see whole ability trees and all unique items. These were the defining traits of the original build, which I'll pursue again with this one: Maxing out its MIG score. Packing as many damage bonuses as possible. Pumping Accuracy as much as possible. Reaching 0 recovery (or getting very close to it.) Turning its low Deflection into an asset. With this in mind, my Lady of Pain b
  22. =================================== The Unstoppable Wave =================================== Difficulty: PotD v. 3.05 -------------------------------------------------------------- Class: Fighter -------------------------------------------------------------- Race: Coastal Aumaua -------------------------------------------------------------- Background: Deadfire Archipelago - Aristocrat -------------------------------------------------------------- Stats: MIG: 16 CON: 10 DEX: 12 PER: 16 INT: 14 RES: 10 Note: I'm not a min-maxer, and I didn't count special talents for a main ch
  23. Perhaps one of you people who live and breathe the mechanics can help me out. As I understand it during combat, Endurance on your party members goes up and down as they receive damage and are healed. At the end of the fight, any missing Endurance is topped up from the Health pool and when health is low, its time to rest up or your characters may not survive the next encounter. The Fighter's 'Constant Recovery' mechanic restores Endurance during combat at a rate of (formula). The problem is that damage taken by my fighters and restored by constant recovery seems to STILL be deducted
  24. Guardian stance does not apply deflection bonus to Eder. Here is my Eder without shield having 34 deflection. With the shield (34 + 12 from shield + 6 from shield specialization) = 52 so far so good. Here during the fight with guardian stance enabled. It is still 52 also in combat log. Please note it shows on active effects -10 acc + 10 deflection. This bonus is not applied however. (Penalty of acc is applied). Deflection bonus does work on my other party member. It just doesn't work for Eder (source of aura).
  25. So there is a big nerf to Defender Fighter coming, but it is not topic about it. Lets asume that devs want to push Fighters to be more than meatshields, and be usefull in combat. However, there is little builds of DPS fighters, and i hardly see reason to build one, since for bruiser there is Barbarian and Mon, for DPS Rogue, for utylity Paladin/Chanter. And if we want it all there is always Druid/Cipher/Wizard. Being tought is nice, but dosnt help much if you dont do much. So far the best things to say about Fighters is that hey offer "blunt and passive gameplay" (quote), and they always "
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