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claudius

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Everything posted by claudius

  1. Haven't looked at the video quite yet but how do I tell where my ship is in relation to the other?
  2. Looking for spoiler lite knowledge. 1) I have bought lots of provisions but I get occasional notification minus morale for hard tack and water. I have other provisions like fruits and grog and things but I don't know how to give it to my crew to make them happier 2) I had a ship fight and I couldn't understand the interface. I won the ship fight because I had bought some canons and muddled through it enough random commands and still won the day Anyone have answers to these or links to spoiler lite basic information? Thanks!
  3. Thanks yet that worked for me. I expected it to be in the 'game' sub menu rather than the 'difficulty' submenu so couldn't find it. I like choosing build design options so that's a feature I wouldn't want to miss out on.
  4. I recently finished up a play through of PoE 1 and enjoyed it very much! Now I met my first companion at level 2 and I cannot level her choices going from level 1 to level 2. In PoE1 I found a setting that for example if I met Kana at level 5 then I could not change attributes or level 1 abilities/choices but I could choose his leveling path from 1 to 5. The esc Options - Game didn't give me a choice on that and I can't find a setting.
  5. Ok I found that Inns have already cooked food and Narmer in Copperlane market has produce to make your own food. But shopping at every Inn yielded plenty of food.
  6. I've experienced a difficulty spike in the Adra Dragon and part of my strategy that worked was to pre-buff with food. Killed the Adra and now gunning for the Alpine. But my question is if there are particularly good places to buy ingredients for food items? I know I suppose towns and defiance bay etc but anyone know particularly good place?
  7. It says the effects of feign death last 10 seconds. Does this mean the rogue casting it is invisible and unassailable for 10 seconds BUT they also are prone and unable to act? Or can they act at any time? I might take it as I already have backstab talent but if it generally incapacitates him for 10 seconds that would be a huge loss of tempo and probably better off not having?
  8. Victory! Ok after studying abilities etc shuffling gear etc I got to near the dragon with all consumable slots organized and lots of food (chicken, beef, jerky, and pie) x6 eat up. Put a priest level 2 spell of sealing and a trap from my rogue. At dialogue with Adra Dragon everyone ate a Bulwark potion and retreated behind traps. Nobody injured/prone by wing buffet except Eder and Zahua and they have passive healing. The Dragon and Adragans advanced on them. The retreated people summoned some allies Adra Beetle to distract from finishing off Eder and Zahua. Durance granted a Crown of Faithful and Aspiring Aggrandizing Radiance. Meanwhile Maneha was wielding the Blade of the Endless paths (marking) and she cast two buffs while durance was buffing. One for the whole team from scroll to enhance defenses. My MC Rogue cast protection from fear and he was wielding a wand (that not usually use) because it had marking. He also cast his spell that buffs up all his stats as being a main character to go to Act 3. The Grieving Mother also made use of the 2 rounds not sure maybe a scroll of valor? Then we readvanced with Maneha and my Rogue MC using marking weapons soon the Grieving Mother hit with Whispers of Treason and got over 20 seconds of Charm. While the Adra Dragon killed Adragans and other enemies our crew healed, buffed, helped kill Xaurips and Adragans. So at this point we are a highly buffed team facing a lone Adra Dragon. My MC shot with his unqique blunderbuss leadspitter and scored a Blindness critical hit which gave 20 seconds blindness. Then critical hit with a withering attack his other uqique gun forgiveness (sneak/deathblow) for more massive damage. He then spammed One handed melee attacks with Resoultion (durganned and cold lash). He was the MVP in terms of dealing damage. Everyone else made use of their time (example Durance resurrected the Grieving Mother) and by this point the battle was already decided. Victory and DING level up to level 14!
  9. I still haven't attempted again. Just considering the above advice first which was appreciated. I am planning on using this tough difficulty spike to study my spell lists and abilities. A couple of questions. When you say 'buff devotions' does that mean the priest spell "Devotions for the faithful"? I don't have all of the abilities mentioned. Missing on Zahua Force of Anguish, Long pain, and Dichotomous Summons. Not sure of I have tactical Meld which is I think a Cipher ability that I haven't needed thus far because usually can just out accelerate the 'boss fights" with buffing ie no dragon breath and tail/wing etc. Good idea to use Maneha to a purpose of controlling Dragons friends and I can give her level 3 scrolls. I am thinking to switch Zahua's boots of speed to her giving her +3 speed and Zahua will have +3 instead of +6 (boots +3, +1 talent, +2 ability).. Then those two can run to where needed. If the dragon comes after them then maybe can distract it by running away and potioning could give the others some time. I'm going to examine weapons again. Thusfar I haven't had a challenge like this dragon so I'll have to notice which properties will be important like raising ACC (marking) for Whispers and Knockdown. I thrashed the sky dragon with what I consider my conventional tactics. Looks like Adra is Burn and Shock immune. High Fortitude defense. Immune: stuck, frighten, terrify, petrify. Ok going to identify strategies on each team member. See what can be cast before combat. Maybe use some of the dozens and dozens of traps I have saved up.
  10. I tried a few times with level 13 party: Eder, Maneha, Zahua (front row) and Durance, the Grieving Mother, and Rogue Main Character who uses 4 weapon slots for 2 guns and 2 one handed melee cleanup. I'm playing on Normal difficulty setting. I was surprised how much huge amount of damage not to mention status the Adra dragon did to me. The first plan was to have Durance and others try to accelerate buffing but I never even got off a first round Crowns of the Faithful and very soon had 2 dead and 4 almost dead and wasn't able to recover. So it appeared the strategy of staying all packed in a small radius and out buffing (then start debuff) did not work too well. So I tried again with more spreading out and also died. I lasted longer but didn't quite look promising to just reload and wait for RNG. I'm going to think about it more today and tomorrow. I went back to a save before climbing down to where the Adra dragon is and I looked at my inventory and stash and crafting options. I made 6 Bulwarks versus Elements and looked at everyones Lore level and choose potions, summoning items, and food that they can eat. I crafted some more scrolls like against fear and more defenses and moon well, Maybe try Maelstrom and Paralyze for the Grieving Mother when she doesn't have Focus. I still need to finish up that process and make sure people have enough healing potions options and other ideas. I figure if it is still out of reach I will try to do more quests in Act 3 to level up or start WM2. Maybe try the Alpine Dragon (haven't fought yet)?
  11. I think it only activates same conditions as rogue sneak attack.
  12. I have a Durgan steel question. Sorry if it's already been answered and thanks if someone can answer this. I enchanted Resolution Sabre with Durgan steel. Seems a good idea in any case but I'm wondering if Everything stacks? Resolution already has: 20% to damage (Sabre), +.5 to Crit multiplier (enchantment), 20% Grazes to hits (enchantment) It also has but irrelevant to question exceptional and a lash but those irrelevant. My tooltip says that the Durgan steel gave: +15% attack speed, +.3 to Crit multiplier, and 20% hits converted to crits. My question is if all of my crit Multipliers are going to stack? I have 1 already on weapon, a 2nd from Durgan steel, and a 3rd from the feat gained by joining with and doing quests for the Doemenels. All those stacking? And I have hits to crits on Durgan steel and also from Dirty/Vicious fighting rogue. All those stacking?
  13. Ok so I was reading a priest Guide near the top of the threads and it was really great information. I'm still reading it and have thought about the level 1 -3 spells. So far sounds like a crucial stat for a Priest is high Dexterity so that in important fights you can pump out your buffs/debuffs ASAP. So my question is how do you adjust that for Durance? The obvious side of things to me is to give him gear that raises dexterity and bring him closer to what is needed. Any other ideas on how to modify standard Priest tactics. I'm playing on Normal difficulty if that matters.
  14. I am hoping this can be an informative fun thread. At first I thought of class combos ie how one class can help another. But spell combos or gear combos could also be interesting. I'll start us off with something neat my Cipher, Barbarian, and Priest can do. Cipher - cast pain block on Barb Priest - cast Champion's boon on Barb Barbarian - Frenzy and then mow down the mobs
  15. Zaimos Curi Race: Island Amauna Class: Rogue Culture: the Living Lands Background: Scientist Zaimos Curi started out a small time thief who was not the most cruel and uncaring thief but did what was necessary to make a living. He was relatively intelligent and good with picking locks and looking into the mechanism of booby traps and disarming them. He was also clever and brought a rationale approach to matters. He became a friend and lover of another Amauna named Saebat Holai but she was not a thief and was instead a scientist studying the relationship between plants and animals and the soul magic of animancy. She wasn’t to any degree awakened or sensitive to soul magic but rather she was collaborating by writing correspondence and reading/research to other scientists or animancers and studying to find any animancy relationship to conventional categorizing and physiological biology of animal, plant, and mushroom organisms including mystical beasts. Zaimos found he had a knack for science in particular building apparatus using his mechanics skill and he also pitched in to contemplate matters of reading research findings and case studies. And finally research demands money and materials including rare reagents and as a thief he could contribute there as well. Eventually his love died of a sickness and rather than try to continue her project in the Living Lands he elected to travel to Dyrwood Caravan and restart his life there. He is wounded from his loss of his love and still is neither cruel or uncaring but also not the most benevolent and honest and is more self centered on becoming powerful and wealthy and falls in with the Doemenels but again he is really not cruel and not at all sadistic. ——————————————————- Stats so far (assuming I remember correctly and don’t make error): Rogue Level 10 Might 17, Constitution 10, Dexterity 12, Perception 16, Intellect 13, Resolve 10 Skills: Stealth 1, Athletics 1, Lore 2, Survival 1, Mechanics (everything else) Back row Gun switching fighter and after 2 guns are shot off then can switch to one handed (two melee slots options so can hit through immunities) of vulnerable targets but try to avoid being targeted himself. A glass cannon type. 4 total weapon slots. 1: Blinding Strike 2: One Handed Style 3: Dirty Fighting 4: Vicious Fighting 5: Escape 6: Quick Switch 7: Crippling Strike 8: Arms Bearer 9: Withering Strike 10: Weapon Focus Ruffian Plan for future?: 11: Deathblows (a full party helps enemies have multiple status afflictions)? 12: Shadowing Beyond? 13: Smoke Cloud? 14: Backstab? 15: Feign Death? 16: Enigma’s Charm? Marksman or Gallants? Defensive talent?
  16. Alendra, I made a character profile upon being inspired here. @Alendra should I post it here or make a new thread?
  17. Some classes have abilities to use right at beginning of fight like fighter and their accuracy buff ability.
  18. I like the idea of the zombie cat and I like the appearance of the wispy little dragon
  19. I believe you can do these in any order and after all three are complete presumably the plot moves forward. I have 2 previous playthroughs that I never went to next act. Now I have two new playthroughs I plan to see all of the Companions (except one since 11 companions). But really my question is what order do people do these quests in? I usually think to save the tower until last and do the prisoner first. The tower is in the heritage area and lots of vessals. The ruins is in Dyrford? The prisoner is in the mental hospital.
  20. Should I enchant the Azureith stileto with a lightning lash to double down on the lightning effect or should I do a different element to make it more diverse?
  21. I have a couple of thoughts and one is to try not to be a perfectionist to the point of actually never seeing the whole game. Easy to say and harder to do and I have restartitus sometimes too. For the companions I looked at some posted in the builds section and tried to determine if the fixed part of the companion set at level 1 is compatible or incompatible with a suggested build and can it be tweaked to do the same job? Edit: for example I read of a druid disabler (build) who stacks defensive talents and then debuffs enemies with druid spells. Haeravias was not missing something needed to do this idea though he isn't optimized for it.
  22. Thanks. I experimented more and it is triggering. I'm a little underleveled because I want to rush to the Whitemarch companions so I can experience having them in my party. So at level 4 in the Temple of Woedica (albeit on Normal) I'm not critting every fight. I'm just glad there isn't a bugged item. Thanks.
  23. I bought this for a rogue I am playing as my main character. He wields it in one hand and has dirty fighting which triggers crits. This weapon should be casting jolting touch on crits* but in the dialogue I'm not seeing any lightning damage when I crit. I'm seeing that I crit in the combat dialogue but not seeing the lighting damage yet. Is this weapon known to be bugged? edit: * maybe it cast it earlier in the encounter?
  24. One thing I didn't realize until doing some reading is that you can enchant something with 'fine' and then later upgrade it to a better enchantment (eg superb or excellent or what have you). You don't get the materials and copper recycled from the 'fine' enchantment but it is nice to get a smoother start and put fine on weapons that don't come with that type of enchantment when you find them.
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