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Everything posted by claudius

  1. I think you might need a slashing or piercing damage in weapon switch for enemies with strong armor against bludgeoning? So maybe have a sword in other slot which deals best of slashing/pierce? Not certain because also just starting out in Deadfire.
  2. On my previous play through I made sure to complete every possible quest (excluding WM2 and depths of the Od Nua) before I advanced to Act 3. This current play through I have done much the same, but I have curiosity for whether this is necessary? Is there a better time to go to Act 3 than the way I've been doing? This play through I haven't opened the Battery but I have the cantec and tile. But mainly I am just curious what the impact of advancing to Act 3 sooner would be?? Thanks
  3. It has been called "cheese" since I remember on Gamebanshee forum in the early 2000s. Then it was Baldur's Gate "cheese"
  4. It seems true from what I read that if you get an affliction you can cure it with an inspiration. For example if staggered by an enemy cure it with Barbarian Frenzy or another might inspiration eg priest Holy Power. So can you stack up positive effects? Like Use Holy Power on a Barb Frenzy to get Tenacious? Or use Holy Power on a Barbarian Berserker who already has Tenacious to grant Energized? Or stack negative effects. So Stagger after Daze to give Stunned?
  5. You could become a Blacsonn user: + 3 Perception + 25 Defense against Groundattack - 2 Dexterity https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_drugs The bonus to ground effects might allow a scroll strategy to help like Tanglefoot on top of yourself. Hobbled from tanglefoot: -2 Dexterity -20 Reflex -3 Move Speed Allows a rogue's Sneak Attack Maybe there's an even better ground effect to make them easier to hit. Example - deflection or whatever defense the Dragon Threshed or whatever the important Damage per Second is...
  6. I think that with dual wield the knockdown attacks (and a talent for an extra knockdown per encounter) are full attacks so can be good with dual wielding. I don't know about the best set up though as I just play normal difficulty.
  7. Or they could be actually having problems staying sane. They could even be turning to Animancers to try to find help with that. Or turning to a deity. Or even turning to some of the substances like snow cap for peering through to higher planes or white leaf for a calming effect. Or save the idea for a future play through.
  8. Is there an advantage to scoring an interrupt at the same time as a status effect that prevents their action? For example fighter using knockdown and knocking them 'prone' while at the same time scoring an interrupt?
  9. PS4, Normal difficulty, no AI used, RTWP understand that higher concentration prevents interruption. But in my experience I am busy micromanaging. I have auto-pause after any character uses an ability or kills an enemy so I have plenty of pauses to reassign actions. Sometimes I manually pause when I see a melee guy who is not using many abilities has no target. But with being focused on each characters next action I don't really have a sense of when I am interrupting enemies or conversely not much sense of getting interrupted. It does say it in the combat log, but I don't notice much. My Main Character is a priest and I selected Holy Meditation as a level 1 Mastered Spell so that starts my team off with a dose of Concentration. But does anyone have anything to add to the importance of the dynamic of Concentration/Interruption?
  10. Hi thanks everyone for their comments. I'm still slowly playing/leveling when I get a chance. I hit level 8 *ding* and thinking which talents for my priest (starting stats in first post here). Talents so far: Interdiction, Painful Interdiction, Inspring radiance.. In a previous play through I used Durance and he started fights with Holy Radiance (Inspring and Agrandizing) buffing the party. This time I'm using the Main Character Priest a little different and I'm opening with different abilities and using Holy Radiance to turn the tides of battle. I'm only on Normal difficulty so it's a case of just a different experience of the ability rather than saying an opinion of when to use Holy Radiance.. I mean opening 1/encounter is pretty efficient use to raise accuracy.. Anyhow at first I was thinking of trying out Brilliant Radiance, but it seems it is a small damage and I've even read older threads saying it only adds small damage to vessels and the small damage that's supposed to be to all enemies doesn't work. Or is it that the displayed damage doesn't show to non-vessels? And I don't know if it should or does add the frightened effect to all enemies? So I was thinking of taking Sanctifier instead just to give the feel of a home run against Vessels with Holy Radiance and then see what forum members think about Brilliant Radiance and the other many options?? Thanks
  11. You could also count the foe talents like: beast slayer etc.. + 25% damage to a type of enemy and I guess you could assume that only 1/5 of opponents are susceptible. So I guess on average +5% damage (+25% *1/5)
  12. Difficulty setting: Normal I have the game on PS4 now which means I can be upstairs where I can watch the dog while playing. So I'm trying a play through with a priest of Wael. The initial idea to try to make a front row Priest, but based on performance even at level 1 the low endurance of a priest and small damage output it seems like a bad idea. So I decided to take a different eventual party composition and have my Priest of Wael as a back row character. I've picked up Eder and Aloth and now level 3. But I was just curious if my idea was not terrible and did I just not implement right? Here's the level 1 build plan: Wild Orlan Might 14, Consitution 9, Dexterity 12, Perception 12, Intelligence 15, Resolve 16 Iximatl Plains, Philosopher Lore, Athletics, Survival (small), Stealth (small), Mechanics (none) Level 2 talent Interdiction
  13. Does anyone know (on PS4) the commands to rearrange portraits in order to get "front line" characters in front and "back row" characters in back?
  14. Oh interesting I always made that wrong connection thinking that Raedric was an ally of Waidwen during the war. I only play on a medium difficulty (forget the name of the one I play on) so by the time I clear White March I and begin White March II there would be no need for the archers anyhow as the fight gets easier as you get access to more abilities.
  15. https://pillarsofeternity.gamepedia.com/The_Battle_of_Yenwood_Field I know I can win the battle so that's not the issue. But rather I want to gain all the possible forces to aid me just to experience that in the story play of the game. From the link above I discovered that I could recruit Ogres, Knights of Crucible (or other faction), and Archers. The Ogres can kill the enemy Mages, The Knights can kill enemy Berserkers, and Archers are to kill enemy Bleak Walkers. I have found how to receive aid of two of the factions: Ogres and Knights. How should I recruit the archers? I thought at first resolving the quest for the Readcaran throne would do it but I killed the ruler there (Raederic) and had a conversation with his usurper named Kolsc. Not sure where to attain the help of the archers??
  16. Thanks so much. I have fought another battle against some kith and looks like the burning lash is now working. And I could understand from your explanation how the DR of Animat could block all of the lash. I'll keep an eye out for that bug with Turning Wheel. I usually use Quicksave (and they overwrite each other) aside from when I either level up or I go to a different area (example go from Defiance Bay to Stronghold or Dyrford etc)... So should I maybe save more often (separate named saves?) in case I don't notice the lash is corrupt and I have to go back to the last level up? Or would simply quick saving, then exiting the game, then returning to (quicksaved) game fix a problem of the bug with Turning Wheel lash?
  17. This skill says it adds 5% burning per wound. Does it add a lash to melee/missile attacks? Or does it modify already existing fire attacks from lashes or enchantments? I'm asking in part because I assumed it added a lash but looking at my combat log I just punched (as level 6 monk) either an Animat or a Rain elemental for 16 bludgeon damage (and maybe I missed it) but I didn't see any fire damage even hovering tooltip over the 16 number. Thanks and I appreciate these basic questions. I tried searching a little but not find something so basic easily.
  18. Hi thanks. I think I understood 1) for Wizard disable illusions. And I understood how that affects the situation in 2) With druid I now realize I asked a confused question. I had wrongly presumed that their direct damage spells like fire spells would be called "Evocation".. I probably thought that from games based on Dungeons and Dragons systems like Icewind Dale 2 (just an example) where in that system Druids have similar categories as Wizards. Wizard fireball is evocation and Druid Flamestrike is Evocation. Druid Call Lighting is Transmutation and Wizard spells like Disintegrate is Transmutation.
  19. I'm more interested in understanding a global overlap principle but to help explain it I'll use a specific case. Priest of Wael gets some nice default Illusion spells. 1) so Priest of Wael, Conjurer (wizard) Can you get access to some nice Illusion buffs (from Priest Wael)? Or does the drawback to Conjurer affect your illusions (including from Wael) and make them uncastable? 2) so Priest of Wael, Illusionist (wizard) Can the bonus to Illusion Power Level from Illusionist (wizard) affect the Illusion spells granted by Wael automatically? Ok now a non-Wael example 3) Ok now a Conjurer (wizard), and Druid Does the Druid spell book lose the opportunity for Evocation spells from Druid list because Conjurer has lost evocations?
  20. The restrictions on types I think is unnecessary. I'll give the developers credit that they didn't make 'gimped' characters like in (example) NWN2 but I don't see why if someone starts with an Estoc and brigandine that we should limit our ideas to what they started with. I also don't like starting with iconic named items because they are not Soulbound and so their power does not scale until the end of the game. You can enchant them to superb etc but their base abilities don't scale to what you find (and enchant) later in the game.
  21. I took a rogue who was an Island Aumauna 4 weapon gunner. He had Durance and Mother join him like you did. In front was Eder, Maneha, and Zahua. I made Zahua into a threat eliminator. He had fast speed and disables. If the enemies AI happens to try to prevent him from eliminating their threats by bursting him down then it just gives him more wounds. I never felt like I understood how best to use Maneha. Eder I didn't give him more engagement but just made him a tank who kills things. Can't remember exactly what I did with all of these.
  22. So seems to me that there are 4 competing Major* factions embodied by: Maia Rua faction Royal Deadfire Company Pellagina faction Vailian Trading Company Sarafen faction Principi sen Patrena Tekehu faction Huana My question is it intended to pick from 1 of these 4 for party composition so that when you support one and only one of those factions will the unchosen 3 companions be pissed at you? Or could you pick 2 to 4 of them to go adventuring? For example if I support Huana and adventure with Tekehu what happens if I also have Maia Rua along and we are doing something that wouldn't be acceptable to someone of the Royal Deadfire Company? Should I just experiment and see what happens? But maybe I don't want to waste xp on a party member that eventually must be booted to the curb? Right? *note: also minor factions
  23. You know I actually loaded a save from that play through (started December 2019) and I was wrong that I was with Kana. I did pick him up but didn't adventure with him very much. My party was: Eder, Maneha, Zahua, Grieving Mother, Durance, and main character Rogue. Sorry I didn't start my post with all of the right/accurate information. I guess shows how much you can forget in 6 months. Thanks very much for the answer and I will consider it. Between the replay value of this game in the complexity of various meaningful decisions and my lack of memory I can probably be making playthroughs for a couple more years! And thanks for reading the backstory. So far in PoE2 I've explored several areas in the big island Naketana (spelling?) and I am with: Eder (fighter), Xoti (priest) who I like very much and then unsure of the other companions who to take. Also you mentioned decisions in PoE2 and that leads me to think that maybe if I explore some of the menus I can see how my character already (from POE1 and early POE2) actions how he so far feels about the various factions and companions. I'm only playing normal difficulty if I recall and so I can probably complete the content with very many compositions of party. I am tempted to restart but I think I'll avoid that based on experience with" restartitus" in this and other games.
  24. So I made a full play through of POE1 and imported the character and played a good ways through (POE2 I reached a big island and quested) and that was maybe in January 2020? The POE1 concept of my character is here I'm planning to return to the game in the next month and I'm thinking about my situation in terms of what team members do I like and what factions should I favor? Please read the link to concise info for example that my character is a rogue in POE1 that had interest in science and lost a love interest before POE1 who had gotten him interested in science of animancy. The thing to figure out as most priority is it seems I'll have to choose between 4 factions similar to POE1 you choose between doemenels etc... I have met the native islander Tekahu (and fellow) Amauna. This might make sense because my character is also an island Amauna? How would an island Amauna react to a coastal Amauna and the Rautai faction? He knew from adventuring Kana so how about he joins with Maia Rua? I'm not wanting meta gaming rather just sorting out his options. He might also be attracted to Príncipi sen Patrena of Sarafen by virtue of background as a rogue? And then doesn't Vaillain republic support science and he didn't travel with Pellagina in POE1 but maybe it's now the time. He also sided with the bird goddess (forgot bird goddess name). So trying to avoid metagaming but I wish to find a direction in terms of what factions to choose and thereby what companions?
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