Jump to content

claudius

Members
  • Posts

    103
  • Joined

  • Last visited

Reputation

10 Good

About claudius

  • Rank
    (2) Evoker
    (2) Evoker

Recent Profile Visitors

1,029 profile views
  1. On my previous play through I made sure to complete every possible quest (excluding WM2 and depths of the Od Nua) before I advanced to Act 3. This current play through I have done much the same, but I have curiosity for whether this is necessary? Is there a better time to go to Act 3 than the way I've been doing? This play through I haven't opened the Battery but I have the cantec and tile. But mainly I am just curious what the impact of advancing to Act 3 sooner would be?? Thanks
  2. It has been called "cheese" since I remember on Gamebanshee forum in the early 2000s. Then it was Baldur's Gate "cheese"
  3. It seems true from what I read that if you get an affliction you can cure it with an inspiration. For example if staggered by an enemy cure it with Barbarian Frenzy or another might inspiration eg priest Holy Power. So can you stack up positive effects? Like Use Holy Power on a Barb Frenzy to get Tenacious? Or use Holy Power on a Barbarian Berserker who already has Tenacious to grant Energized? Or stack negative effects. So Stagger after Daze to give Stunned?
  4. You could become a Blacsonn user: + 3 Perception + 25 Defense against Groundattack - 2 Dexterity https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_drugs The bonus to ground effects might allow a scroll strategy to help like Tanglefoot on top of yourself. Hobbled from tanglefoot: -2 Dexterity -20 Reflex -3 Move Speed Allows a rogue's Sneak Attack Maybe there's an even better ground effect to make them easier to hit. Example - deflection or whatever defense the Dragon Threshed or whatever the important Damage per Second is...
  5. I think that with dual wield the knockdown attacks (and a talent for an extra knockdown per encounter) are full attacks so can be good with dual wielding. I don't know about the best set up though as I just play normal difficulty.
  6. Or they could be actually having problems staying sane. They could even be turning to Animancers to try to find help with that. Or turning to a deity. Or even turning to some of the substances like snow cap for peering through to higher planes or white leaf for a calming effect. Or save the idea for a future play through.
  7. Is there an advantage to scoring an interrupt at the same time as a status effect that prevents their action? For example fighter using knockdown and knocking them 'prone' while at the same time scoring an interrupt?
  8. PS4, Normal difficulty, no AI used, RTWP understand that higher concentration prevents interruption. But in my experience I am busy micromanaging. I have auto-pause after any character uses an ability or kills an enemy so I have plenty of pauses to reassign actions. Sometimes I manually pause when I see a melee guy who is not using many abilities has no target. But with being focused on each characters next action I don't really have a sense of when I am interrupting enemies or conversely not much sense of getting interrupted. It does say it in the combat log, but I don't notice much. My Main Character is a priest and I selected Holy Meditation as a level 1 Mastered Spell so that starts my team off with a dose of Concentration. But does anyone have anything to add to the importance of the dynamic of Concentration/Interruption?
  9. Hi thanks everyone for their comments. I'm still slowly playing/leveling when I get a chance. I hit level 8 *ding* and thinking which talents for my priest (starting stats in first post here). Talents so far: Interdiction, Painful Interdiction, Inspring radiance.. In a previous play through I used Durance and he started fights with Holy Radiance (Inspring and Agrandizing) buffing the party. This time I'm using the Main Character Priest a little different and I'm opening with different abilities and using Holy Radiance to turn the tides of battle. I'm only on Normal difficulty so it's a case of just a different experience of the ability rather than saying an opinion of when to use Holy Radiance.. I mean opening 1/encounter is pretty efficient use to raise accuracy.. Anyhow at first I was thinking of trying out Brilliant Radiance, but it seems it is a small damage and I've even read older threads saying it only adds small damage to vessels and the small damage that's supposed to be to all enemies doesn't work. Or is it that the displayed damage doesn't show to non-vessels? And I don't know if it should or does add the frightened effect to all enemies? So I was thinking of taking Sanctifier instead just to give the feel of a home run against Vessels with Holy Radiance and then see what forum members think about Brilliant Radiance and the other many options?? Thanks
  10. You could also count the foe talents like: beast slayer etc.. + 25% damage to a type of enemy and I guess you could assume that only 1/5 of opponents are susceptible. So I guess on average +5% damage (+25% *1/5)
  11. Difficulty setting: Normal I have the game on PS4 now which means I can be upstairs where I can watch the dog while playing. So I'm trying a play through with a priest of Wael. The initial idea to try to make a front row Priest, but based on performance even at level 1 the low endurance of a priest and small damage output it seems like a bad idea. So I decided to take a different eventual party composition and have my Priest of Wael as a back row character. I've picked up Eder and Aloth and now level 3. But I was just curious if my idea was not terrible and did I just not implement right? Here's the level 1 build plan: Wild Orlan Might 14, Consitution 9, Dexterity 12, Perception 12, Intelligence 15, Resolve 16 Iximatl Plains, Philosopher Lore, Athletics, Survival (small), Stealth (small), Mechanics (none) Level 2 talent Interdiction
  12. Does anyone know (on PS4) the commands to rearrange portraits in order to get "front line" characters in front and "back row" characters in back?
  13. Oh interesting I always made that wrong connection thinking that Raedric was an ally of Waidwen during the war. I only play on a medium difficulty (forget the name of the one I play on) so by the time I clear White March I and begin White March II there would be no need for the archers anyhow as the fight gets easier as you get access to more abilities.
  14. https://pillarsofeternity.gamepedia.com/The_Battle_of_Yenwood_Field I know I can win the battle so that's not the issue. But rather I want to gain all the possible forces to aid me just to experience that in the story play of the game. From the link above I discovered that I could recruit Ogres, Knights of Crucible (or other faction), and Archers. The Ogres can kill the enemy Mages, The Knights can kill enemy Berserkers, and Archers are to kill enemy Bleak Walkers. I have found how to receive aid of two of the factions: Ogres and Knights. How should I recruit the archers? I thought at first resolving the quest for the Readcaran throne would do it but I killed the ruler there (Raederic) and had a conversation with his usurper named Kolsc. Not sure where to attain the help of the archers??
  15. Thanks so much. I have fought another battle against some kith and looks like the burning lash is now working. And I could understand from your explanation how the DR of Animat could block all of the lash. I'll keep an eye out for that bug with Turning Wheel. I usually use Quicksave (and they overwrite each other) aside from when I either level up or I go to a different area (example go from Defiance Bay to Stronghold or Dyrford etc)... So should I maybe save more often (separate named saves?) in case I don't notice the lash is corrupt and I have to go back to the last level up? Or would simply quick saving, then exiting the game, then returning to (quicksaved) game fix a problem of the bug with Turning Wheel lash?
×
×
  • Create New...