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Jrllo

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About Jrllo

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    setijin
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    Jrllo
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    Gaming, writing, football
  1. Interesting. I'm still new enough with the game that I'm still making use of companions for story purposes, so the defensive element may be less of an issue. But I'm certainly intrigued. If nothing else, I welcome a build that allows me to mix things up from fight to fight if need be. I'm no fan of using 'one size fits all' tactics. Another very intriguing idea @Exanos. I have contemplated trying to work an AA into some combination of classes in the past. I guess my one hesitation has been that it seems to be too heavily weighted towards ranged combat. I'd love a build that makes fair use of both bow and swords, but there are very few combinations I know of that benefits equally from using both. (For example a build that plinks away from distance before leaping into the fray for some melee devastation. I guess sorta similar to a Soulblade that builds focus from range). Do Arcane Archer's imbue abilities require a ranged weapon to work? I mean, from the name alone I'd assume 'yes', but I know that's no certainty in this game.
  2. Some very interesting combinations here (And from everyone else so far too, of course!) The first 2 suggestions in particular seem to offer a decent blend of both classes, which seems (anecdotally) to be a tricky balancing act to master. A lot of builds I've seen in the past tend to naturally fall into the trap of relying on, say, Rogue for 1-2 abilities and simply passives beyond that. I suppose that's a bigger problem to do with rogues - in particular assassins, and their overreliance on stealth skills over attacking abilities. That said, it is good to so quickly see some other playstyles being suggested. Summoned weapons seem like a fairly common piece of the puzzle too for obvious reasons. While it may not be best practice, is it possible to summon weapons and stay stealthed? @Not So Clever HoundNow you mention it, I do recall reading your SC trickster build and enjoying the concept of it. In practice, did you find yourself able to spend guile on a nice mix of the wizard spells and rogue abilities, or did you tend to find those points getting spent on one or the other?
  3. Conceptually, Spellblades are a class combination that really speaks to me. Crowd control, trickery, sneakiness, then deleting a target with some delicious combo of melee and precision spellcasting alpha strikes from the shadows etc. A toolkit of a character, but always a threat when the time is right to strike. But for all the research and pondering, I'm unsure as to if this fantasy is actually feasible in PoE2. Searching through other builds on this site and across various other resources, the consensus seems to be that spellblade comes in 2 viable flavours: Buff up with Wizard spells and hack away in melee Go Assassin/Evoker and use stealth to enhance your spell accuracy (+maybe take advantage of certain spell/stealth interactions to make the most of any guile spent on sneaking) Beyond that, there seems to be an agreement that any other variety of Spellblade is likely to be unsatisfyingly inferior. I understand why to a degree - Wizard buffs are crazy good, and if you're not constructing a build around them, then what's the point of being a wizard? But is there an enjoyable and effective way of putting the Wizard side of this multiclass to good use without filling your grimoire with the same defensive buffs, or relying on stealth fireballs? Is there a viable and satisfying build that could see your Spellblade manipulating the battlefield with things like Pull of Eora, Wall of X, Phantoms, before diving into the backline and hacking a target down in a flurry of melee rogue abilities and Precision Bursts, or picking distant targets off with Necrotic Lances in between bow shots? What are your experiences? Have any of you come across any fun Spellblade variations that don't fall into categories 1 + 2? Is it possible to do something different that doesn't just feel hamstrung?
  4. TLDR: What build would YOU use to bring the best out of the Scordeo's Edge & Scordeo's Trophy set? The Scordeo set - pistol and saber - are pretty well known entities at this point. Separately, each offers a bunch of attractive use cases across a range of builds. But of course, some folks are still eager to put them to use as a set: shooting and slashing their way through hordes of enemies is unsurprisingly a pretty popular pirate-y fantasy! There have been a bunch of threads across these forums along the lines of "Is this viable" - to which the answer is frequently "Sort of. But we wouldn't really recommend it." Which is a fair assessment. It's certainly not an optimal way of playing, and comes with its own fair share of jank. But as this item set in particular seems to really capture the imagination, I wonder: What build would you use to bring the best out of Scordeo's Edge & Scordeo's Trophy? Do you optimise to squeeze every last bit of juice out of the combo? Do you combine classes to offset the weaknesses of the set? Do you go for subclasses combos that can uniquely benefit from ready access to ranged and melee damage. Optimisation or Playstyle? For example: I feel something like a Seer could put these to good use. Constant source of auto-attack focus regen no matter where you are on the battlefield Equipped to unload Soul Annihilations at will Good mobility to help get in and out of melee as required All the usual handy pet shenanigans you enjoy as a Seer I'm excited to see if there are some creative combos that can really make the best of this admittedly sub-optimal playstyle. I figure there has to be at least one blend of class features and actions that actually lends itself to a very fun use case for these items that so many seem so eager to put to use.
  5. Thank you so much @Noqn, that’d be a wonderful help! Of course, no pressure and no expectation - but thank you all the same.
  6. Hi all, very simple request incoming! TLDR: Want to add a melee ability to Soulblade subclass, but due to current condition I'm struggling to grasp the basics of modding I'm trying to figure out a way to add a simple melee ability (or two) to the Soulblade subclass; nothing too OTT, just something to try and make slightly more self-sufficient with focus generation (and perhaps something to add mobility too). Stuff like the less OP rogue strikes, or perhaps even some sort of tuned-down Flaggelant's Path. Now I'm well aware there are some fantastic tutorials and resources pinned to the top of this board. But tldr: I've recently suffered a bit of a mental breakdown, and the upshot of this is that for the time being, I'm really struggling to process and decipher even some of the simplest instructions. Even just the act of trying to follow the 'Basics of modding guide', understanding how to re-format code, and then trying to pick things up in subsequent tutorials has been beyond challenging. I've tried going it alone and struggling on, but I'm sad to say that it feels like the process of trying to find the right kind of file editors, locating the correct strings of code, and troubleshooting any problems etc. may be beyond me at this point in time. So (incredibly) greedy request - would anybody be able to help me with a clear, simple, step-by-step walkthrough from the very start of the modding process through to adding/modifying some of these skills? The simpler, the better tbh. (Heck, at this point even just explaining if there's a way to do this via Unity Console or something like that would be great!) At this point, any sort of help will be welcome... although I also appreciate that it's a big ask, and I absolutely recognise that the existing tutorials may already well be the simplest way of explaining the processes involved. Should that be the case, I'll just have to put this modding exercise to bed for the time being. Many thanks in advance.
  7. It does feel like Obsidian somewhat backed themselves into a corner with resource management in this game. Agreed that things like Blood Mage and Tactician make for some very compelling power play options, and also ask very interesting questions of the player (ie. burst vs sustain and so on) - but Megabosses for all the challenge and strategy involved do seem to automatically rule out certain subclasses or necessitate the inclusion of others. So yeah, the inclusion of something akin to a 'blood druid' in execution would be great! Perhaps a perma-wildshape form maybe - and really own that whole were-animal vibe!
  8. I suppose this is likely because in a lot of the more popular setups, Tricksters’ strengths lie elsewhere. Not to mention you did specifically mention ‘tankiness’ in your first post. No need to be tanky when you’re sneaking and vice versa.
  9. I think I've done wizards a disservice too in how I've tried to cram too many elements into a single build and single combat encounters. In spite of my continuing hammering of them as being 'buff bots' for secondary classes, there's a damn good reason I keep looking at them: the ability to flip between grimoires and potentially change my whole playstyle depending on my mood. That and - obvious effectiveness aside - the missile spells are damn cool. Pew pew...
  10. That's pretty cool. Stalker is one of the subclasses I've been curious to try out, and not only is the Berath dot angle a nice touch but I'd never given pause for thought on the link/boon synergy either. I might have to throw this combo into the mix. I completely understand why so many people are quick to turn to Ghostheart and eliminate a lot of problems people have with animal companions, but I really like the idea of finding ways to improve their worth - beyond just pumping the obvious health, resilience and damage skills of course.
  11. I'll be the first to admit I am extremely guilty of sometimes overlooking the value of spreading some of these synergistic options across multiple characters in the party (hell, just look at my build help request thread...). The whole interaction with Grave Calling and vessels is absolutely one I have managed to miss while plotting out characters, dismissing it initially because summons didn't fit in with my character's vision. Amazingly never occurred to me that someone else could do the heavy lifting instead. With such a popular focus on solo builds that are entirely self-sufficient, I suppose it's all too easy to forget that some of the most fun and/or broken skill interactions probably come from very surprising places. That being the case, what other clever combos are far more feasible to pull off using 2 or more characters? In particular ones that are far more impractical - impossible even - on one build alone. There's got to be some pretty outlandish stuff that perhaps hasn't been given the attention it'd get if it were doable by a Herald or something.
  12. You're right, I certainly did them dirty in my very simplistic description of them. To be honest, I have given them quite a solid look at various points throughout my endless search for a build, but kept finding myself put off by the same combinations being thrown up - namely Kitchen Stove > into power spam (granted more than 2 powers), or looking solely at Witches with their boosted action speed to make them even remotely viable in melee. That's primarily why I began to discount them as an option. With that in mind... This sounds extremely fun. Flagellant's Path looks like a great ability for starters, and with your earlier breakdown of useful cipher abilities, I'm actually quite convinced this is close to achieving the gameplay loop I'm craving. The one hesitation I've had before about working Forbidden Fist into the mix is trying to get the stat balance right. High Resolve seems a given for the ability, but I keep seeing mixed advice for Intellect. But if I can figure that balance out effectively, I think this exact FF/Ascendant + Rapiers setup could be exactly what I've been looking for all along. A big ask, but would you be happy to share some more detail on how you'd approach the stats, and perhaps highlight the skills you'd deem vital for the build? I'm legit excited by the prospect of trying this out! (And if nothing else, thanks for the inspiration @Haplok!)
  13. That's fair. I am aware I always tend to fall into the trap of trying to pile all the most exciting and engaging stuff on my MC, usually at a cost to the rest of the party. After thinking on my question and your response for a while, I've come to the realisation that perhaps what I'm really searching for is an engaging, satisfying playstyle rather than simply a class that boasts everything. I sort of touched on some of my concerns with classes like Wizards, who tend to be used exclusively to buff up for melee; or monks who seem to almost exclusively be used for Helwalker stat increases, and stockpiling wounds rather than spending them on various active abilities. Same with Ascendant ciphers: hit focus cap, spam Mind Blades/Disintegrate... and that's it. I suppose the obvious place to develop an idea would be to look back again at my inspiration: the FF14 Red Mage. It's gameplay loop is almost an inverse of Ascendant Ciphers: fling spells from range to build up resource, eventually leap into melee to spend that resource, then leap back out to start the loop over. While I'm very aware that I'm not going to get exactly that in POE2, I'm convinced there has to be a way to transfer the spirit of that playstyle here. The ability to seamlessly switch from ranged to melee without having to buff myself up to the nines, but without also simply ignoring the mechanics of the classes I have or deliberately being inefficient. Perhaps a Paladin/Caster of some sort that is comfortable buffing and slinging spells from range could do the trick, augmenting mobility through equipment for when it's time to wreck face...
  14. Agree 100%. I know this debate - and the distinction between solo and party - has been covered pretty thoroughly across these boards in the past; and I completely understand the hunger for solo-viable & min-maxed builds because they serve a very specific purpose. I think as much as anything else I'm interested to learn of any entertaining playstyles or gameplay loops that people may have stumbled across in blending some unconventional classes together. I also find it interesting as well that in all my forum trawling I don't recall seeing masses of discussions around things like Thaumaturges in a casual play capacity; only to discover their dominance in the Ultimate challenge. Obviously this is down to very particular mechanics and propensity for cheese - but when stripping that cheese away and looking at the base mechanics of certain subclasses, I am curious about less conventional approaches like leaning on the rogue elements that Skaen priest boasts; something like a Cipher/Skaen Mystic that leans on casts Finishing Blow to generate focus (if that's mechanically possible) for example. Definitely interested in hearing more about your Itinerant build too @thelee. Ranger in particular is a class I don't often see considered beyond being used to pump accuracy for another class to do its thing. I mean, obviously that's its 'thing', but you know what I'm getting at...
  15. By now we're all very familiar with super-powered Heralds, Sages, Arcane Knights and whatnot that can absolutely decimate the game. But what about the forgotten builds? The class combos that don't possess any obvious synergies or feature a traditionally 'unsexy' class (sorry Rangers...) Every now and again this board will throw up an unsung hero build that opens people's eyes to exciting possibilities - e.g. Takedown combo Geomancers, spell-turret Troubadour/Psions - that go to show that even the least popular combos have some merit. A quick glance at the pinned build list (stuck in 2018 limbo) shows the following combos missing builds: Beastmaster, Cantor, Celebrant, Cleric, Crusader, Geomancer, Hierophant, Hunter, Itinerant, Liberator, Mystic, Oracle, Pathfinder, Psyblade, Savage, Tempest, Warlock, Wildrhymer, Witch. Obviously some of those have been fairly well covered by now (Warlock), but I'm not sure I've ever seen discussion around Beastmasters for example. So what are you favourite, under-represented builds and why? Are there some you're keen to try? I'd love to hear your thoughts!
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