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Found 21 results

  1. First of all, I'd like to say that im still new on this game but im so amazed on the game mechanics that i cant help but to create my own DPS calculator. There are so many factor which affects the DPS but for now id like to discuss how Accuracy stat really affects the DPS outcome of your character. (Any criticism is very welcome, you can contest your own opinion if you want. It would help me also have a deeper insight for the game.) In my understanding, accuracy determines the success rate of your attacks, regardless of how high your DMG if you dont land a hit then its close to useless.
  2. Hi everyone, im starting to play the Pillars of eternity though the deadfire is already launched. Im new to this game and im starting to love it. To cut it short im using a DPS fighter class. Im sorting out all possible combination of talents and weapon. But i stumble upon the recovery speed. There is not much info regarding this IMHO so far. Can someone enlighten me rgarding this. By the way im using 1H Flails so that it increases accuracy and has a 30% more chance of making grazes to hits. I believe accuracy is important as a DPS player.
  3. The Devoted subclass is currently giving -10 to accuracy instead of the bonus accuracy when choosing a two-handed weapon as the chosen weapon. Ranged weapons were not tested.
  4. Devoted bonus is bugged is choosing a 2-handed weapon. It gives a -10 accuracy instead of boosting it. Did not test with ranged weapons.
  5. Hi. As the topic goes: 1. Afaik melee weapons/range weapons/implements do no affect accuracy. Is that right? 2. Does it make a difference wether I use 1h or 2x 1h weapons or +shield? Since a single 1h weapon adds a significant bonus to accuracy (weapon itself does not affect it, for example, but is a single weapon accuracy bonus added to casters accuracy?). 3. Does an ability to reduce recovery (-15%) when using 2x 1hand weapons affect casters? 4. Do weapon bonuses on crit chance/damage affect spells? 5. Does a shield affect accuracy? 6. Do cast-able weapons affect accuracy? 7.
  6. Hello, I think I've found a problem with Fine Enchant on weapon Arquebus. ​In the screenshot I have correctly listed +4 Accuracy bonus from enchantment, but in total accuracy (left window) I have -1 from this "upgrade". Other weapons with same enchant are Ok (like Fine Arbalest gives correctly +4 accuracy), only this weapon in combination with this enchant seems to not like each other. Have anyone experienced similar issue? I have the latest patch 3.07, WM2, Win10 - steam version. Thank you!
  7. Hi. My main character is a godlike cipher and the class bonus modifier for accuracy is +5 while the Grieving Mother has +25. Something to do with Godlike? Thanks.
  8. I have encountered a problem with the accuracy: for both of my main cipher character and Pallegina it is stated that their class accuracy bonus is +15 instead of +25. This is not an UI bug as combat logs confirmed the final accuracy value. For Pallegina this bug is not really an issue as her stats are restored after dismissal and re-adding to the party. But I don't know what to do with my main character. The save file attached: https://drive.google.com/file/d/0B5tbBvi5vrY3YXhRWXVWLWtCWnM/view?usp=sharing
  9. Hello I searched the forums and I couldn't find another reported issue like this, so here it is. After a fresh install of PoE (3.0), WMI (3.0) and WMII from GOG and loading a save game from a previous installation of POE+WMI updated to the most recent patch before 3.0 release, my main character lacks acurracy bonus from being a wizard. I'm attaching a screenshot showing that this issue affects combat and not only what is displayed in character sheet. Save game and logs are here: https://www.dropbox.com/s/yj4t7tsnohg24bc/pillars-bug%20report.zip?dl=0
  10. hi there. info: im playing a six man potd run of poe+wm1 (version 2.03). i retrained my former cc/tank monk to an unarmed dps monk. the resulting values i get from unarmed accuracy/damage are too good to be true compared to any other builds/classes i tried before (and i tried many). please see the added screenshots of the unbuffed monk (no potions/grp buffs etc active). btw if i switch to a superb weapon my accuracy drops by about 30, so its probably an unarmed bug. is that a known bug and how can i get rid off it (bc id really like to play an unarmed dps monk, but not an overpowe
  11. The bug: Putting a one handed weapon in the monk's offhand slot will increase his accuracy with the fist attack. How to reproduce: Create a new monk. His starting accuracy with fists will be a certain value (in my case 30\30). Go to Heodan and buy a dagger. Equip the dagger in the offhand slot. His accuracy will now be 42/47 See also: https://steamcommunity.com/app/291650/discussions/0/618457398960796140/ (thread not made by me)
  12. I discovered this playing as a monk and this class benefits from this the most but it can be used by all one-handed style champions. If you use two weapons or no weapons at all (two fists) accuracy of both is lowered if you use only one one-handed weapon in primary (right) hand you have increased accuracy but if you place just one weapon in off hand and leave right hand empty your right hand fist is listed as a primary weapon but the accuracy of both hands primary and secondary benefits from one-handed accuracy bonus. In this situation normal attacks only utilize your equipped secondary we
  13. Something that really bothered me in D&D (especially DDO; terrible scaling there) was how frequently spells are resisted. So I'm looking at the accuracy of the spellcasters. Of course, what's not as easy to compare are the accuracy bonuses in each individual spell. A "very low" base accuracy could well be made up for there. Is it much of a concern in PoE? I'm not sure I'd call the Chanter a caster, anyway. From the sounds of things using your invocations is a rare occurence, and the best ones don't target your enemies.
  14. After several trials I encounter this must be a serious bug: Case: Woodelf + 5 ranged accuracy, marksman + 5 accuracy ranged weapons Attacking the same enemy from a static postition by quick reloading, in two of three cases I don´t get +10 accuracy but only +5. There are + 5 randomly leaking. I tried it several times from several static postitions. I guess the marksman talent is triggered randomly.
  15. Game & Strategy Guide recommend Dexterity for Wizzard, but I don't understand why. Does Accuracy depand on Dexterity? Wiki referring to Josh Sawyer post says "yes", but Game, Manual & Strategy Guide don't mention it. So, where is the truth? It seems like Wiki is off. Is Action Speed important for Wizzard? Surely Wizzard uses wands & rods, but most of his spells are limited and powerfull so he can't spam them.
  16. As per title, does anyone know if I'm gimping my caster/spell accuracy when I equip a shield? Thanks!
  17. So you got 22 Might. Thats +22% Damage AND Healing! Thats awesome right? But...what does it matter if you cant actually hit anything? The BB party all has 10 perception with the exception of the Wizard´s 12 and the Rogues 22. The BB Fighter has 22 Might. And this is hitting a stationary target. ...Ok that stationary target was a priest and he was buffing himself with armor spells. So this log is a bit of an exageration. BUT IS IT? I mean we are gonna be facing spellcasters and priests in our travels and those bonuses to deflection, DT and reflexes are gonna stack and ge
  18. Hello all! A while back, I created a spreadsheet that calculated the effective DPS multiplier from Accuracy. My intent was to allow a way for people to compare MIG and DEX from a damage-doing perspective. We're in the Backer Beta to provide feedback, and our feedback is only as useful as our information. Knowledge is power. Etc.... My spreadsheet was pretty well received. Sparked some good discussion about how the different attributes affect combat dps, and led to some new insights on my part from some errors pointed out by others. So I've taken your feedback into consideration and rev
  19. I've noticed some people asking about how much damage increase a point of Accuracy is worth. I've also noticed some people making incorrect arguments based on incorrect information. So I figured "Hey, I'm an engineer. I'll do some maths." So I did. Here's the maths. It's a plot of your average dps (relative to the base damage) versus your accuracy. Calculated using the rules given in the wiki for combat rolls as of today. . This can be used (among other things) to tell when (if anywhere - hint, it's nowhere) DEX gives you more damage than MIG. Summary below: Accuracy/Deflection
  20. Detailed math (and an easy to understand graph) on how Accuracy affects damage. http://forums.obsidian.net/topic/67761-dps-vs-accuracy-deflection-heres-the-maths-enjoy/?p=1490531
  21. Looking through the PE wiki just now, I realized that there wasn't much information on level advancement. Since I couldn't find anything solid, I want to get a general feel how the community feels about it. 1. Should the growth of stats like accuracy, defense, skill points, and health/stamina be dependent on class? 2. Should stat growth be more exponential or linear? 3. How often(if at all) should attribute growth happen? 4. At what rate should a character get talents, and should some classes get them faster than others? 5. How should the XP requirement for leveling up be d
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