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About Haplok

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    (6) Magician


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  1. I see, didn't realize it was that much higher level for a druid. Next to Maelstorm, its probably quite sad indeed.
  2. I'm quite surprised about your low opinion about Ninagauth's freezing pillar. It's one of my favorite spells on Aloth. Of course, don't use it on Cold resistant enemies, but otherwise...
  3. You should always pick Trickster at least, IMO. What he gives up (10% Sneak damage) is really miniscule compared to what he gains (very strong defensive buffs, plus some less awesome offensive powers).
  4. I agree with Boeroer (duh!). Yes, you can do that. Or skip Assassin and instant ascend with Kitchen Stove Thunderous Report. With a monk Int bonus, the ridiculous effect cone reaches like half the screen. Or with Seeker's Fang rapier Spider Flurry (if the enemies are nicely bunched up). In fact my Transcendant dual wields both => 2x instant Ascension. Add some Salvations of Time, and you rarely need more... The Assassin shenanigans are kinda cool when you play solo. But in a party, its not so convenient IMO.
  5. Well, a Transcendant offtank with Grave Calling saber is very fun. Helwalker Int will extend the duration and damage of party friendly Paralyzing Chillfogs once you destroy some vessels - which can be summoned by your party Chanter. Enemies standing in those Chillfogs will even generate Focus for you at every tick!
  6. If this wasn't patched out, Ascendant multiclasses are also pretty fun with Grave Calling Saber and skelly summons (so either be a Chanter or bring one along). Summon skellies, kill them with the saber, create paralysing enemy-only chillfogs, gain focus from each aoe damage tick of the Chillfog. A Helwalker multiclass is nice, as the might will boost damage, Int will boost aoe sizes and all durations. One option, albeit a bit risky, is to use a Berserker multiclass to self-Confuse and make Chillfogs affect allies also - including your skelly summons. Rapidlystacks multiple Chillfogs over one area, that tend to melt enemies fast. But your allies also, if you're not careful.
  7. I feel its a shame that CC plays a lesser role in Deadfire. Personally I strongly support MaxQuest's suggestions.
  8. That is a nice mod. I hate per-rest items or items with charges and end up never using them 99% of the time.
  9. Why do you need a healer with such a durable character? You also have Unbending. Although a Priest for Salvation of Time for Unbending is nice, I guess.
  10. You have compared an active skill for Holy Slayer (FoD) vs passives for SD. At least add Crippling Strike for another +25% damage (and 2 more PEN!). Or Devastating Blow for up to 300%. And sure, you should add Lightning Strikes 15% IMO. Even if you're not gonna end using them, Swift Flurry is also a DPS gain. Monk also offers aoe attacks, such as Raised torrent, Flagellant's path, which are more difficult to calculate for damage output. Most of them primary though. And Skyward Kick for +50% primary damage. Stunning Surge for CC. On the other hand, a Streetfighter adds +50% sneak damage on top of the regular 30-60% (Trickster 20-50%) and 50% Deathblows for up to +160% total sneak bonus.
  11. Rogue multiclasses generally can afford to spam Crippling Strike for semi-permanent pen boost of 2 points. Also rogue damage bonuses far exceed the effects of a crit, even if it leads to overpenetration. So the only point are the increased effect durations on crit, really. And for that I'd prefer a monk's Int bonus. Who also can have an accuracy buff if ranged - which works VS all, not only single targets.
  12. The negativity towards disengagement attacks from grognards was really an ironic turn of events. Sure, the IE games, held as the Holy Grail of computer gaming by some, had no disengagement attacks. But their source material, the DnD system, sure does have Attacks of Opportunity. Another current popular crpg title, based on Pathinder system (which is basically a fork from DnD 3.5), Pathfinder: Kingmaker, also features Attacks of Opportunity - in fact on a scale previously unseen in computer gaming, as you can provoke massive AoO chains (via pushing or knocking enemies down - even two AoOs per character in range with Greater Trip, disarming, demoralizing -> frightening - forcing to flee, via Teamwork feats on crits: Outflank, Seize the Moment, rogue Opportunist feat).
  13. I mostly agree. But I would also include the Cipher in that group. Both strong and fun to play. Also can superbuff with Brilliant.
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