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Frak_the_2nd

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  1. I guess it's Pukestabber https://pillarsofeternity.fandom.com/wiki/Pukestabber You get drunk by resting and using alcohol as food. You get a hangover on the following rest if you do nothing after being drunk.
  2. If I wasn't doing my current run as a mage-slaying barbarian, I would likely have gone with a Forbidden Fist monk as main. It is pretty strong, and I like the lore. Think about that. You can always multiclass Xoti, so she's a mix between a priest and a monk. Or maybe I'd go with a Durance-like bellower (chanter), so I can shout at all the heretics and harlots. I'd say, try to find something you'd like to RP as, then bild you char around that.
  3. The new subclasses are fun, maybe a little stronger than the old. Do try them! People will advice you to multiclass. This is heretical advice - some will even claim that canon Eder is rogue -, but will probably be a fun thing. So maybe consider multiclassing your chars. "Multiclassing will spice up your party", they will say. Which is just another way to say: Do drugs! Oh don't listen to me. I'm also a big fan of Elex (the game, not the drug) so I'm likely a masochist! Edit: Signature: Nerf Gorecci Street!
  4. I'm like 15 hours into my play as a sC Mage Slayer. Besides the Spell Disruption on spellcasters, it feels like a vanilla barb. You can't use scrolls, but no true barb uses scrolls. Can't use potions, but **** potions. And 100% of the times, beneficial spells work 75% of the times. Furyshaper is for people who want to be indoor decorators, anyway.
  5. Chanter has some downtime between invocations. Ideally used for autoattacking or consumables.
  6. So, I like to have bugs fixed, but otherwise am not to keen on having the game rebalanced. If am ONLY interested in bugfixes, can I (manually) install the basic Community Patch and delete all the gamedatabundles from that mod, I don' want? Or will this screw up my mod install? Edit: Oh bugger. I need to read the whole patch notes. There is a bugfix-only version of the mod. Thanks.
  7. Yes. AI scripting doesn't care that health is hidden. It will reliably heal you when threshold is triggered.
  8. BTW, I have decided. I'm gonna run with a SC Mage Slayer, even though furrycosplayshaping wardmonster most likely is more powerful. Companions will be their default class. Eddie the Fighter, Alotta the Wizzard, Xoti the priest of zombies, Blue fuzzball as a wild mind (more strategic fun) cipher, Tech9 as druid and ... well, you get the idea. MS seems like fun challenge that has not been theorycrafted to death. This will be different with lots and lots of new ideas
  9. Technically it could be pally-chanty. Or pali-chanti. Or pala-chant. But 'abbreviating' paladin (7 chars) and not chanter (7 chars) makes no sense! That's just loco!
  10. Yowsa, so many answers. So, I have almost decided and the RP flavour will be the ultimate deciding factor for me. Second Wind is a given in all barb builds for me. I It will either be a Mage Slayer or Furyshaper. Berserker is nice and all, but I love the concept of reliable Carnage and hate the dependency of specific items to counter that. Also the -5 int hurts the AOE. OFC I could always RP him as a svef-eating berserker-druggie. Constentin point out that healing is a minor issue for Mage Slayer. I get the impression Mage Slayer needs to be a more mobile barb than the other subclasses. Get in to kill mages. Get out when you're being swarmed and low on health with no reliable healing ready. And as Elric points out, paladin'y things aren't spells, so I might bring Pallegina or those items. Hmm, Mage Slayer is looking more viable. And goddamm I hate those enemy spellcasters.
  11. 1) I like to AI-script too, so healing can be managed that way. But otherwise you have "blooded" as an indicator when at half health. Or only use frenzy when at high health. And use frenzy AND stally defense at the same time. Stally defense will heal ca half the damage. 2) I find mage-slayer intriguing. But I'm unsure how to reliably heal him. There is Second Wind. Gauns Pledge too, I think. A 75% chance on ally heal. And (unknown for me) itemization based on heal on kill. HOT via drugs.
  12. That is a good take. The barb puts up a totem, and does a "last stand in this sacred area" kinda fight. Hmm, maybe furyshaper id the way to go first time.
  13. You might be right on the dying. When I think conceptually, it fits the subclass to not survive every encounter due to recklessness. Also they added that passive ability "Vengeful Defeat". Furryshape feels more shamanistic. A bit against the grain.
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