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Found 4 results

  1. Zaimos Curi Race: Island Amauna Class: Rogue Culture: the Living Lands Background: Scientist Zaimos Curi started out a small time thief who was not the most cruel and uncaring thief but did what was necessary to make a living. He was relatively intelligent and good with picking locks and looking into the mechanism of booby traps and disarming them. He was also clever and brought a rationale approach to matters. He became a friend and lover of another Amauna named Saebat Holai but she was not a thief and was instead a scientist
  2. I've recently created a new character in Pillars of Eternity. Being an avid roleplayer, I've written a profile and backstory. I'm posting it here to show it, and I'd love to hear what people think! Alendra Davar Full name: Alendra Eleanna Davar. Birthdate: 2808 AI. Age: 15-16. Titles: The Watcher. Race: Meadow Folk. Class: Cipher. Culture: Aedyr, Living Lands. Background: Aristocrat bastard (originally), Colonist. Backstory: The bastard daughter of Lord Santach of House Anuasal - an Aedyran noble family - and Gwreidd
  3. I was surprised not to find a huge thread containing the backstory of every Watcher you've created, so I'm starting it. I mean, yes, you used to be a raider from Deadfire Archipelago but why did you become one? Why did you leave your old life? Why are you traveling? Did you have any friends? A love, maybe? Who are you really and what made you the person you are today? It would be nice if you included an image of your character as well as their initial stats. Since this isn't related to character building but more to story telling I decided to post it here. If the mods think this is the wr
  4. I don't actually make it a habit to playing games through multiple times, but like many of you when I do so I try some things differently the second time around. However, the issue I often run into is that there is a latency period at the beginning of the game before my character has had the chance to make any choices, or at least before those choices have had a chance to affect the gameplay experience. Even if later on in the game's trajectory a lot of differences do come into play, the beginning of successive playthroughs always seems to feel the most repetitive part and skipping through the
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